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  1. #1
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by WellFooled View Post
    I've been having some trouble finding a purpose as a Paladin since the patch as well. Before the patch I had a very clear goal (slow down the healers and be the team's coin vault) but now once the healer has grown immune to my stuns I feel there's not much else I can do to slow the enemy's heals so I switch to being a sub par dps or a sub par healer. With the increased damage penalty from Heavy Metal I also can't stash the team's coins as effectively as before.

    I understand the need to change things for casters, as constant interruptions shut down their entire game, but at the same time I feel the patch took away my role in the group. I'd be interested to hear what strategy other Paladins are using.
    Much as I have hated pld these past 2 years for its uselessness outside healer pestering, your words actually make me feel sorry for em for the very 1st time.
    (0)

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Vaeria View Post
    Much as I have hated pld these past 2 years for its uselessness outside healer pestering, your words actually make me feel sorry for em for the very 1st time.
    Our uselessness outside of healer pestering is something I've hated as well, but at least it provided a reason for us to exist in PvP. In PvE tanks, dps, and healers have clearly defined roles and dps and healers keep those roles in PvP, but we tanks lose our purpose. There is no enmity (nor should there be) in PvP and there are precious few options to guard our party. Cover and Testudo are great, but they're so minor when measured against all of our skills, most of which aren't as effective in PvP because tanks are the least likely to be attacked.

    I wish we had more ways to guard our allies. Where as dps and healers always have some skill at their disposal that allows them to dps or heal, tanks only rarely have an ability available that allows us to guard our allies. To that end, I wish we had more defensive abilities that could be shared and more ways to divert damage to ourselves so the defensive abilities we already have could be more useful to the group. That way we could function as tanks in PvP instead of, at best, healer harassers.
    (0)
    Last edited by WellFooled; 03-18-2016 at 10:23 PM.
    A true paladin... will sheathe his sword.

  3. #3
    Player
    PLitz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Litzor Alcrerion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    That's just it, our role as tanks in PvP came down to being able to heckle either the casters (to prevent them from killing our teammates) or the healers (to occupy them while our teammates set up kills) without that we are tougher to kill but weaker damage dealers. As it is now, having a tank in the Feast is arbitrary, a second melee would do better.

    It has always been tough to design PvP with tanks in mind as it is hard to convince other players to want to attack them. Most PvP MMOs don't even use the holy trinity anymore partially for this reason. We sort of had it going for us before 3.22 where the Heavy Medal debuff, while detrimental, would not stop us from hoarding the medals and trying to become the target, just to switch to tank stance and pop defensive CDs.
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