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  1. #16
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Torunya View Post
    Sadly, it's far too easy to floor a Paladin's TP. And a 10 TP reduction cost to Fast Blade probably won't change that at all, however SE seems intent on us Pally's throwing out heals and stoneskins now an then to adjust for this. At least that's how I've come to understand it. Still, it makes a little sad. ;^;
    I'm inclined to agree. I'm sure the TP adjustments will help, but I can't imagine that they will actually "fix" the problem. This is not the first time that they have adjusted Pld TP costs. With increasing skill speeds (especially on Pld), it's not impossible that Pld's will be right back in the same boat that they are in now by the end of the expansion life cycle. Even with these changes, they still have the highest Tp draw out of the three tanks, which puts them at a disadvantage in any fight in which they can maintain their attack.

    Quite frankly, as nice as these changes are, they didn't really "fix" anything when it comes to Pld. They still have the lowest Dps. They still have the highest TP draw (despite having the lowest Dps). Their defense is still on par with the other two (not ahead, like SE would like us all to believe). They still have questionable OT utility (lets face it, Clem and DV changes are not substantial enough to make a difference to the way they are used now), and they are still not balanced with the other two tanks. War's are still hands down the preferred OT. Drk's are still hands down the preferred MT. Pld's are just there. None of these changes bring anything new to Pld's that make losing a Drk on MT worth it, so in the end nothing has changed.

    The only true plus side to these changes is that Pld's are getting a spike to their enmity that might help them establish a better lead in the event that they do, in fact, end up getting used for MT. That should make dungeon runs a little less frustrating when it comes to micro-managing enmity, as well, but, other than that, there's nothing here to get overly excited about. I was kind of expecting it, but it doesn't make it any less disappointing.
    (2)
    Last edited by Februs; 02-21-2016 at 06:23 AM.