The problem is really getting worse the more patches with new items we get. -__-
The problem is really getting worse the more patches with new items we get. -__-
A very good point! Rather than having 5 grades, why not require more of the same type? Same with crafting..there are so many different kinds of materials. The different dyes, would be nice to have only 3 or so, then mix and match to create the others. Just reducing these by 1/4 and requiring more of a certain material would help a ton.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
These gear sets are insane. I really do not want to have to roll through Crystal Tower when people can't get through Bone Dragon without dying. Then again people go through crazier things to look good.
Last edited by Leigaon; 03-08-2016 at 01:41 AM.
I can't be the only who found it ridiculous for Yoshida to say that a glamour log was impossible, and then for him to implement the Orchestrion which is exactly what we're asking for, but with glamour! He claims that a simple check would take as much as an inventory slot, so by implementing 50 songs (give or take) per patch, we're losing out on 50 inventory slots per patch? Not the case as it's not true, but I dislike how he blatantly lied. It's either that, or he misunderstood the question and thought we were asking for a retainer like system but for glamours.
Let me be more specific,, Canadane can't change mob mentality. But we're not talking about incentivising old content (though a valid concern,) we're talking about storage issues.
I'm in no way trying to change something.
I just have solutions to the problems I don't have.
http://king.canadane.com
What solution?
All you said are
andOh here I thought this was going to be about crafting mats or furniture.
Stop holding onto your old gearsets, for starters. If you need it again and it's not something the Armoire or Calamity Salvager has, just go farming.
Neither of those are solutions to anything.If more people think like you, we'd actually have some lively queues more often!
But you're quoting the solution right there!
http://king.canadane.com
"Go farm it again" isn't a solution. Lets apply that to other things we have a log for, just to highlight this stupidity;
We shouldn't have a mount log, we should have consumable items that we need to farm again, so you get Kirin once and need to farm a new set of ponies to get him again after you dismount!
We shouldn't have a minion log, when we use a minion item, that should summon it, and when we unsummon it, we should have to go buy the minion again!
Why do we have a orchestrion log? Those rolls should be consumables that play the song once then you need to obtain it again!
Would that be great for queues? No. I mean in theory it would, but in practice the game would be so inconvenient as a result that I doubt people will stick around for long. Convenience is the issue here, "Go farm Shiva (Extreme) another 5+ times for your weapon glamour!" is far from convenient. I'd much rather have new reasons to do old content, then have to keep doing Sastasha (Hard) ad nauseum for my parrot minion... Mounts, minions, and yes, gear, are all forms of achievements to "show off" in game. You might as well be saying "Our Achievements should reset each week so we have to redo them all!", people aren't going to play that game, and people aren't going to tolerate this games awful storage system as more and more gear gets added.
Last edited by Nalien; 03-08-2016 at 02:17 AM.
I'm always surprised by the people who are content with the storage in this game. Sure, people could whittle down their glamour items, or sell off mats that they aren't using every day for crafting, but that then causes a potential headache down the road. I personally loathe farming. Why would I want to toss it all out only to have to farm it again later? To keep me busy in game? As much fun as that sounds like it would be, I'll have to pass.
IMO, storage is one of those things that you shouldn't have to think about often. If it's done well, people move on and enjoy the game. With XIV, it's an aggravation to a lot of people (based on how often this thread comes up), so perhaps it's time they looked into making some adjustments.
Yeah, this is a big quality of life thing that needs improvement. Farming is already something I'd never spend my time on, and asking someone to do it TWICE for the same item is asinine.
It's not like the game is unplayable without more storage space, but it is really annoying having to go through and get rid of old rare items all the time because I keep running out of space.
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