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  1. #1491
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    There is definitely enough downtime in those two fights that TP shouldn't be a big issue. I've done a lot more dying this tier than I've gotten accustomed to, and I can tell you the most likely times to die seem to be before you reach for the Invigorate....
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  2. #1492
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ossom View Post
    I've found TP issues to be manageable at 785 SS. That said, here is the Gear Set I will be using 723 Acc, 934 Crit, 599 Det, 690 SS After experiencing A5s and A6s, I do not think worrying about SS as long as its under 800 should be too much of an issue.
    A little too much accuracy. Reports of 696 have came in with no misses from flank. 705 being the safer option most seem to be settling on. You could stack more det instead.
    (0)
    Last edited by PROBOUND; 03-18-2016 at 10:41 PM.

  3. #1493
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Just some additional info for those MNKs using tier IV materia until they can upgrade to Vs. From a damage perspective, DET falls behind SS for tier IV materia, so if you're using 4's as a filler, SS is the way to go. However, if you're using V's, DET definitely pulls ahead. Napkin math below:

    IV:
    Savage Might 4: 6 DET = 1.056 (.176 * 6)
    Quickarm 4: 9 SS = 1.233 (.137 * 9)

    V:
    Savage Might 5: 12 DET = 2.112 (.176 * 12)
    Quickarm 5: 12 SS = 1.644 (.137 * 12)

    IV's and V's together (also including crit at .228):

    DET IV < SS IV < SS V < CRIT IV < DET V < CRIT V
    (0)
    Last edited by Jekyll; 03-19-2016 at 12:13 AM.

  4. #1494
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Yeah it's personally an option I'd avoid just because I like having TP, but Quickarm IV has a really cheap, low-effort source (10% chance from Hinterlands Perch desynthesis, geared up lv 60 fisher retainer can bring back 10 / hr, frequent bycatch from blue scrip fishing). Sold a Savage Aim V for 4M after transmuting a bunch a few months ago, but never got another V again lol.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  5. #1495
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jekyll View Post
    Just some additional info for those MNKs using tier IV materia until they can upgrade to Vs. From a damage perspective, DET falls behind SS for tier IV materia, so if you're using 4's as a filler, SS is the way to go. However, if you're using V's, DET definitely pulls ahead. Napkin math below:
    Just out of curiosity how about Quick Arm V vs. Savage Might V?

  6. #1496
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by PROBOUND View Post
    A little too much accuracy. Reports of 696 have came in with no misses from flank. 705 being the safer option most seem to be settling on. You could stack more det instead.
    This is for A8s? Hm.. I think I have an accuracy meld I can get rid of then, maybe 2.

    Also quick question, looking for input :

    Would it be worth it do B4B > Pb > ... etc.. in your opener, so that when IR comes back up you can hold Elixir Field and Howling fists for ~8 Seconds to get it buffed by both IR and B4B again 80 seconds into the fight?

    I think I'm going to start doing this on fights where there isn't down time when IR comes back up. But wanted your guys' input, (mostly wanted Sunny to tell me i'm right or wrong :3)

    Effectively you would open with B4B > PBP > Get GL3 > DK > TS > IR, then when IR comes back up the second time you pop it immediately, wait until B4B is back up, about ~8 Seconds later and then Pop that, giving you 7 Seconds to put in both Howling Fists and Elixir Field, also Demo should be getting refreshed then if you didn't have any down time before hand.

    If this is better, it also makes me wonder if it would be better to go B4B > PB > Demo > Snap > Snap, instead of B4B > PB > Snap > Snap > Demo, only because you could then clip the first Demo while B4B still up to maximize them Gainz

    I honestly don't know if the DPS lost from doing B4B so early is counteracted by the B4B X IR Buffed Howling, Elixir, (maybe ST), Demo, etc..

    Lastly, does anyone know if Pots & Food have an effect on Stone, Sky, Sea?
    (0)
    Last edited by Ossom; 03-19-2016 at 12:08 AM.

  7. #1497
    Player
    Jekyll's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Henry Jekyll
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by PROBOUND View Post
    Just out of curiosity how about Quick Arm V vs. Savage Might V?
    That is the second half of my post. You're asking to compare SS V vs DET V materia. DET wins on tier V, SS wins on tier IV.

    I guess a way to simplify this (comparing both IVs and Vs) would be:

    DET IV < SS IV < SS V < CRIT IV < DET V < CRIT V

    Added that to my original post.
    (0)
    Last edited by Jekyll; 03-19-2016 at 12:13 AM.

  8. #1498
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    Just out of curiosity how about Quick Arm V vs. Savage Might V?
    The only reason Savage Might IV is behind Quick Arm IV is because rank IV materia was tuned prior to 3.0 so there was only +6 Det due to item budget vs +9 Acc/Crit/SS. Since Det was adjusted in 3.0 it's item budget is the same as the other stats which with the rank V materia also reflects. Savage Might I-IV not being adjusted so far is an oversight by SE. I keep hoping they fix it, but as they release new ranks of materia it will become a nonissue.

    So long story short, Savage Might IV being worth less than Quick Arm IV is just a special case. When rank V materia is concerned it will follow the standard Crit > Det > SS when getting full value out of each since the budget is the same +12 for each.
    (0)
    Last edited by Ricdeau; 03-19-2016 at 12:17 AM.

  9. #1499
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Thought about it, and this is what I came up with, let me know what you think.


    PB > B4B > Demo > Snap > Snap > Steel Peak* > Dragon Kick > X-Pot > Twin > IR > ToD > Elixir > Bootshine > Howling > True > Forbidden > Demo > ST > Fracture > Dragon Kick


    * : Couldn't find a better place to put the skill so I put it here.

    Edit : Just tried it a few times, don't like the opener too much. Idk
    (0)
    Last edited by Ossom; 03-19-2016 at 12:45 AM.

  10. #1500
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by SunnyHirose View Post
    i220 crafted + sephirot weapon + one prototype midan ring unmelded should be around 1623 (I'm still modeling this at average i.e. 4m, 3m should have different numbers but to get that I'd have to tweak a few things and I'd rather prioritize remodeling my model so such things are trivial); no food, no party. With non-exorbitant melds in the guaranteed slots only (16 crit IV, 3 det IV), about 1658.
    snip.
    My spreadsheet which doesn't take TP into account and uses fracture with a regular rotation estimates an average of 1740 in reasonably penta melded crafted i220 (crit grade 3 materia in overmeld slots and grade 4 in safe slots except for SkS which is grade 4 on overmelds) and seph weapon. The spreadsheet is still a mess and there's some stuff that needs fixing. With above average crit it is possible to beat A7S. Lore weapon will push it up to about 1780 DPS. Stats used: http://ffxiv.ariyala.com/TDOV
    (0)
    Last edited by Krindor; 03-19-2016 at 01:56 AM.

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