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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    It's kind of bad. Especially because of the reason given for the change. The fact that they are balancing PVP around new players is just bad and does not bode well for the future of PVP.

    As a healer, I can say my life is now going to be a cakewalk in Solo Q. I can see SCH being slightly more viable, with WHM power going up the most out of the 3 healers(Edit: WHICH IS RIDICULOUS BECAUSE THEY WERE ALREADY THE BEST). This change barely touches AST, though it will let them use Blizz 2 more effectively. Well, all healers will be able to CC more effectively.

    As to whether or not HEALERS will be wearing full vit (Because BLM most certainly will) remains to be seen. I'd have to test it. With too much vit, it might be possible to just not have enough healing to heal through the insane burst that is alive in The Feast.
    (1)

  2. #2
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renault View Post
    It's kind of bad. Especially because of the reason given for the change. The fact that they are balancing PVP around new players is just bad and does not bode well for the future of PVP.
    Your kind of mindset is actually what kills games. A good example is Starcraft 2 where they literally balance the game around professional winrates and you get a lot of frustrating game mechanics that kills off the casual base. You complain about que times now, just you wait when the whole bottom tier of players don't play anymore, The Feast will be a dead pvp mode just like the everything else other than seals rock.
    (3)

  3. #3
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Aviars View Post
    Your kind of mindset is actually what kills games. A good example is Starcraft 2 where they literally balance the game around professional winrates and you get a lot of frustrating game mechanics that kills off the casual base. You complain about que times now, just you wait when the whole bottom tier of players don't play anymore, The Feast will be a dead pvp mode just like the everything else other than seals rock.
    SC2 is a game that is difficult at it's core. It involves heavy micro and macro. This game, MMO's in general, do not. WoW succeeded in a way, and LOL succeeded greatly. You can have a game that is designed with professional competition in mind while still being able to keep it balanced for new players. The problem is, SE is potentially failing to do that.
    (0)

  4. #4
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renault View Post
    SC2 is a game that is difficult at it's core. It involves heavy micro and macro. This game, MMO's in general, do not. WoW succeeded in a way, and LOL succeeded greatly. You can have a game that is designed with professional competition in mind while still being able to keep it balanced for new players.
    WoW pvp has been degrading for years and they actually had to combine regions because it came to the point that some battlegroups were only giving the top couple of teams the top title rewards, in 5v5 they didn't even give out the normal gladiator rating (top .5%) and only gave out rank 1 rewards. You can basically guess why this happened as they kept adding more and more abilities and making it more complicated and not as accessible.

    Lol is different in that it they have patches every couple of weeks regarding balance and you have options to ban champions, that isn't possible in in WoW or FF14.
    (0)