So like....whats happening here exactly? All I know is Living Dead is a pain to recover and is tougher on healers leaving the penalty for the tanks death doubled for the healers for the fact they couldn't raise the tanks hp to 100%, but since it CAN be recovered there shouldn't be changes because it doesn't need to happen even though it'd make things more convenient and less stressful for the healers in the group, also making survivability better for the party as well?

Hmm....I'm seeing a pattern on these forums...