



Yeah, I see that being underwhelming, perhaps if DA increased the healing to 150% or 200% this could be the perfect way to fix the synergy.a quick DA'd soul eater on a mob in hinterlands
You absorb 441 HP.
You absorb 1767 HP.
so about 2k, a bit less than half a cure II from a healer. You could expect to drain about 200-400/hit for a total of 4 hits, so let's be generous and say 300*3 = 900 + 2,200 = 3,100~ roughly from self-healing can be offered via a dark knight, over the course of the full rotation.
It's sadly just a little underwhealming.
No, it's not.
Living Dead is used as a tank buster answer, just like Holmgang and HG. The main use of LD is in a raid environment. Your healers are already prepared for tank busters and know what LD does. Besides, if you're a good DRK, you put LD long enough in advance so that the healers see the icon and are aware of the fact that you used LD.
Holmgang is way more buttclenching since healers can't know exactly if the timing will be super good or if they'll have only 2 seconds after the tank buster to heal the WAR up. Living Dead always gives you 10 seconds no matter what, plus a maximum of 20 seconds for preparation if used early enough.
Only bad and clueless healers have trouble with LD. But you don't balance this kind of cooldown skill around bad players.
So Healers not paying attention is the problem? Then plop an obvious Walking Dead visual effect on the DRK if it gets to that point. Have a Grim Reaper or a visual countdown graphic hover above the DRK similar to "Doom" in previous entries in the series.No, it's not.
Living Dead is used as a tank buster answer, just like Holmgang and HG. The main use of LD is in a raid environment. Your healers are already prepared for tank busters and know what LD does. Besides, if you're a good DRK, you put LD long enough in advance so that the healers see the icon and are aware of the fact that you used LD.
Holmgang is way more buttclenching since healers can't know exactly if the timing will be super good or if they'll have only 2 seconds after the tank buster to heal the WAR up. Living Dead always gives you 10 seconds no matter what, plus a maximum of 20 seconds for preparation if used early enough.
Only bad and clueless healers have trouble with LD. But you don't balance this kind of cooldown skill around bad players.
That way there can be no excuse.

Attacks while under walking dead should just heal you for the damage you deal. I mean you're a zombie after all. What kind of zombies don't eat their enemies? :X





IDK why i bother posting anything on this forums, torrents of white knights are the only people i get. WTV Sure it's fine, every DRK is wrong, it's not like i did the whole last tier progression with it nor like i did every single progression in this game before, so WTF do i know of this stuff right?Holy crapola, do you even read what you type before you post it? You are so freaking hostile when people don't agree with your opinion. Yes, opinion. As in it is your opinion that Living Dead has imbalance issues. Other people posted their opinion about it and some disagree with you and wow I've seen a lot on this forum but I don't think I've seen someone get so mad and hostile so darn fast. Are you just trolling? I kinda hope you are because this level of rage/hostility isn't healthy :/
I am a main healer and honestly I get the same fright for either Holmgang or LD. So both are pretty scary in my opinion. Those moments my instant heals were on cool down I really scramble.
Last edited by Miste; 02-20-2016 at 03:48 AM.

I main Drk and Sch, and raid as Sch with a Drk MT. The only time I've ever had and issue with Living Dead is in DF. Tbh, I don't think it's too bad, your healer just needs to look at debuffs, which they should be anyway. As for the removal of the Walking Dead debuff, I think it can be a real pain unless you're ready for it, but if the tank is that low anyway, you're probably already spamming heals. It's all about awareness, and knowing which tools you need to use. I've heard other Sch say they have issues healing Drk from Living Dead, but with Fey Illumination to boost heals or Dissipation for those emergency stacks, I've had little to no problem in that department.
Last edited by RaineAmorie; 02-20-2016 at 03:07 PM.

I only have two issues with LD:
1. The animation, even though it says "instant" it does take like 1.5s to activate. I literally died while my macro said it was active during a Ramuh tank buster before I could gather the orbs.
2. Healers can be quite good at their job but don't know how it works. If I pop it, let me die, please. So then you can use to oGcd and top me off or w/e, but they see the macro and instantly think they must go ahead and heal. Sure they heal me through the dmg and it can go one of two ways: Either I survive and LD got used for nothing or they heal through the dmg just to run out of oGCD and more dmg is coming underway to the group and myself and I get no heals or barely any heals if they run out of mana and I die regardless after taking the wallops of dmg.
No idea how to fix this, I even add to my macro to heal me after you see my hp at 1 since I won't be dying during the debuff time. I'm still learning how to tank better and popping oGcd to mitigate dmg but healers tend to have a harder time with me somehow, even if I am full Vit with my only str being two rings.
I actually like this idea. I see WAR heal quite a lot of dmg but DRK just have Souleater and I barely regen anything with that unless I use DA but even then that goes null once the boss hits me once.
Last edited by Ranox; 02-20-2016 at 04:08 PM.

I think the ability is alright, and I've been maining DRK since Heavensward launched. In a raid situation, your Healers should be on the look out during a Tank buster, and if your going through DF on a dunjin or something then you really shouldn't even need to use it.
Born to lose, Live to win.
RIP Ian "Lemmy" Kilmister



So like....whats happening here exactly? All I know is Living Dead is a pain to recover and is tougher on healers leaving the penalty for the tanks death doubled for the healers for the fact they couldn't raise the tanks hp to 100%, but since it CAN be recovered there shouldn't be changes because it doesn't need to happen even though it'd make things more convenient and less stressful for the healers in the group, also making survivability better for the party as well?
Hmm....I'm seeing a pattern on these forums...




People have different opinions on living dead, I guess that's what is happening? A lot of people think it's in a good place but could use minor tweaks to animations and measures to prevent a mistimed heal (though having had time to think about it, if this is the case then you are using the skill far too early)
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