Quote Originally Posted by CosmicKirby View Post
Yeah! If you want to enjoy yourself in this game you need to spend time NOT enjoying yourself first!
It takes 5 seconds to ask someone to meld on your behalf. You are not forced to meld everything yourself, so this is literally the single dumbest argument ever made. You're also not forced to meld at all. You never have been, but many people did meld before, so why is it so different now? Oh right. because tome gear also has slots now, so you feel naked without shiny materia in them.
Quote Originally Posted by CosmicKirby View Post
What's the harm in changing it now that materia melding is far more common?
Because it's a vital part of the crafting role. It's like saying a healer can heal, but they're not allowed to remove status ailments. Or tanks can tank, but they're not allowed to Provoke.

For what it's worth, I did actually prefer the system where crafting jobs repaired your gear, because it made them so much more relevant than they are now. There was an actual market for us that did not involve high end gear and ultra-rare items for glamour purposes only. Now, we have to break the bank grinding scrips and countless rare items just to craft something which doesn't even match tome gear.

SE doesn't want to give us relevance through gear, so we make the niceties that everyone can easily live without. The reason the market is so expensive, is because crafting is one heck of a grind just to get to a stage where we can make that stuff. As much as people love to point fingers at crafting jobs, claiming we're overpaid fat-cats with billions in the bank, they fail to realize how much effort went into getting there.

So, no. I don't want crafting jobs to lose one of their benefits when they have so few of them to start with. Crafting has always been reliant on combat jobs, so why are you suddenly annoyed that it's the other way around for a change?