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  1. #81
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    I haven't read all the bickering in the thread so bear with me if I missed something.

    OP, this should not happen. You have the possibility to meld your gear even if you do not have a crafter but it is more tedious this way. Now imagine you want something changed on a pair of pants in real life. Do you not ask someone else if you don't know how to do it simply because you do not have the skill for it? How is that different from crafting? "This is a game" you might say, "everything should be at my disposal without doing anything for it" you might say. No, this is not how it works. Games have a sensitive balance and giving everyone free reign of melding without any effort is just wrong.

    What they could do is make an NPC available that melds for you BUT, on the flip side, this NPC should have a 50% chance to fail the meld (materia is lost)

    I do not craft for profit, I genuinely enjoy crafting and I often meld stuff for friends when they ask me. It's not a bother because I enjoy what I do. Just because you feel like you bother someone does not mean they are necessarily bothered by it. Just live with it or level your crafters further. If you have a good stack of money, simply check the levequests and buy HQ items off the MB. It will cost you but you will not have to craft.
    (3)

  2. #82
    Player
    Defias's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Defias Traicere
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    The issue is...going by the pants example...

    You are wearing a pair of Cargo Pants.
    The Cargo pockets are your slots.
    Materia are let's say...your pocket knife and brass knuckles.
    Do you see a Tailor to put them in your pockets?
    Or do you just open the flap on the pockets and drop them in?

    Now...
    I fully agree on seeing a Tailor if you plan to add extra pockets. (Overmelding)

    I honestly believe that is what everyone is worked up over.
    No one has spoken out against Overmelds requiring crafters.
    (5)

  3. #83
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Defias View Post
    The issue is...going by the pants example...

    You are wearing a pair of Cargo Pants.
    The Cargo pockets are your slots.
    Materia are let's say...your pocket knife and brass knuckles.
    Do you see a Tailor to put them in your pockets?
    Or do you just open the flap on the pockets and drop them in?

    Now...
    I fully agree on seeing a Tailor if you plan to add extra pockets. (Overmelding)

    I honestly believe that is what everyone is worked up over.
    No one has spoken out against Overmelds requiring crafters.
    No one has spoken out against over meld requiring crafters because you can't over meld raid gear. Guaranteed if you can overmeld raid gears, people will bitch about it.

    This is FFXIV, this is not real world.

    FFXIV Rule is as follows: if you wanna meld, you gotta level crafts.

    Plain and simple.

    If you can't take the time to ask your friends or shout for melds, or even level crafts (which isn't even that hard)... then I dunno what to tell ya, buddy.
    (4)

  4. #84
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept the system will not work, it's easy to see how player interact with each other, between the run seller and crafter price.... and sorry some of this price are overly ridiculous. when i read that most of the crafter are not rich, i will say it's true, but the richest person are either run seller or crafter (i don't count RMT). but can't we throw them a stone to that? penta melding is extremely unfair, only the third slot is at 35% of chance to succes... and you have 2 other slot behind, when you see the time you need to spend for get a materia (even with all the new way) it don't make it not expensive. even the dark matter used for meld are rare now.

    but that not only the case for materia, it's even the case for the crafting. the component for do a simple craft can often be extremely rare to get, i will not even talk of the cosmetic craft that often end to have them own material that are quite rare. and i will not talk of them will to force player to ask other crafter for craft anything. or the fact that for leveling a craft from 50-60 it's more a chores than fun. between rare compenent in node or the fact that skin drop at rate of 1-2 every 3-4 monster.... and leather asking generally 3 skin for one. when it don't ask a rare material from bot or min.

    the trouble is everything in the craft is long and boring. it's rewarding to get to 60 it's tedious, they have one of the best crafting system and at the same time one of the worst. because of the rarity of any component worst, the number of different component recquire for anything.
    between this and the fact that you can't craft anything if you don't have the top gear, 4 star have insane recquirement for be done, even for the level 50 allagan replica, that recquire only level 50 component, why this stuff wasn't added to the 50 2nd expert book instead to add it to the 60 4rd book. because they want to make every craft rare for people to spend cash into it. the trouble there, it's too rare, making the rmt getting more and more people that want to pay the ridiculous price for acquire some of this stuff. most of people of every server have now rmt gil inside them pocket, acquire from the board...

    now you have player that despise craft that ask another way to meld, that natural... i will not be surprise to not see a lot of new player do craft because it's way too long and ask too much time and gil investement for do anything.
    they don't have a lot of way to make people want to do craft... they first need to stop to look at what do hardcore crafter (like for the hardcore actually) and think at balance the craft around midcore. same they need to change the whole progression of the 50-60, some craft (like leathercraft) did get some really nasty stuff, like the skin that have a drop rate from hell and ask rare component from node of bot (when it was mining before) craft from 50-60 must be a leveling craft, not an expert craft... we did get an expert progression, when new player will probably never do expert progression in the 50.

    and a few change are needed in the materia system, first increase the chance of success of the overmelding, the 1 overmeld must'nt be soo low... or if you want, make the crafter skill affect the succes rate! or simply remove the whole crafter needed for the materia melding. either are the best way. and more important, reduce the rarity of the dark matter... seriously, make it a very very very rare drop from random node is silly and stupid. stop to make every component rare, what you must do, is not make the component rare, but make sure people know how craft, use the skill and ability with skill. not ask more and more and more stats for be able to do something with extremely rare material.


    i will make everyone remember something quite important. people in FF14 can do what they WANT... not be FORCED to do what they don't want. asking pve to rely soo heavily on crafter, is not different than ask them to go do pvp. the point to say it's too hard to shout is not the trouble there. the trouble is to force people do stuff they don't want to do. they must be encouraged to do it, not FORCED.... SE with the craft in HW have make soo many mistake that they need to rethink it a lot.
    (4)
    Last edited by silentwindfr; 02-29-2016 at 04:53 PM.

  5. #85
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shug View Post
    The fact that the new 220 crafted gear cost 10mil tells me that I do know what I'm talking about. Learn 2 marketboard.
    You make is sound like any lvl 60 crafter can make 220 gear, let alone 220 HQ gear. Crafters making that stuff consistently at HQ require gear and food which in a Discipline of war context would be a guy in BiS Savage Gear. That's ignoring the cost of collecting the materials to make the items and the RNG risk of the item not coming of as HQ, resulting in a piece berely better than what you can get from grinding Mhachi Farthings from VA.

    I wouldn't call overmelding a particular advantage either since it only has value for crafted gear.

    As I said earlier just make an NPC that offers Materia Melding as a service but charges gil for the service. That way crafters still have an advantage with melding for having lvled crafters and everyone else doesn't have to depend on other players to meld. Just demanding that things get taken away from crafters is unfair. Crafting is a huge investment in effort and time and even when you enjoy it, it needs to be rewarding. Raiders might love raiding but how many do you think would do it if the rewards weren't sufficient.
    (4)

  6. #86
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Canadane View Post
    I'm glad you'll be able to find the motivation to enjoy the other aspects of the game now.
    Craft on, my bro'te.
    That's not how fun works. You gravitate towards what interests you and avoid what doesn't interest you. Forcing someone to do something they don't enjoy won't turn that into fun. Case in point: I leveled WHM and SCH during ARR, and hated every second of it because I hate healing, but wanted to see the story due to SE's tendency to spread lore across all jobs. You could say seeing the lore and story is its own reward, but I still look at it as a good number of hours of my life I'll never get back.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #87
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    This is a MMORPG, don't expect it to be a single player game.

    If you don't have crafts leveled, or you don't even intend to level them; then ask for melding. It's an option under the online status.

    You can INTERACT with people to get what you want, and it's even easier now; right click, request meld, and the other person doesn't even need to change to the specified craft.

    I'm lv59 leatherworker and I had to ask a friend to meld my gloves. It didn't hurt!


    I understand your point, but let's not kill the craft purpose there!
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  8. #88
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    in other games crafters and pve players mix well or at least no1 eyerolls when asked to....in FFXIV is like PVP they dont like each other and dont want to interact with the other side ....one has to wonder why , and who is to blame for that. Maybe is because SE force it , or because PVE think that crafters are greedy ppl , and that crafters think that pve players are like entitled childs? who knows , but the anima thing and the new materia thing isnt helping to make the relationship more friendly.
    (1)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by F_Maximillian View Post
    Well see you don't need to rely on others to enhance your stats. The beauty of this game unlike many others is that you can do everything conveniently on one character. It's really a simple choice: level crafters yourself and meld your own gear or be forced to ask for assistance (on an mmorpg, horrors). The only one limiting people here is themselves. If we couldn't request melds or something and the only option was to level a crafter I could understand where the issue lied.
    You write "choice" as would pertain to not relying on others, and then proceed to offer... only one choice that actually does that. Wouldn't that, by definition, not be a choice?

    The choice to level crafters has long since had its value. The only thing that changed is the choice to forego them entirely, including via meld requests, was removed. Dropped gear and crafted gear *were* separate, completely. Now they are not. Why the change? SE may be famous for oversights, but removing a person's ability to maximize his raid gear by himself is hardly a small change in principle, even if a mere 50-130k, countless shouts, a few waits, and so many trade windows in practice.
    (2)

  10. #90
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Warlyx View Post
    in other games crafters and pve players mix well or at least no1 eyerolls when asked to....in FFXIV is like PVP they dont like each other and dont want to interact with the other side ....one has to wonder why , and who is to blame for that. Maybe is because SE force it , or because PVE think that crafters are greedy ppl , and that crafters think that pve players are like entitled childs? who knows , but the anima thing and the new materia thing isnt helping to make the relationship more friendly.
    well when you see the price of some stuff you can't say that crafter are not greedy. but at the same time say it's only them fault is being naive, it come from SE wanting us to use more cash that make stuff rare, but instead to make people use more cash, it have the inverse effect.
    (0)

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