I think we might be, because The Feast is about as far from competitive as it can get. I'd put it on the same level as Mario Kart, or Super Smash Bros coin mode with all items turned on and final smash. You ever seen a SSB tournament where they fight with all items turned on in coin mode? No, because it's not competitive.Are we playing different game modes? Last time I checked Feast is pretty competitive, and all this change will do will make actual casters more competitive, and force non-casters to readjust their strat to handle the change. I think the meaning of "competitive" is realy being misinterpreted, and all this confirmation bias "this is a bad change, mmm-K" before it has even been implemented is hilarious in itself.
Back to the topic of the thread though, this change shows the Dev's do not care about the competitiveness of their game mode, as their reasoning behind the change was "new healers suck so we need to help them."
If you say so, sweetpea. I was unaware that embracing the change and having a different opinion than the OP and guesstimating a value of damage needed to interrupt a cast embarrassed me ¯\_(ツ)_/¯.
It's the way you disagree. You're condescending and acting like our differing opinion is absurd. Discuss, debate, don't insult.
If the developers cared about competitive PvP we would see systems and mechanics balanced around the specific mode not Feast/Frontline/PvE.
My Original post:
...and the responses that quote me....
O.o
Last edited by Iagainsti; 03-17-2016 at 04:05 AM.
Queues were already getting to the point of 30+ minutes and it just came out. Enjoy playing against the same 10 people... But like you elitists always try to tell us "just adjust your strategy like we did".
Last edited by Mandudez; 03-17-2016 at 04:18 AM.
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