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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MikaIto View Post
    playing as a SCH i have to admit monks are just a hard counter it actually seems unfair with the free sprinting and one ilm it actually shuts your healing down almost 100%
    Agreed, the change to make sprinting possible for everyone in PvP was the hardest nerf to healers yet. Sprinting was one of our major ways to survive.
    (1)

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Culfinrandir View Post
    Agreed, the change to make sprinting possible for everyone in PvP was the hardest nerf to healers yet. Sprinting was one of our major ways to survive.
    Actually sprint nerf affected melee more as it only lasts 10s instead of 20s, TP was never issue as tanks had 2 ways to instanty regen it and melee DPS jobs had 3 with Invigorate.
    (1)

  3. #3
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Actually sprint nerf affected melee more as it only lasts 10s instead of 20s, TP was never issue as tanks had 2 ways to instanty regen it and melee DPS jobs had 3 with Invigorate.
    I disagree. It was longer and TP was an easily restored resource, true, but they could not sprint as often because of cooldown on those TP restore abilities.
    (4)

  4. #4
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Renault View Post
    I disagree. It was longer and TP was an easily restored resource, true, but they could not sprint as often because of cooldown on those TP restore abilities.
    Icarus Wings only had 1min30sec CD and it restored 300 TP instantly so it was pretty much spammable TP regen, it was pretty common to burn stack of these in a one day. This change also made Enliven totally useleess as running out of TP in PvP is extremely rare.
    (0)

  5. #5
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Icarus Wings only had 1min30sec CD and it restored 300 TP instantly so it was pretty much spammable TP regen, it was pretty common to burn stack of these in a one day. This change also made Enliven totally useleess as running out of TP in PvP is extremely rare.
    Ok but you would have a shorter spring regardless on a minute longer CD...I don't see your point? The new one is better for TP users and worse for casters. You can't really argue otherwise.
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Renault View Post
    Ok but you would have a shorter spring regardless on a minute longer CD...I don't see your point? The new one is better for TP users and worse for casters. You can't really argue otherwise.
    Wut? i dont use TP regen before sprint but after so it was always full 20sec duration if you meant that, nobody uses 300 TP sprint as its waste of sprint CD. That 300/500/400 TP you get after restoration is for weapon skills not for sprint, this "fix" was nerf for my personal gameplay style so i guess it was equal nerf for both even tho nothing has really changed except both melee and ranged has shitty 10s sprint now.
    (0)
    Last edited by Synestra; 03-14-2016 at 08:09 PM.

  7. #7
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Wut? i dont use TP regen before sprint but after so it was always full 20sec duration if you meant that, nobody uses 300 TP sprint as its waste of sprint CD. That 300/500/400 TP you get after restoration is for weapon skills not for sprint, this "fix" was nerf for my personal gameplay style so i guess it was equal nerf for both even tho nothing has really changed except both melee and ranged has shitty 10s sprint now.
    You can sprint more often than you could before the change. I really don't see how that's a nerf.
    (1)

  8. #8
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60

    SCH...

    SCH was always supposed to be a support healer. in 4 vs 4, its a crutch.
    Most seasoned players absolutely ignore SCH and just concentrate on bringing down dps/caster/tank. A SCH simply can't sustain main healing over a long period of time.

    My experience is that SCH is effectively shut down by SMN/1 good dps.

    Example:
    A SMN can burst down a dps and lower the group dps rating with a gcd of 60.
    A SCH can counter burst heal a group/person with a gcd of 60.

    If a SCH to burns itself out countering a SMN burn, the team dynamics look like this for 60 seconds!

    Simple number game
    SMN Team: 2.4k dps
    TANK (800 dps)
    HEALER (200k hp healed (single/multiple target))
    DPS (1100 dps)
    SMN(500 dps/gcd'd).

    SCH Team: 3k dps
    Tank (800 dps)
    Healer (40k healed/20k galvanized split on 4 targets with 1-2 targets receiving dmg)
    Fairy(15k heals single/multiple)
    DPS (1100 dps)
    Caster (1100 dps)

    The DPS vs the Healing:
    SMN team performance per second: 2.4k dmg with 3.3k single target heal per second.
    SCH team performance per second: 3k dmg with 1.25k multiple target heal per second.

    The Healing vs the DPS:
    SMN team does 2.4k dps and SCH team can heal 1.25k per second.
    SCH team does 3k dps and SMN team can heal 3.3k per second.

    So who wins? Right.... Right?
    (0)
    Last edited by Bluffnix; 03-14-2016 at 04:10 PM.

  9. #9
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bluffnix View Post

    My experience is that SCH is effectively shut down by SMN.
    Every class is shut down by SMN...
    (0)

  10. #10
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    Quote Originally Posted by Renault View Post
    Every class is shut down by SMN...
    Every class is shut down by a SMN, yes this is true to some extent. But SMN was a highlight to tie into how bad SCH is at healing.

    Over time, a 3/1 ratio develops in favor of the team with sustained healing (AST & WHM).
    (0)