A6s Tips, haven't been to far in the fight since my group has been having some attendance issues (a lot of RL stuff popping up for peeps). But still some things I noticed :
Blaster
- Howling Fists : Don't use it in your opener, you can hit 3 of the Blaster Mirages during the DPS check if you back up far enough. This means you get 3 Hits instead of 1 if you just wait ~40 Seconds into the fight.
- You can hit two of the Blaster Mirages with Rockbreaker if you back up far enough.
- You can hit all 5 Blaster Mirages with Elixir Field if you stack on top of the middle one.
- I wouldn't put any dots on the mirages (maybe Demo but I haven't counted the tics yet)
- Don't end up being the person doing the Mind Blast mechanic
- Since I do not think TP will be an issue, you can look into using Arm of the Destroyer instead of Bootshine to hit all 5 of the Blaster Mirages (Only worth it while all 5 are alive). 5 X 50 Potency = 250, (1 Crit ~275 Potency, 2 Crits ~300 Potency, 3 Crits ~ 325 Potency, 4 Crits ~ 350 Potency, 5 Crits ~ 375 Potency). Compared to Bootshines 225 Potency (150 * 1.5 Crit Modifier) Of course this changes a bit due to the Crit Damage Modifier added in 3.0 but this is close enough to show my point.
Brawler
- Try and end up being the person baiting the closest Stun Lock attack, so you don't need to move away from the boss.
- I suggest you just hold shoulder tackle to handle the mechanics where you do need to back away from the boss.
- This is a pretty straight forward fight until the end so there isn't much you can do but try and sneak back in early for mechanics. You don't need to actually wait for the single target missile to go off before you go back in btw, you can run back in when he starts turning and you shouldn't get one shotted. (Just don't Shoulder Tackle immediately after he starts to turn, wait like half a second or so).
I do wonder though if it would be better to do the full rotation from Arm of Destroy > Twin Snakes > Rock Breaker, or just spam Arm of the Destroyer until the first Mirage Blaster dies or you are about to lose GL and need to then finish out the rotation.