This thing is imbalanced as hell. No fun at all.
This thing is imbalanced as hell. No fun at all.
Tbh arena type PvP is imo always meant for pre-mades and not for solo unless its 1v1 arena, i personally dont see point in doing solo ques unless you like to torture yourself. I dont find it fun at any level as it requires team coordination that is next to impossible to achive in PuG's, maybe some peoples like it but i dont, 8v8 with one friend is somewhat fun and ofc 4v4 light party if you have friends for it.
I don't think SCH is that bad at healing. Actually, they have more healing potential than AST's. However, they require good fairy management to do well and also need their aetherflow stacks. Since their aetherflow can be removed so easily, they are left in a pretty solid 3rd place spot.
To put into perspective, I think SCH actually has a very close 2nd way of dealing with SMN, since they have Eos. SCH can use Focalization, Fey Covenant and whispering dawn to make their AOE magic damage extremely trivial. The only thing that comes close to this is WHM and their divine seal medica 2's and regens on everyone.
Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.
Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
Last edited by Kyani; 03-16-2016 at 03:04 AM.
I see. That's a shame. It doesn't effect it because it is synched, I assume? That's poor design, and I wasn't aware!Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.
Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.
Because of that, anything that buffs your defense rating (like protect, foresight) by a percentage has no effect. However, everyone has a base resistance of 100 (slashing, piercing, blunt, and magic) which is affected by specific debuffs or buffs that increase/decrease resistance. Straight damage reduction is still fair game.
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The whole chart is in the 2.4 patchnotes, under Battle. It's never been brought up again, or listed anywhere, but it still works the same way.Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.
Tanks take -10% from Phys, and normal from Magic.
Melee take -5% from Phys, and normal from Magic.
Casters take -5% from Magic, and normal from Phys.
Healers take -10% from Magic, and normal from Phys.
BRD and MCH get screwed - they take normal from both. If anything is looked at balance-wise for the two classes, this might be a good place.
Last edited by Kyani; 03-16-2016 at 04:40 AM.
My bard bathes in the tears of Smns.
Now only if SE would tweak Wanderer's Min so we could instantly turn it off and maybe grant us a boosted feint - someone who knows how to actually play a bard well will be able to enjoy a free supply of salt for life.
I get a kick out of hearing my party moan at the start when they've noticed I solo queued as bard, and then instantly leave at the end, often times remarkably less moany, when I'm 7/0/6 have cleared 200k damage, out dpsing our nin or drg.
But then I sometimes get a great team that realizes not all bards are inept aoe spammers in PvP who play foes for a team of melees and are lvl 60 never hearing of Warden's Paean and we literally roll the other team in under 2 minutes.
On Square's page regarding The Feast, matchmaking is completely decided by averaging the teams rating against the other. So potentially if you as a silver player have around 1000 rating, it could somehow pair you up with 3 other people with 0 rating versus a team with people having 250 rating each, which I believe such a system makes it close to impossible to climb the solo ladder without having a lot of luck as people who you can say are higher skilled are given relative newbies while the other team is well balanced with people who are arguably my in tune with pvp. You basically have to pray that people who have lower ratings that end up on you team are just starting the feast and are better than what their rating tells the system, and that isn't fair to make arguably better players forced to play on a imbalanced team where the new players are closer to dead weight than others.
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