I also heard you liek tokens, so we add 10 more with every patch.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
storage diversity is a weird way to put it? I also don't love your ideas tbh.
Frankly, I'd like Guild Wars 2's storage system.
There is a mat's inventory from anywhere you can right click your inventory "deposit collectibles" or something. This mats inventory can hold 250 of each material I believe.
There is a wardrobe system, so once you unlock a gear set you can just go to your wardrobe and select it to set it as your current glamour.
Then there is a dye system where you just unlock your colours and can dye galore. The best part? each item allows you to dye multiple parts of it so it's not 1 blanket colour.
There is a wallet that holds on to you all of your gold, dungeon tokens, and like 30 other things (https://wiki.guildwars2.com/wiki/Wallet)
Then you have your inventory and your bank which is shared account wide.
You know, it's coming up to two years since we got the extra Retainer "service", which I'm fairly sure was introduced with "We'll use the profits from this to expand players inventory". Still seemingly no progress on that, at least when they said "Mog Station will help us add more Housing Wards!", we actually got more Housing Wards (and we're getting even more in 3.3), we've seen absolutely no progress on inventory issues... Probably because they're making an additional $2/30days per person per retainer off ignoring the issue...
Last edited by Nalien; 03-08-2016 at 01:12 AM.
GW2 has spoiled me for many, many things.storage diversity is a weird way to put it? I also don't love your ideas tbh.
Frankly, I'd like Guild Wars 2's storage system.
There is a mat's inventory from anywhere you can right click your inventory "deposit collectibles" or something. This mats inventory can hold 250 of each material I believe.
There is a wardrobe system, so once you unlock a gear set you can just go to your wardrobe and select it to set it as your current glamour.
Then there is a dye system where you just unlock your colours and can dye galore. The best part? each item allows you to dye multiple parts of it so it's not 1 blanket colour.
There is a wallet that holds on to you all of your gold, dungeon tokens, and like 30 other things (https://wiki.guildwars2.com/wiki/Wallet)
Then you have your inventory and your bank which is shared account wide.Their storage systems are amazing!
That's actually a really good idea, to remove some of the tiers. I don't know how viable it'd be with materia, but certainly catalysts, soils, orchestrion scrolls, and prisms. Not even just for storage, but so you don't have to remember what the hell grade goes with what item.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
I'm sorry.
Those ideas have one thing in common - they require database space. SE want us to pay extra for more storage. We were told that SE's very poor server code struggles with extra retainer space and only an extra monthly payment will fix it apparently.I have to say, it's getting a little ridiculous at this point. I am seeing people leaving their FCs to make their own just for more storage.
I've been pretty patient but I'm really starting to believe that SE just wants more money. That has been discussed to death, and I'm sorry for bringing it up. But I'm just really frustrated seeing our communities being fragmented as a result.
Just a few rough ideas, off the top of my head:
1.Gearset storage using tickets like in XI.
(For those who don't know, if you collect a full set of gear, you can trade it all to an NPC and receive a ticket [not held item] for retrieval.)
2. If you buy a house, you get a storage chest with it. If you share the plot with tenants, you may give permissions to it.
(Houses are /not cheap./ This one is a no-brainer.)
3. I've seen this one a few times, but the ability to destroy gear for the purpose of adding it to a glamour book.
(Everything else stays the same, still need prisms, etc.)
Before HW, I had the bright idea of buying a third retainer to store glamour items. Now months after it has launched, I feel like I'm having a lot of issues with space management myself. I craft, so material storage has nearly doubled. I have all jobs 50+, so gear management has doubled.
For the love of our sanity, /my/ sanity, enough is enough.
Some form of Wardrobe system would be ideal but we were told that's not on the cards.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.