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  1. #31
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by yukkan View Post
    Then that mean no rank, bronze and silver Will be screwed by Rng because you Just need to lose in 3min to farm memoquartz
    I'm not really sure I agree. Bronze players drop down in points if they lose, so if people are purposefully losing they will be unranked. Unranked players can't lose points so if you're climbing it's not as harsh. The grind to Silver is like 150-200 matches long so I doubt people will tank rating just for the "memoquartz" which I assume you mean to be Tomestones.
    (0)

  2. #32
    Player
    yukkan's Avatar
    Join Date
    Nov 2015
    Posts
    49
    Character
    Yukiko Kanzaki
    World
    Moogle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Renault View Post
    I'm not really sure I agree. Bronze players drop down in points if they lose, so if people are purposefully losing they will be unranked. Unranked players can't lose points so if you're climbing it's not as harsh. The grind to Silver is like 150-200 matches long so I doubt people will tank rating just for the "memoquartz" which I assume you mean to be Tomestones.
    You cannot go under 500 point so you Will be bronze anyways.

    I mean i can farm 140 quatz/h. Just need to move and lose on propose. You can screw in many way so i Am really for restriction 4x4 solo to dedicated People and let others play 8x8 or à 4x4 unranked
    (0)

  3. #33
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Editing main post to include feedback on Promotions.
    (1)

  4. #34
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MikaIto View Post
    playing as a SCH i have to admit monks are just a hard counter it actually seems unfair with the free sprinting and one ilm it actually shuts your healing down almost 100%
    Agreed, the change to make sprinting possible for everyone in PvP was the hardest nerf to healers yet. Sprinting was one of our major ways to survive.
    (1)

  5. #35
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Culfinrandir View Post
    Agreed, the change to make sprinting possible for everyone in PvP was the hardest nerf to healers yet. Sprinting was one of our major ways to survive.
    Actually sprint nerf affected melee more as it only lasts 10s instead of 20s, TP was never issue as tanks had 2 ways to instanty regen it and melee DPS jobs had 3 with Invigorate.
    (1)

  6. #36
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Synestra View Post
    Actually sprint nerf affected melee more as it only lasts 10s instead of 20s, TP was never issue as tanks had 2 ways to instanty regen it and melee DPS jobs had 3 with Invigorate.
    I disagree. It was longer and TP was an easily restored resource, true, but they could not sprint as often because of cooldown on those TP restore abilities.
    (4)

  7. #37
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Ranked feast should have some (very) trivial requirement attached to it - PvP rank 10 or something. Not enough where it's properly gated, but enough where you have to have played a few matches of PvP at some point in your life.

    As much as i'm happy to see a ton of people playing Feast, their first experience should probably not be a competitive ranked mode when they're trying to get their bearings to begin with.
    (0)
    Last edited by Kyani; 03-14-2016 at 12:23 PM.

  8. #38
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kyani View Post
    Ranked feast should have some (very) trivial requirement attached to it - PvP rank 10 or something. Not enough where it's properly gated, but enough where you have to have played a few matches of PvP at some point in your life.

    As much as i'm happy to see a ton of people playing Feast, their first experience should probably not be a competitive ranked mode when they're trying to get their bearings to begin with.
    I can sort of agree with this. The difference between having or not having upgraded PVP abilities is pretty substantial. I'd also like to eventually have a "Hall of Novice" for PVP where the duty will teach you (at a very basic level) how to use abilities like Attunement, Fullswing, Nightwing, etc.
    (0)

  9. #39
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Just edited main post to include some feedback on changes I'd like to see done for some of the stronger and weaker jobs in PVP.
    (0)

  10. #40
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    As far as Scholar goes, Stefan:

    One of Scholar's big issues is that it's way too easy to shut off or accidentally disrupt its passive healing. Could you imagine playing WHM if Regen needed LoS to tick?

    One thing that would make Scholar play a lot better, without actually changing its potency, would be to reduce or remove the cast time of Embrace. It's bad enough to deal with LoS issues for yourself, but the fairy AI is simply too clunky to fight against line of sight with. Reducing the cast time (but not the recast!) would allow scholar to heal better while on the move.

    Also, Dissipation should fade into a swiftcast buff for Summon and Summon II, like how Berserk fades into Pacify. 2600 mana and Swiftcast is way too much of a penalty for Scholar to pay for for winning a fight.

    If you're feeling really generous, make Aetherflow reset CD on death for both PvP and PvE.

    e: actually, do that last one no matter what. That shit's obnoxious to wait for when learning in Savage, too.
    (0)
    Last edited by Kyani; 03-14-2016 at 01:24 PM.

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