That one struck deep under the mammary gland #shameonyou.
Say what you will about me, but you leave the Aether #Maelstrong win rate out of this ;D
Last edited by Iagainsti; 03-17-2016 at 06:56 AM.
You do realize that if this change goes in and is as OP as we expect it will be then this will negatively affect casuals more than anyone else? You thought it was bad now, just wait. These "Elitists" will have an even bigger advantage.
A good BLM will be able to get sleeps off with ease on anyone pressuring him, and then go full DPS mode and be free to burst. Sleep immune? No problem, he'll just freeze you. Oh sleep and bind immune? No problem, Heavy. Rinse, repeat, laugh.
Casual BLM's will still be wearing DPS accessories, have very little HP, and melt just like they do now.
Last edited by Koltik; 03-17-2016 at 04:17 AM.
They could have an effect where a silence that's done as a spell is being cast would lock them out of using any spells for X seconds. As it is right now, silence really isn't any different from a standard interrupt due to the incredibly short duration (sans traited ill wind), and most PvE encounters even reflect on this, you can't use silence ahead of time for an ability that's casted on a timed interval.
On the other hand, MCH and BRD's sustained damage is rather piss poor even in consideration of having cast times that they frequently can't do much except harass the casters (excluding summoners who work mostly outside of cast times). A blm's mere presence is a danger which. Nor is it like casters are completely SoL against people interrupting their casts through damage, especially when they have equanimity (in which case, a well placed silence or knockback at specific points of a BLM's rotation can be extremely detrimental)
We're looking at dealing a minimum of 1.4k damage per ~GCD (assuming the caster in question has 9k hp, and I might even be underestimating here, especially if they are going to use vitality gear) in order to get any interrupts on a caster through damage, more if they have shields. Even for a melee those are some big numbers to reach especially in relation to just how potent a BLM can be if they get off those casts.
If you look back, Renault's wasn't directed to your original post, and it seems like you were the one that took offense to exira's comment first.
Last edited by RiceisNice; 03-17-2016 at 04:57 AM.
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I'm really not sure what to make of this change, just yet. On paper, it seems solid. I definitely get their reasoning behind it. Sch's and Blm's were practically useless in PvP, so this might bring them up to at least being usable without automatically becoming an instant liability. That said, I don't think that this will be enough to make them an competitive choice over Ast/Whm or Mch/Smn, especially because, in practice, I don't think this adjustment will do much.
In regards to tanks, War's will still be the reigning champions of interruptions, given that they have the highest burst and a 9 second stun lock (longer if they throw out a Mythril Tempest). Pld's will still have an identical stun timer to War's (single target duration, not multi-target duration), but their dmg output is far too low to cause consistent interruptions outside of a full GB or RA combo; so, they're full utility is still best realized by swapping to Dps or Healer support once they reach stun resistance on the enemy healer. Drk's will still be sidelined until they settle on what adjustments they want to go with. ... which really isn't any different from the way it is now.
The Dps hasn't changed much either. Casters and ranged will have a much harder time causing interrupts than melee players. Melee players will have an easier time causing interrupts than Tanks (based on dmg, not stuns). Same as before.
All in all, the best caster interruption combination is still War + Nin. I would like to hope that the general perspective on job utility will change a little, and tactics might get modified to reflect the viability of standard attack interruptions, but something tells me that most casual Feast players will still cling to their longstanding misconceptions (Ie: War's are only used for burst dmg. Pld's are only used for stun locking, which somehow lasts forever. Dps should only ever burst down the healer, regardless of who has the def buff, etc.).
Are you not using any CC on the BLM or what?You do realize that if this change goes in and is as OP as we expect it will be then this will negatively affect casuals more than anyone else? You thought it was bad now, just wait. These "Elitists" will have an even bigger advantage.
A good BLM will be able to get sleeps off with ease on anyone pressuring him, and then go full DPS mode and be free to burst. Sleep immune? No problem, he'll just freeze you. Oh sleep and bind immune? No problem, Heavy. Rinse, repeat, laugh.
I'm happy that intrupts will be more driven to skills like silence and stun, makes those kills more useful.
I'd be fine with hits slowing down the cast times too...
If you had 15k hp, you'd need to hit them for 2200ish to interrupt, which is possible, but we'll see how often it happens.
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I agree, our sustained damage is bad, but imo, PVP is about the Burst and not sustained. Those who can pull the combo off of course, MCH burst is amazing, complete with a silence in the middle, and outside the burst, you should be assisting on kills, or causing a debuff/enfeeble ruckus while waiting for the Burst to refresh. Again, my opinion, I don't think Split Shots and autoattacks should be the shut down they currently are for casters, in the same sense I don't think I should be able to shut down a caster with nothing more than spamming Heavy Swing xD.On the other hand, MCH and BRD's sustained damage is rather piss poor even in consideration of having cast times that they frequently can't do much except harass the casters (excluding summoners who work mostly outside of cast times). A blm's mere presence is a danger which. Nor is it like casters are completely SoL against people interrupting their casts through damage, especially when they have equanimity (in which case, a well placed silence or knockback at specific points of a BLM's rotation can be extremely detrimental).
But that's why the casters themselves have abilities like surecast, equanimity and swift cast. A better solution would be to buff those abilities (especially in BLM's case, such as a traited surecast that isn't a waste of space, or at the very least be traited so it's not consumed when you still fail the cast for other reasons). Though I can at least get by with auto attacks not interrupting, weaponskills are more than enough. A BLM that can get off their sleep or fire IV is an extremely high payout.I agree, our sustained damage is bad, but imo, PVP is about the Burst and not sustained. Those who can pull the combo off of course, MCH burst is amazing, complete with a silence in the middle, and outside the burst, you should be assisting on kills, or causing a debuff/enfeeble ruckus while waiting for the Burst to refresh. Again, my opinion, I don't think Split Shots and autoattacks should be the shut down they currently are for casters, in the same sense I don't think I should be able to shut down a caster with nothing more than spamming Heavy Swing xD.
In an environment like feast, there's no "assisting" when your sustained dps doesn't amount to anything; as you mentioned it's all about the burst right now, and CCs playing a role in some area (whether it be through direct means such as bind/sleep, or interrupts)
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