I don't think SCH is that bad at healing. Actually, they have more healing potential than AST's. However, they require good fairy management to do well and also need their aetherflow stacks. Since their aetherflow can be removed so easily, they are left in a pretty solid 3rd place spot.
To put into perspective, I think SCH actually has a very close 2nd way of dealing with SMN, since they have Eos. SCH can use Focalization, Fey Covenant and whispering dawn to make their AOE magic damage extremely trivial. The only thing that comes close to this is WHM and their divine seal medica 2's and regens on everyone.
Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.
Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
Last edited by Kyani; 03-16-2016 at 03:04 AM.
I see. That's a shame. It doesn't effect it because it is synched, I assume? That's poor design, and I wasn't aware!Fey Covenant doesn't actually do anything in pvp, unfortunately - it affects the Magic Defense stat directly.
Scholar is just too finite - if the fights go long, you are automatically the weaker healer. As a result, you are incapable of carrying bad DPS - you literally run out of abilities to heal with during Culling Time.
Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.
Because of that, anything that buffs your defense rating (like protect, foresight) by a percentage has no effect. However, everyone has a base resistance of 100 (slashing, piercing, blunt, and magic) which is affected by specific debuffs or buffs that increase/decrease resistance. Straight damage reduction is still fair game.
____________________
The whole chart is in the 2.4 patchnotes, under Battle. It's never been brought up again, or listed anywhere, but it still works the same way.Someone a while back discovered that defense stats are not in effect for PvP (it's set to 0), only base damage reduction. It was a while back in the 2.x series, but it was something like where all tanks took 15% less damage, casters/healers took 10% less from magic, and full from physical, etc etc. It was also that change that gave base classes a lower bonus toward those mitigation.
Tanks take -10% from Phys, and normal from Magic.
Melee take -5% from Phys, and normal from Magic.
Casters take -5% from Magic, and normal from Phys.
Healers take -10% from Magic, and normal from Phys.
BRD and MCH get screwed - they take normal from both. If anything is looked at balance-wise for the two classes, this might be a good place.
Last edited by Kyani; 03-16-2016 at 04:40 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.