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  1. #41
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Ranking system for 4v4 solo is bad .. maybe it fit 4v4 premade but not solo... its really idiotic that 95% of player base is in bronze and its just make it elo hell with 25win / -25loose idea .. so bad.
    (0)

  2. #42
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kyani View Post
    As far as Scholar goes, Stefan:snip
    That dissipation change would be extremely powerful for PVE as well, which I think in general needs to be considered in PVP balance. The embrace change could be good, I agree, and if given the CD of the cast time wouldn't really change it much. I don't this aetherflow should reset on death because it's no different than say...Tetragrammaton, Blood for Blood, or Lightspeed. It's a Cooldown that grants you higher power during the periods in which you have it. Does it suck when you pop Aetherflow and then die immediately after? Sure, but that can be said for any other ability.
    (0)

  3. #43
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Dissipation doesn't actually have to be changed in PvE - there's plenty of precedent for abilities to have different effects based on the zone (Miasma, Swiftcast, Medica II, Cleric Stance, Resurrection). Hell, Dissipation already does different things in PvE and PvP - the duration is 15sec longer, which is technically better but also makes resummoning harder since you can't click it off. I think Dissipation would actually be better in PvP at 30 seconds right now, because it often has 5-10 seconds left when you have a few seconds to regroup.

    And while Aetherflow is "just a cooldown", as things are right now, the class just doesn't function in combat without access to it. It might be less necessary with changes to how Fairy works, but it's something to look at if Scholar still has a hard time stabilizing even with a more reactive fairy.
    (0)
    Last edited by Kyani; 03-14-2016 at 02:09 PM.

  4. #44
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Renault View Post
    I disagree. It was longer and TP was an easily restored resource, true, but they could not sprint as often because of cooldown on those TP restore abilities.
    Icarus Wings only had 1min30sec CD and it restored 300 TP instantly so it was pretty much spammable TP regen, it was pretty common to burn stack of these in a one day. This change also made Enliven totally useleess as running out of TP in PvP is extremely rare.
    (0)

  5. #45
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Icarus Wings only had 1min30sec CD and it restored 300 TP instantly so it was pretty much spammable TP regen, it was pretty common to burn stack of these in a one day. This change also made Enliven totally useleess as running out of TP in PvP is extremely rare.
    Ok but you would have a shorter spring regardless on a minute longer CD...I don't see your point? The new one is better for TP users and worse for casters. You can't really argue otherwise.
    (0)

  6. #46
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60

    SCH...

    SCH was always supposed to be a support healer. in 4 vs 4, its a crutch.
    Most seasoned players absolutely ignore SCH and just concentrate on bringing down dps/caster/tank. A SCH simply can't sustain main healing over a long period of time.

    My experience is that SCH is effectively shut down by SMN/1 good dps.

    Example:
    A SMN can burst down a dps and lower the group dps rating with a gcd of 60.
    A SCH can counter burst heal a group/person with a gcd of 60.

    If a SCH to burns itself out countering a SMN burn, the team dynamics look like this for 60 seconds!

    Simple number game
    SMN Team: 2.4k dps
    TANK (800 dps)
    HEALER (200k hp healed (single/multiple target))
    DPS (1100 dps)
    SMN(500 dps/gcd'd).

    SCH Team: 3k dps
    Tank (800 dps)
    Healer (40k healed/20k galvanized split on 4 targets with 1-2 targets receiving dmg)
    Fairy(15k heals single/multiple)
    DPS (1100 dps)
    Caster (1100 dps)

    The DPS vs the Healing:
    SMN team performance per second: 2.4k dmg with 3.3k single target heal per second.
    SCH team performance per second: 3k dmg with 1.25k multiple target heal per second.

    The Healing vs the DPS:
    SMN team does 2.4k dps and SCH team can heal 1.25k per second.
    SCH team does 3k dps and SMN team can heal 3.3k per second.

    So who wins? Right.... Right?
    (0)
    Last edited by Bluffnix; 03-14-2016 at 04:10 PM.

  7. #47
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bluffnix View Post

    My experience is that SCH is effectively shut down by SMN.
    Every class is shut down by SMN...
    (0)

  8. #48
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Renault View Post
    Ok but you would have a shorter spring regardless on a minute longer CD...I don't see your point? The new one is better for TP users and worse for casters. You can't really argue otherwise.
    Wut? i dont use TP regen before sprint but after so it was always full 20sec duration if you meant that, nobody uses 300 TP sprint as its waste of sprint CD. That 300/500/400 TP you get after restoration is for weapon skills not for sprint, this "fix" was nerf for my personal gameplay style so i guess it was equal nerf for both even tho nothing has really changed except both melee and ranged has shitty 10s sprint now.
    (0)
    Last edited by Synestra; 03-14-2016 at 08:09 PM.

  9. #49
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Wut? i dont use TP regen before sprint but after so it was always full 20sec duration if you meant that, nobody uses 300 TP sprint as its waste of sprint CD. That 300/500/400 TP you get after restoration is for weapon skills not for sprint, this "fix" was nerf for my personal gameplay style so i guess it was equal nerf for both even tho nothing has really changed except both melee and ranged has shitty 10s sprint now.
    You can sprint more often than you could before the change. I really don't see how that's a nerf.
    (1)

  10. #50
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Renault View Post
    You can sprint more often than you could before the change. I really don't see how that's a nerf.
    50% loss in duration is the nerf part. I just prefer longer duration over more frequent usage as TP bar fills pretty fast out of combat so it kinda makes that frequent usage pointless, now if you are talking about feast where you are combat pretty much whole time and arena is rather small then it might be handy(even there i would still like old one)but i have no intrest of doing 4v4 solo-RNG so i stick with FL where this new sprint just plain sucks.
    (0)
    Last edited by Synestra; 03-14-2016 at 09:52 PM.

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