Your posts in this thread are so dumb im convinced you're trolling.
Missing 1/3 hits in ex-roulette is idiotic, there is simply no excuse for why healers have to suffer from constant misses.
Last edited by Kitano123; 03-02-2016 at 08:34 AM.
I agree with you in that it was a stretch but I wanted to give the example since it can stand as a precedent that they piggyback acc on other actions.
As a SCH, it's annoying when you miss a Broil or a Miasma, but on WHM/AST, it's considered a waste of time to dps in Savage due to the fact that their dps abilities are so heavily based in acc. Tanks DO need massive amounts of acc, but I've been acc capped when I used to tank plenty of times. I know other tanks that have no issues being capped and can switch out gear for more anything else vs. Acc. They have the tools to do what they do.
Like you say, healers are in a weird place. We're told that we don't have to dps, yet they train the newbies to do so. They tell us that we don't have to, but the dps checks in place insist on it. We are given low acc with no means to raise it other than to the detriment of our main purpose and yet they expect us to do what?
In Savage, SCH is both a healer and a dps. Our primary job is to provide additional dps. In Gordias, I was required to contribute no less than 200-300 at a minimum. How to do that when I'm missing half my Broils despite eating food? D:
Advocating an accuracy increase in cleric stance for QoL's sake is stupid?I guess.
My only opinion is that healer DPS breeds lazy DPS jobs, but I don't see any reason to deny healers the tools they need to carry efficiently.
It's not carrying, the content was designed around dps checks that required everyone to output as much damage as possible
The healers weren't carrying, they were just doing dps because that's what the content required.
Even then, though, losing Holy's stun utility because it's no longer hitting consistently is damaging my abilities as a healer since mitigation is part of that tool-set.I think the reason they don't because is because a healer's role in a raid setting is not defined by being able to contribute damage, but rather keeping the party alive. If there's anything to take from the tank changes, tank dps is overall lowered alongside making vit the to-go stat for tanks. When tanks and healers start being able to catch up to DD jobs in dps, it starts to devalue and alleviate the responsbility of DDs; in short, if your raid wipes to a dps check, you want to be holding the DDs accountable, not look to the tanks or healers to pump out extra numbers). It's already a step up from 3.1 since now you can meld acc (at the cost of other stats
They had intended for the fights to not account for healer dps, and have said that they had overturned the requirements that it ended up being the case anyway. Regardless that, they've made their stance clear that they don't tune savage content to require healer dps.
I also think it's a bit wrong to compare shield oath to cleric stance for accuracy, the former is needed for their primary function (holding aggro and tanking), which requires the much much higher frontal cap. Your ability to heal is not contingent on accuracy, or cleric stance for that matter.
And yet groups couldn't pass it without healer DPS... Hmmm.
Yeah, that was me. Not Slappah. And I was discussing that with someone else. You can either read my comment above in regards to that (I suspect you don't actually read the replies fully) or I'll copy and paste it below again for you.I also think it's a bit wrong to compare shield oath to cleric stance for accuracy, the former is needed for their primary function (holding aggro and tanking), which requires the much much higher frontal cap. Your ability to heal is not contingent on accuracy, or cleric stance for that matter.
Other than that, I won't even get into the accuracy of YOUR initial statement since it's a giant post about how if healers get a boosted acc in Cleric Stance, then you can't hold DPS accountable any more. Spoiler, you can always hold them accountable if they can't produce the numbers you need.
We've already discussed why tanks/healers play a part in endgame content and why their dps numbers actually do mean something.
Last edited by Ophie-Mio; 03-02-2016 at 09:36 AM.
Which happened because SE believed it's player base claims that it was good enough to tackle very challenging content. These claims were proven false almost immediately as the criteria that SE expected of its players was proven to be too much for the average player, which again proves my point about healer DPS being a crutch to help underperforming DPS meet checks.
In layman's terms, that means that they made the content too hard, since most dpsers aren't capable of pushing the top numbers of their class.
"Very challenging" is not the same as "make dps checks super hard guys". They made Alexander as hard as it was in a deliberate attempt to prolong Gordias Savage's lifetime because of the vacation they took that they were still recovering from.Which happened because SE believed it's player base claims that it was good enough to tackle very challenging content. These claims were proven false almost immediately as the criteria that SE expected of its players was proven to be too much for the average player, which again proves my point about healer DPS being a crutch to help underperforming DPS meet checks.
In layman's terms, that means that they made the content too hard, since most dpsers aren't capable of pushing the top numbers of their class.
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