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  1. #61
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80
    Quote Originally Posted by Pibz View Post

    That is the worst kind of argument possible. I said i wouldn't reply to this kind of off topic stuff anymore but this is just too much, that is just not how being wrong/right works.
    Except that in an mmo where "mobs"(that apperently being everyone who does not agree with you) get attention and make things happen if you are the only one who believes that there is a problem it doesn't get changed. Also you use very similar arguments in your posts.

    Many people believe that the ability is fine, or at worst simply feel that it could do with a few tweaks, the majority rules in matters of people debating something generally.

    That you call people who don't share your opinion strawmanning white knights and claim they are a mob is showing you to be unable to make a better case.

    Many abilities could use tweaking, living dead can, others could claim abilities like blood for blood is broken and needs fixing, or cure, or cleric stance. Just because one person finds an issue does not make anyone who thinks its fine wrong no matter how you treat them.

    Lol done with this topic, waste of a post count.
    (5)
    Last edited by Aryalandi; 02-20-2016 at 01:47 AM.
    Viera looks amazing
    Hrothgar looks amazing
    Shadowbringers looks amazing
    Everything looks amazing
    ....
    .....
    So obviously it's all a trap and the world is factually coming to an end..

  2. #62
    Player
    Mike555's Avatar
    Join Date
    Dec 2014
    Posts
    23
    Character
    Nasty Lala'grinder
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DeeColon View Post
    I would disagree with that, I've spent plenty of time on all three tanks and all three heals, to me Holmgang used in a genuine "oh shit" situation is by far the riskiest tank immunity to use because of just how short the duration is, 6 seconds flat, Holm gets used 1 - 2 seconds before the tank "dies" leaving the healer with only 1 - 2 GCDs before god mode is gone, and pretty often in dungeon situations that oh shit Holmgang has the tank trapped in multiple AoE markers so they're often slammed back down to 1 HP or close to it again before the buff expires. Getting a war back from that takes a lot better reaction time than a DRK from what feels like centuries long Walking Dead.
    I'm mostly wondering why you use dungeons as an argument. Dungeons are 20 minute snoozefests with zero challenge. In the vast majority of Ex primals or Alex fights I prefer holmgang to LD
    (1)

  3. #63
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mike555 View Post
    I'm mostly wondering why you use dungeons as an argument. Dungeons are 20 minute snoozefests with zero challenge. In the vast majority of Ex primals or Alex fights I prefer holmgang to LD
    I dunno either, in savage I feel no difference between the two at all.
    (1)

  4. #64
    Player
    QuinRaines's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Quin Raines
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Holmgang is better because I said so.
    Get with the times folks 3:
    (2)

  5. #65
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by technole View Post
    No, Holmgang is way better than LD simply because of the low cooldown time of 3 minutes. Like that allowed two uses in A1S back in the early days when we had to deal with 3 jumps, the other tank jobs couldn't even say the same about their immunities. Plus you can heal yourself with Equilibrium right after. The bind and target is just a hinderance. But it's far better than LD because the Warrior can address the 1 HP themselves before a healer can, not to mention other cooldowns to address HP. It's not even close, Holmgang is way better.
    An interesting thought. I agree - we can help ourselves out more. But take a look at the skill by itself, not in relation to things that may or may not already be in use (We're addressing the concern that the skill as an 'oh **** button, not planned use with other CD's.)


    Holmgang -> Shortest duration @6seconds, leaves you at 1 HP, binds you in place (And if the cast of a mob starts after you get bound, this can kill you as soon as the effect wears off depending on how strong the enemies attack is, and ther's no way to foresee it outside of scripted content.)
    Hallowed Ground -> Longest cast, equal duration to living dead's "Walking Dead" uptime. No input really needed outside of topping them off at your convenience through HoT's. Very strong, very good.
    Living Dead -> Moderate Recast, moderate utility, the only drawback is "Your healer has to heal you for it." and this can be handled with CD's, just as Holmgang can be hnadled with CD's from your healer.

    Holmgang's one-up primarily comes from the utility that was built into it - that is, the additional effect of the Knock-back resistance. As a main WArrior, I do not use Holmgang outside of "OH crap" moments, or telegraphed knock-backs that can be resisted (And, if mistimed, your holmgang can actually activate AFTER a knockback and bind you way out in the middle of nowhere.)

    Now, I do think there are some things that could be done better with Living Dead, but I also think it's in a comfortable spot. But I think the issue is, we're all very subjective. A main Dark Knight is gonna want their skill to be stronger, just like the OP. And a main warrior is gonna think of their skill as weaker, just like myself. I can admit a degree of bias here, but at the same time, I can see the heavy bias for Living Dead, which is by far to me one of the most powerful skills I see.

    But it might just be "The grass is greener" at that point.
    (2)

  6. #66
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Living Dead is just poorly designed. Either do as I said or add lifesteal on attacks during walking dead to help out healers. Hell have blood price give you HP too to reach that massive healing prereq.

    Core issue of LD is DRK needs to coordinate with the Healer. Holmgang and Hallowed Ground are self serving and fall on the PLD/WAR.
    (1)

  7. #67
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Living Dead is just poorly designed. [...]
    Core issue of LD is DRK needs to coordinate with the Healer. Holmgang and Hallowed Ground are self serving and fall on the PLD/WAR.
    That's not an issue of Living Dead, then, and this is something I kinda realised.


    If you took Living Dead, and put it on WAR, and put Holmgang on Dark Knight. What would you have?

    You'd still have Dark Knights complaining about having the "Weakest CD" because they have no way to help themselves. All the issues that come with Living Dead, comes with Holmgang. But Warrior's synergy with it's own CD's is just that potent that it helps mitigate the issues created by holmgang.

    I spoke with my healer, and they summed it up pretty well.

    "For fights where there will be AoE's on the ground, I'd rather heal a Dark Knight through their Living Dead. But for a fight with raid-wide damage, I'd rather heal a Warrior."

    I think that's a pretty fair way to look at it - that Dark Knight is the only class that lacks synergy with its own CD.
    (2)

  8. #68
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eidolon View Post
    You'd still have Dark Knights complaining about having the "Weakest CD" because they have no way to help themselves.
    Correct me if I'm wrong, but doesn't DA + soul eater help with LD? Likely not enough, but if DRK did see tweaks, I think this would be the way to go.
    (0)

  9. #69
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lambdafish View Post
    Correct me if I'm wrong, but doesn't DA + soul eater help with LD? Likely not enough, but if DRK did see tweaks, I think this would be the way to go.
    a quick DA'd soul eater on a mob in hinterlands
     You absorb 441 HP.
     You absorb 1767 HP.

    so about 2k, a bit less than half a cure II from a healer. You could expect to drain about 200-400/hit for a total of 4 hits, so let's be generous and say 300*3 = 900 + 2,200 = 3,100~ roughly from self-healing can be offered via a dark knight, over the course of the full rotation.

    It's sadly just a little underwhealming.
    (0)

  10. #70
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eidolon View Post
    a quick DA'd soul eater on a mob in hinterlands
     You absorb 441 HP.
     You absorb 1767 HP.

    so about 2k, a bit less than half a cure II from a healer. You could expect to drain about 200-400/hit for a total of 4 hits, so let's be generous and say 300*3 = 900 + 2,200 = 3,100~ roughly from self-healing can be offered via a dark knight, over the course of the full rotation.

    It's sadly just a little underwhealming.
    Yeah, I see that being underwhelming, perhaps if DA increased the healing to 150% or 200% this could be the perfect way to fix the synergy.
    (0)

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