Well...As OT, you could always be a daredevil and attempt to Dark Dance Parry a cleave from a boss to get a Reprisal debuff.While I understand the concept of the ability and how what it currently does makes sense with the name, the problem is that it (and Shield Swipe for PLD) is too locked behind MTing and doubly so when the debuff that Reprisal brings is/could be huge for raid utility which many of us agree DRK really needs.
While it would be requiring less attachment to the name, I still think making it so that you can DA+Reprisal or Parry proc+Reprisal would potentially be the simplest solution to making Reprisal more useful.
DA+Reprisal would be nice to see. Maybe grants 10% damage buff along with the 10% reduced damage already given to the boss.
Sir, read up on the subject. The forthcoming raids will be less difficult than Alexander Savage. Dark Knight mains who've already proven themselves in Savage won't lose their slots to anyone. The Paladin buffs simply mean that Paladin mains won't be stuck on the bench for three months waiting to gear up enough to get to play their favorite jobs. Everyone wins.
It's quite noticeable when its not used on bosses that use their ultimate enrage ability halfway through the fight. Timing it with raid wide AOE damage that is not the soft enrage makes or breaks PLD utility. Your healers will thank you for using something like Divine Veil stops 2-3 members from dying with ~100 HP left. Clemency and Cover work the same way. You need foresight of when things will happen to protect your DPS members from dying.
Adjustments in this regard would be pretty great, but would do nothing for Shield Oath, and would make PLD even more dependent on high attack rate swords. Partly why I'd be fine with it being changed to a plain damage increase, as boring as that'd be. At least then it'd do everything every other tank stance does, rather than perpetuating their lack of enmity margin/sustain, with zero effect on multi-target situations.You just outlined the problem with it right there. The fact is that it is only a Dps gain on single targets. In any circumstance in which there is more than one, your auto-attack is essentially useless. Personally, I was hoping to see it adjusted for TP management. Something along the lines of swapping to SwO grants additional Tp for each auto attack, while increasing overall skill speed.
Merely (half) joking. If only because I have survived so much with seemingly disconnected healers on the virtue of Clemency alone, (e.g. soloing Thordan's cleave, stomp, cleave just with Foresight, Shelltron, and two prepped Clems, in i200 pure Str) I've gotten used to telling PLDs to use it if they're at 0 TP and everyone else is over 400. Since the TP changes have been so broad, it just seems like PLD and Monk alone are ever going to need TP help. If the AST can cover them, by Bard can just keep Foeing / shooting.That's the same problem that we have now. The only way for a Pld to actually sustain their TP over the course of a fight is to actively sabotage their own Dps by not maintaining their attack. That's garbage. Clemency is great and all, but Pld's should not have to use it when they don't have to use it. It should be used for utility, not as a stop-gap in our TP draw.
Esuna would be damn nice, or at least have it remove and prevent ALL enfeeblements but stun/petrify (bind, heavy, slow, paralysis, draw-ins, knockbacks, on-action damage taken). Would also just be great if Cover were more often able to prevent any status effects from being applied to the target (without being transferred to yourself) by nature of 0 damage being taken.I would have even taken an esuna effect. ANYTHING would have been better than the way it is now.
You're right.
Go run A1-4S with a paladin, then with a dark knight. Tell me if the extra defence the paladin bought to the table was worth it in the end.
If it's survivable without it, it's not needed.It's quite noticeable when its not used on bosses that use their ultimate enrage ability halfway through the fight. Timing it with raid wide AOE damage that is not the soft enrage makes or breaks PLD utility. Your healers will thank you for using something like Divine Veil stops 2-3 members from dying with ~100 HP left. Clemency and Cover work the same way. You need foresight of when things will happen to protect your DPS members from dying.
Point in case, you don't need Divine Veil to mitigate 6x splash, since it can be properly reduced via damage reduction abilities from the entire raid working together. It's NICE to have. But it's not needed.
Like in Thordan Ex. You DON'T need DV to survive Ultimate End (doing it drk/war style), you can mitigate it with just a sch doing sch things, or with ast working overtime, and still not need the extra health. It can be nice. But if it's not needed, it's not needed.
It's not my job to keep dps from dying as a tank. If they're dying, either they gotta get better or the healers should be keeping a better eye on them.
Reasons to take a DRK:
1. No monk
2. Magic heavy
3. Frequent tank swapping
4. Lots of opportunity to sustain self with Sole Survivor
5. Need a lot of dps
etc
Last edited by Violette; 02-20-2016 at 12:21 PM.
Awesome, glad I can finally dust off my Paladin from time to time and not feel totally gymped for playing him.
I wonder if Divine Veil triggers from the self heal component of clemency when you target another player? or only if you target yourself directly?
Nah the way I look at it is certain raids are going to be magic inclined or physical inclined. So different raids will favor the Paladin and others the Dark Knight. Meanwhile the Warrior can go wherever it wants and do just fine in either. Which I imagine would effect party composition. So basically you either take a Warrior or you level both PLD and DRK to 60, gear both up and select the best "Job" for the task at hand.Sir, read up on the subject. The forthcoming raids will be less difficult than Alexander Savage. Dark Knight mains who've already proven themselves in Savage won't lose their slots to anyone. The Paladin buffs simply mean that Paladin mains won't be stuck on the bench for three months waiting to gear up enough to get to play their favorite jobs. Everyone wins.
If damaged were mixed (ala flatten > 3x flame breathes), then war is best tank and you pick your OT based on who does more d33ps.Nah the way I look at it is certain raids are going to be magic inclined or physical inclined. So different raids will favor the Paladin and others the Dark Knight. Meanwhile the Warrior can go wherever it wants and do just fine in either. Which I imagine would effect party composition. So basically you either take a Warrior or you level both PLD and DRK to 60, gear both up and select the best "Job" for the task at hand.
War best tank confirmed.
It does, just like Oaths. It's just that if you have it active, the MP number disappears.Not breaking combo is great but I am disappointed Grit/Oaths are still on GCD. (The new skill countdown UI picture shows Grit with a GCD still)
Also congrats PLD on all the damage buffs, definitely higher than I expected.
edit - Woah woah woah, there's no MP cost in that picture either, Grit no longer costs MP? That'd be huge if so.
With Oaths, if you have Shield up, only Sword will show an MP cost. If Sword is up, only Shield will show MP cost. Grit is the same.
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