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  1. #41
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    And I didn't enjoy my grind for the Animus weapon, but tough luck. If you want to get ahead and rely on yourself more, deal with it and do it yourself.
    Yeah! If you want to enjoy yourself in this game you need to spend time NOT enjoying yourself first!

    This is a pitiful defense of a system. I don't even agree with Dejavu's point that much, but suggesting that a player "deal with it" and not enjoy themselves while playing a game they presumably play for enjoyment, for an incredibly minor payoff, is just ludicrous. Melding is literally a 1 click system, would you have defended 1.0 when you had to have crafters repair your gear for you? Were you upset when you no longer really had to do that? What's the harm in changing it now that materia melding is far more common?
    (9)

  2. #42
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd rather crafters vouch for the devs to give them more gear to craft that means something. Eikon gear is a start but you guys need more then just glamour items. As it stands even the Eikon gear requires large investments and with Raid gear or even tome gear once augmented it will match or exceed your crafted gear ever so slightly. Moreso now it gets 2 Materia slots. And I wager crafters do a lot more work acquiring materials then raiders do. And you aren't even at the stage of making it master quality either.
    (0)

  3. #43
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Suirieko View Post
    This is an MMORPG, which is called "Massively Multiplayer Online Role PLaying Game" for a reason. You are EXPECTED to interact with other players. Players are expected to help each other.
    The level of interaction from melding is so minuscule; it's not worth the trouble if you ask me, but then again I like that I don't have to bug crafters to do menial tasks like repair my gear. The act of melding is just not very involved.

    I honestly think they should place an npc that will do the guaranteed melds for a fee so that there's still an advantage to having crafted classes leveled but the system is less bogged down. They can keep overmelds tied to crafters (so we can all join in on the "fun" of watching materia explode) because that's unique to crafted gear.
    (4)

  4. #44
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Well honestly I think it would of been a fine addition if FFXIV was made like this from the start.
    (0)

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dejavutwo View Post
    slotting materia is something raiders did not have to worry about, and crafting/raiding was fairly separate. Participation in crafting was not required for raiding, and participation in raiding in not required for crafting. being able to slot my own materia without having to bother someone else is far from wanting to craft my own gear.
    You can do it
    Just teach your character the way to do it with leveling up some DoH classes

    Quote Originally Posted by Mutemutt View Post
    I honestly think they should place an npc that will do the guaranteed melds for a fee so that there's still an advantage to having crafted classes leveled but the system is less bogged down. They can keep overmelds tied to crafters (so we can all join in on the "fun" of watching materia explode) because that's unique to crafted gear.
    I'm ok with a NPC doing it if it will have some disadvantages compared to a crafter doing it, like it is with repair (NPC repair cost more and can't do it in instances).

    Like expansive cost or lower success chance and the need of self farmed alexandrites

    Quote Originally Posted by Kaurie View Post
    OK, just let me go ahead and level GSM, LTW, WVR and ALC to 60 for the sole purpose of melding.
    You can use those classes also for repairing
    (2)
    Last edited by Felis; 02-29-2016 at 04:00 AM.

  6. #46
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ilitsa View Post
    Untrue. Crafted accessories have quite often been BiS when overmelded.
    But buying an item to use from a crafter is very different from having to go to a crafter every time I get an item. Crafting and raidning have never been 100% independent of each other. I always bought food and potions off the marketboard, and there is also the new crafted set that's come out. I never said crafting shouldn't have a place in raiding, just that it shouldn't be required for every single piece of gear you pick up.
    (3)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  7. #47
    Player
    Zer0's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Machinist Lv 81
    Honestly I don't have an issue leveling crafting. It's frankly super easy between leves, GC turnins and beast tribe dailies. My issue isn't with crafting it's with gathering. It's so damn tedious to level gathering that the gathering is my main blocking point to progression is how damn slow they level. The exp gain from gathering is just crap low.
    (0)

  8. #48
    Player
    Defias's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Defias Traicere
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    I've wanted melding to vanish for ages.
    It's stupid on many levels.

    /sarcasm_on
    We all know in FF7 that Cloud & crew stopped their adventures to sit down and craft so they could put material in their gear.
    /sarcasm_off

    And ever since Material became available on new gear. Crafter have started raising prices on it.
    I am NOT paying 200k to slot materia. Ever.

    Removing melding would not make crafter obsolete.
    In fact it would promote folks to meld more.
    Having such a key gameplay aspect 100% tied/reliant on players is flawed.

    That said. If they removed the lvl requirement to melding as a crafter. I guess no one would complain then.

    But I remember in WOW people could slot their own gems. They just needed the crafter to make the gems/cut them.

    It didn't kill crafting in that.

    Crafter need to get over themselves. You make plenty of Gil.
    Folks being able to slot and unslot materia will not break your bank accounts.

    But on the flip side...
    Maybe melding could be used to add materia when all the slots have been filled.
    Aka: Overmelding.
    THAT imo should require a crafter.

    From a logical standpoint. Anyone could put an object into a slot.
    But slotting an object where there is no slot...that would be difficult.
    (7)
    Last edited by Defias; 02-29-2016 at 04:28 AM.

  9. #49
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by CosmicKirby View Post
    Yeah! If you want to enjoy yourself in this game you need to spend time NOT enjoying yourself first!
    It takes 5 seconds to ask someone to meld on your behalf. You are not forced to meld everything yourself, so this is literally the single dumbest argument ever made. You're also not forced to meld at all. You never have been, but many people did meld before, so why is it so different now? Oh right. because tome gear also has slots now, so you feel naked without shiny materia in them.
    Quote Originally Posted by CosmicKirby View Post
    What's the harm in changing it now that materia melding is far more common?
    Because it's a vital part of the crafting role. It's like saying a healer can heal, but they're not allowed to remove status ailments. Or tanks can tank, but they're not allowed to Provoke.

    For what it's worth, I did actually prefer the system where crafting jobs repaired your gear, because it made them so much more relevant than they are now. There was an actual market for us that did not involve high end gear and ultra-rare items for glamour purposes only. Now, we have to break the bank grinding scrips and countless rare items just to craft something which doesn't even match tome gear.

    SE doesn't want to give us relevance through gear, so we make the niceties that everyone can easily live without. The reason the market is so expensive, is because crafting is one heck of a grind just to get to a stage where we can make that stuff. As much as people love to point fingers at crafting jobs, claiming we're overpaid fat-cats with billions in the bank, they fail to realize how much effort went into getting there.

    So, no. I don't want crafting jobs to lose one of their benefits when they have so few of them to start with. Crafting has always been reliant on combat jobs, so why are you suddenly annoyed that it's the other way around for a change?
    (2)

  10. #50
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Defias View Post
    /sarcasm_on
    We all know in FF7 that Cloud & crew stopped their adventures to sit down and craft so they could put material in their gear.
    /sarcasm_off

    Crafter need to get over themselves. You make plenty of Gil.
    Folks being able to slot and unslot materia will not break your bank accounts.
    /sarcasm on
    Cuz single player game =/= MMO, right.
    /sarcasm off


    I don't think crafters have EVER worried about gil with crafting. I've never ONCE gotten gil for melding someone's gear, and I seriously doubt many others do either (and those that do wouldn't make enough from it to be a sustainable income, even.)

    What crafters are saying is, they did a lot of work to be able to utilize that melding, it's one of the few things that makes those levels actually worthwhile, if you(proverbial, not direct) don't want to do that work, then talk to someone, simple as that.

    On that, why in the seven hells would you want to get rid of melding? Gear is watered down and bland enough. Melding at least gives the illusion of customized stats!
    (4)

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