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  1. #51
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Guys don't worry, SE has done all of their testing from within the server itself. Once it's released we'll be able to witness the uninterruptable cast due to this game's piss poor latency! The excitement and anticipation for the truly soon to be broken system is unbearable.
    (0)

  2. #52
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Niroken View Post
    If the developers cared about competitive PvP we would see systems and mechanics balanced around the specific mode not Feast/Frontline/PvE.
    The Feast was literally advertised as an E-sport.
    (0)

  3. #53
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Don't know how Black Mage is supposed to become viable without a change like this. People talk about good Black Mages being able to perform but the only time I have played with a "decent" Black Mage was when the other team literally ignored them. Every other time has them getting trained and being useless.
    (0)

  4. #54
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renault View Post
    It's kind of bad. Especially because of the reason given for the change. The fact that they are balancing PVP around new players is just bad and does not bode well for the future of PVP.
    Your kind of mindset is actually what kills games. A good example is Starcraft 2 where they literally balance the game around professional winrates and you get a lot of frustrating game mechanics that kills off the casual base. You complain about que times now, just you wait when the whole bottom tier of players don't play anymore, The Feast will be a dead pvp mode just like the everything else other than seals rock.
    (3)

  5. #55
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    We're looking at dealing a minimum of 1.4k damage per ~GCD (assuming the caster in question has 9k hp, and I might even be underestimating here, especially if they are going to use vitality gear) in order to get any interrupts on a caster through damage, more if they have shields. Even for a melee those are some big numbers to reach especially in relation to just how potent a BLM can be if they get off those casts.
    That's true, but t's till much easier to achieve for a melee Dps than it is for a Tank. Like I said before, as far as Tanks go, War's are the most viable tank option for stun-locking a healer. Their stun duration is the same as Pld (roughly 9 seconds before resist), but they also have the added benefit of bursting via double Fell Cleaves. Pld's can come close to this, because a good RA can hit for an average of ~2k; however they cannot build that combo while stunning, unlike War's. In the end, the best way of keeping a healer locked down is through party composition, rather than single target assignment. War's and Nin's excel at this (slashing debuff for the win). Pld's, however, are best used elsewhere once their shield bash is resisted and Spirits Within is on CD. (either rescuing their own healer or stun + Full swing bursting a target for the Dps, etc) ... but, again, that really isn't all that different from the way it is now.

    Honestly, my biggest concern with the current change isn't that interrupting casters will be "too hard." There's no such thing as "too hard." People just need to adapt and overcome. My biggest concern is that the changes won't even be noticed by the general, casual, community, so most of them will stay stuck in their pigeon holed mindset of certain jobs working one way and one way only instead of adapting to the circumstances.
    (0)

  6. #56
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Aviars View Post
    Your kind of mindset is actually what kills games. A good example is Starcraft 2 where they literally balance the game around professional winrates and you get a lot of frustrating game mechanics that kills off the casual base. You complain about que times now, just you wait when the whole bottom tier of players don't play anymore, The Feast will be a dead pvp mode just like the everything else other than seals rock.
    SC2 is a game that is difficult at it's core. It involves heavy micro and macro. This game, MMO's in general, do not. WoW succeeded in a way, and LOL succeeded greatly. You can have a game that is designed with professional competition in mind while still being able to keep it balanced for new players. The problem is, SE is potentially failing to do that.
    (0)

  7. #57
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Februs View Post
    Like I said before, as far as Tanks go, War's are the most viable tank option for stun-locking a healer. Their stun duration is the same as Pld (roughly 9 seconds before resist), but they also have the added benefit of bursting via double Fell Cleaves.
    What are you smoking? Please share.
    (3)

  8. #58
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renault View Post
    SC2 is a game that is difficult at it's core. It involves heavy micro and macro. This game, MMO's in general, do not. WoW succeeded in a way, and LOL succeeded greatly. You can have a game that is designed with professional competition in mind while still being able to keep it balanced for new players.
    WoW pvp has been degrading for years and they actually had to combine regions because it came to the point that some battlegroups were only giving the top couple of teams the top title rewards, in 5v5 they didn't even give out the normal gladiator rating (top .5%) and only gave out rank 1 rewards. You can basically guess why this happened as they kept adding more and more abilities and making it more complicated and not as accessible.

    Lol is different in that it they have patches every couple of weeks regarding balance and you have options to ban champions, that isn't possible in in WoW or FF14.
    (0)

  9. #59
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    842
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Houston009 View Post
    What are you smoking? Please share.
    Yeah I'ma let you handle this one lolol.
    (1)

  10. #60
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Februs View Post
    That's true, but t's till much easier to achieve for a melee Dps than it is for a Tank. Like I said before, as far as Tanks go, War's are the most viable tank option for stun-locking a healer. Their stun duration is the same as Pld (roughly 9 seconds before resist), but they also have the added benefit of bursting via double Fell Cleaves.
    erm.

    Warrior: Brutal Swing (3s) -> Mythril Tempest (1.5s) = 4.5s
    Paladin: Shield Bash (4s) -> Shield Bash (2s) -> Silence (1s) -> Shield Bash (1s) = 9s

    It's close in the sense that it's "only" 4.5 seconds difference. But that's not really close.
    (2)

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