OP, think twice before you post something.
LD makes you invulnerable for 10 - 20 sec.
Holmgang for 6 sec.
Holy Ground for 10 sec.
War has the worst of the "oh shit CDs"


OP, think twice before you post something.
LD makes you invulnerable for 10 - 20 sec.
Holmgang for 6 sec.
Holy Ground for 10 sec.
War has the worst of the "oh shit CDs"
Another issue is Hallowed Ground provides flat Invincibility(not to mention Paladins have Clemency now if they need to use it), Holmgang can lock a target/stop knockback and the Warrior can pop their self heals and then possibly be fine.
With Living Dead however once Walking Dead procs the Dark Knight has no way to sustain itself without the aid of a healer. Yeah we can try and go in Grit and DASE but the Dark Knight will never be able to cap his total HP.
There is just a lot of risk involved with the Dark Knight's Ultimate Cooldown and very little to gain from it other then surviving the big one and either living thanks to the healer or just delaying your death by 10 seconds.
And in other games when the Dark Knight casted Doom on themselves their defenses and attack parameters were massively increased. If it's the ultimate cooldown we should be getting massive returns through Soul Eater during Walking Dead.
I wouldn't mind 0 MP cost during Walking Dead and doubled Potency on all Dark Arts enhanced skills for the sole purpose of capping HP without a healer.
Last edited by MagiusNecros; 02-21-2016 at 07:40 AM.

DRKs not having much self-heal for single target is part of the reason why LD is so risky, I guess-- you have to rely on your healer(s) completely. I can understand people's problems with it if they play with healers they don't trust... but I don't think that's a big enough issue to warrant changing how the skill works, even once tanks have to switch to full vit. If you're using it as a cd for a tankbuster in raid, then your healers should already be healing you up accordingly for it. In dungeons... well if you need to pop it, you either overestimated your healer, or you grabbed more mobs than you (or your group) can handle.
LD leaves more than enough time for even a single healer to top them off with minimal cooldowns. I personally think holmgang is far scarier as a "Oh shit I have literally nothing left" cooldown because you have to get them up now or they're going to die a shameful death from an auto-attack.
So only use LD if you overzealously pull, your healer is AFK, you raid in high level content, are well coordinated with your healer, or you play PvP. Got it.



Living Dead is pretty much fine. It's probably a little awkward if you have a new healer who doesn't know how it works, but in any situation where you'd be using it, they will likely be spamming heals on you anyway. I use it fairly regularly in DF as a sort of insurance button if I'm doing a pull I'm not 100% sure the healer can handle—but I do that proactively, at the start of a pull. What it does is provide up to 20 seconds where I know I won't die even if the healer lags behind a little, which lets them get acclimated to the incoming damage and such.
Overall I much prefer it to Holmgang, as being locked in place can be quite problematic in dungeons, where I do just about all of my tanking.
There's no argument that Hallowed Ground is vastly superior to both of them, but that's also why its cooldown is so much longer.
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If we're gonna fix something about DRK why don't we fix something that is actually wrong with the job, like the fact that SE has done nothing about their utter lack of unique party-based raid utility while OTing? With the buffs to PLD DRKs are going to have to fight tooth and nail for the only raid-slot to which they are suited: MT.
I think Living Dead needs a change too. Never really been impressed by it, too much of a niche skill for my liking. If it just inflicted the Zombie status right away upon activation (instead of having to proc it) with some type of boost to Soul Eater while active then it might be more interesting.



Just slap a healing boost onto the walking dead status itself, not the red icon before you die but the grey icon. Figure out what % is appropriate, call it a day.
I'd be happy with Convalescence applying to Soul Eater for stronger self heals to mitigate the drain of Living Dead. But it doesn't.




That's not true.
Warriors ability, after full activation, doesn't kill the warrior. And Warrior has a real means of restoring their HP.
Dark Knight does not. And after activation of walking dead, the Dark Knight has no means of self-recovery.
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