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  1. #51
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    This thing is imbalanced as hell. No fun at all.
    (1)

  2. #52
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Evangela View Post
    This thing is imbalanced as hell. No fun at all.
    Tbh arena type PvP is imo always meant for pre-mades and not for solo unless its 1v1 arena, i personally dont see point in doing solo ques unless you like to torture yourself. I dont find it fun at any level as it requires team coordination that is next to impossible to achive in PuG's, maybe some peoples like it but i dont, 8v8 with one friend is somewhat fun and ofc 4v4 light party if you have friends for it.
    (3)

  3. #53
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    Quote Originally Posted by Renault View Post
    Every class is shut down by SMN...
    Every class is shut down by a SMN, yes this is true to some extent. But SMN was a highlight to tie into how bad SCH is at healing.

    Over time, a 3/1 ratio develops in favor of the team with sustained healing (AST & WHM).
    (0)

  4. #54
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bluffnix View Post
    Every class is shut down by a SMN, yes this is true to some extent. But SMN was a highlight to tie into how bad SCH is at healing.

    Over time, a 3/1 ratio develops in favor of the team with sustained healing (AST & WHM).
    I don't think SCH is that bad at healing. Actually, they have more healing potential than AST's. However, they require good fairy management to do well and also need their aetherflow stacks. Since their aetherflow can be removed so easily, they are left in a pretty solid 3rd place spot.

    To put into perspective, I think SCH actually has a very close 2nd way of dealing with SMN, since they have Eos. SCH can use Focalization, Fey Covenant and whispering dawn to make their AOE magic damage extremely trivial. The only thing that comes close to this is WHM and their divine seal medica 2's and regens on everyone.
    (0)

  5. #55
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Renault View Post
    To put into perspective, I think SCH actually has a very close 2nd way of dealing with SMN, since they have Eos. .. Fey Covenant..
    Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.

    Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
    (0)
    Last edited by Kyani; 03-16-2016 at 03:04 AM.

  6. #56
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kyani View Post
    Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.

    Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
    I see. That's a shame. It doesn't effect it because it is synched, I assume? That's poor design, and I wasn't aware!
    (0)

  7. #57
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    I see. That's a shame. It doesn't effect it because it is synched, I assume? That's poor design, and I wasn't aware!
    Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.

    Because of that, anything that buffs your defense rating (like protect, foresight) by a percentage has no effect. However, everyone has a base resistance of 100 (slashing, piercing, blunt, and magic) which is affected by specific debuffs or buffs that increase/decrease resistance. Straight damage reduction is still fair game.
    (1)
    ____________________

  8. #58
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RiceisNice View Post
    Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.
    The whole chart is in the 2.4 patchnotes, under Battle. It's never been brought up again, or listed anywhere, but it still works the same way.

    Tanks take -10% from Phys, and normal from Magic.
    Melee take -5% from Phys, and normal from Magic.
    Casters take -5% from Magic, and normal from Phys.
    Healers take -10% from Magic, and normal from Phys.

    BRD and MCH get screwed - they take normal from both. If anything is looked at balance-wise for the two classes, this might be a good place.
    (2)
    Last edited by Kyani; 03-16-2016 at 04:40 AM.

  9. #59
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Renault View Post
    Every class is shut down by SMN...
    My bard bathes in the tears of Smns.

    Now only if SE would tweak Wanderer's Min so we could instantly turn it off and maybe grant us a boosted feint - someone who knows how to actually play a bard well will be able to enjoy a free supply of salt for life.

    I get a kick out of hearing my party moan at the start when they've noticed I solo queued as bard, and then instantly leave at the end, often times remarkably less moany, when I'm 7/0/6 have cleared 200k damage, out dpsing our nin or drg.

    But then I sometimes get a great team that realizes not all bards are inept aoe spammers in PvP who play foes for a team of melees and are lvl 60 never hearing of Warden's Paean and we literally roll the other team in under 2 minutes.
    (0)

  10. #60
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Renault View Post
    Starting with 1) Matchmaking:
    On Square's page regarding The Feast, matchmaking is completely decided by averaging the teams rating against the other. So potentially if you as a silver player have around 1000 rating, it could somehow pair you up with 3 other people with 0 rating versus a team with people having 250 rating each, which I believe such a system makes it close to impossible to climb the solo ladder without having a lot of luck as people who you can say are higher skilled are given relative newbies while the other team is well balanced with people who are arguably my in tune with pvp. You basically have to pray that people who have lower ratings that end up on you team are just starting the feast and are better than what their rating tells the system, and that isn't fair to make arguably better players forced to play on a imbalanced team where the new players are closer to dead weight than others.
    (1)

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