Quote Originally Posted by Aviars View Post
Your kind of mindset is actually what kills games. A good example is Starcraft 2 where they literally balance the game around professional winrates and you get a lot of frustrating game mechanics that kills off the casual base. You complain about que times now, just you wait when the whole bottom tier of players don't play anymore, The Feast will be a dead pvp mode just like the everything else other than seals rock.
SC2 is a game that is difficult at it's core. It involves heavy micro and macro. This game, MMO's in general, do not. WoW succeeded in a way, and LOL succeeded greatly. You can have a game that is designed with professional competition in mind while still being able to keep it balanced for new players. The problem is, SE is potentially failing to do that.