I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
I also heard you liek tokens, so we add 10 more with every patch.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
That's actually a really good idea, to remove some of the tiers. I don't know how viable it'd be with materia, but certainly catalysts, soils, orchestrion scrolls, and prisms. Not even just for storage, but so you don't have to remember what the hell grade goes with what item.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
I'm sorry.
A very good point! Rather than having 5 grades, why not require more of the same type? Same with crafting..there are so many different kinds of materials. The different dyes, would be nice to have only 3 or so, then mix and match to create the others. Just reducing these by 1/4 and requiring more of a certain material would help a ton.I think part of the problem is caused by the design of the game having so many unessessary items in the first place. 5 grades of every damn thing? 200 different dyes rather than just using the color picker and a generic catalyst? Another 200 materia types again separated by grade.... It goes on and on. Now on its face, it's obvious why these items are like this. But there are just so many better ways to have handled them to similar effect without needing do many individual items.
These gear sets are insane. I really do not want to have to roll through Crystal Tower when people can't get through Bone Dragon without dying. Then again people go through crazier things to look good.
Last edited by Leigaon; 03-08-2016 at 01:41 AM.
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