13 pages.. all the hype lol.....

Disclaimer: I didn't read all those pages.. Too tired/lazy.

I am glad PLD finally got some love it needed. But here are my thoughts:

- DPS potency buffs probably were the "easy way" to do it. It, in my humble opinion, takes away from the niche the class was supposed to have. But hey, PLD needed something, and it got it.

- Oaths and Grit no longer break combos but are still on GCD. Good change. They never should've broken combos. They still need to be on GCD because they benefit the effectiveness of the current HP (unlike WAR which doesn't get any additional HP by just turning on Defiance).

- ShO reduces damage by 15% only. Good change. PLD does 6.25% more DPS/aggro (without considering other potency and enmity increases). This will probably help PLD "keep up" with the rest.

- ShO, Grit and Defiance generate more enmity... Meh... I guess WAR OT can spam moar BBs? lel.

- Divine Veil buff..... YESSSS!

- Clemency, great. However, a 0 damage GCD on the lowest DPS class. Couple this with Flash, /sadpanda.

- TP cost reduction... Another needed fix, albeit boring.

- PLD STILL has no meaningful AoE DPS. Probably won't matter in end-game unless we get a second A2S-like encounter. But that will still make PLD the least favored for speed runs. PLD tanking 2 or more targets will suffer at least a couple of 0 damage GCDs.

- There are no fixes to PLD and DRK OT capabilities, they can't even come close to WAR.

- WAR is still not wanted to MT, if anything because the other two can't compete in the OT spot.

- DRK and PLD still won't be a thing. No slashing debuff. Bad OT utility. At least TP is not an issue, I guess?

TL;DR: nice and needed buffs, but the choice is still WAR + any other tank (including second WAR). Not much is "fixed".