Quote Originally Posted by Craiger View Post
I'm currently running into some problems with TP... Thanks Skill speed

I'm gonna try doing some calculations, but I'm not the best on those things, so was wondering if any of you guys have any tips on how to maybe get the most damage out of you TP without a NIN and without having the MCH (in my case) using that turret, which I'd imagine would reduce the party DPS a lot more than me making some changes.
The highest potency per TP rotation is the one where you refresh ToD right after it falls off (so, 14 GCDs of the I-II-III and ToD). There's also the option of using less ToD, which uses less TP but it's actually less potency per TP--if you don't use ToD at all, about 3.5% less potency per second! i shiggy diggy

I'll have to scratch something out to see whether it's *actually* worth it, but I feel that SSS dummies are really tuned for you to use ToD. I think you should drop a Forbidden Chakra for Purification if it comes down to that, which should carry you to the second Invigorate until around 700 SS. Probably not worth dropping Forbidden Chakra just for Fracture, though, since that's a more marginal increase.