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  1. #101
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by MagiusNecros View Post
    I'd be happy with Convalescence applying to Soul Eater for stronger self heals to mitigate the drain of Living Dead. But it doesn't.
    That's a clunky fix and still wouldn't make a big difference. What I'm suggesting, is if DRK is going to have 5-20% more HP in most cases, adjust the walking dead status half of living dead to compensate for it. You couldn't get a simpler solution that doesn't exactly remedy the "problem" that this change is bringing.

    edit: so a 210 drk in fending is 30% higher hp than a 210 drk in slaying. Maybe 30% healing boost in walking dead would be too much, but any boost they give it would be a help. I'm sure if they went with 10 or 15% people wouldn't complain it's not enough, basically go halfway.
    (0)
    Last edited by Alistaire; 02-21-2016 at 12:49 PM.

  2. #102
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Living dead is definitely the worst of all the 'ultimate' CD's imo. Sure you could just use bene, but it's such a waste of an awesome CD just because LD sucks balls. Generally i'm forced to precast C2 tetra C2 again while regen is ticking as well. Its really quite annoying and requires much more work than Holmgang. Tetra regen cleric, then war could pop equilibrium for good measure. LD on the other hand forces you to not only waste more time healing, but also potentially lose an opportunity to DPS.
    Example, A3S, the first hand swipe. With Hallowed i could simply dps that entire time. Living dead? Nope, not happening. Sure drk does more dps than pld but, with the new buffs perhaps people will see how obsolete drk is in comparison, or at least LD.
    (0)

  3. #103
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Canadane View Post
    That's not true.
    Warriors ability, after full activation, doesn't kill the warrior. And Warrior has a real means of restoring their HP.
    Dark Knight does not. And after activation of walking dead, the Dark Knight has no means of self-recovery.
    And you need an actual target to activate Holmgang =)

    With HG, I know Paladins who use it when doing large pulls, while still on the move (others use it just as they come to a stop at the end of the pull and let the mob of mobs catch up to them). Theoretically you could do the same with LD, though it'd certainly be riskier due to healer aggro -- but I haven't really levelled DRK yet, so I don't know how possible/impossible it would be. Holmgang can't (obviously) be used on the move, and even when you stop, it only lasts for 6 seconds and you're still losing HP (just not below 1HP).

    The only drawback I see with HG is the longer cooldown. Which is fine, I guess.

    Drawbacks with Holmgang: shorter duration, bound in place (can't even turn around, which sucks if there are mobs behind you), hp keeps dropping during those 6s -- just not below 1hp, needs a close-range enemy target to execute.

    Drawbacks with LD: dependency on healers due to no reliable self-heals (which isn't really a drawback with LD in itself, but more a lack of synergy with DRK's utility, IMO), must be healed for full amount of HP during 10s or death occurs. If healed too much before zombiemode occurs, benefit is lost.

    All three, as far as I know, have a slight delay in actual activation, though that might be more relevant for HG? Since LD seems to be a pre-cast "waiting" buff that only goes critical when you reach 1hp? Haven't really noticed any issues with activation delay with Holmgang, but on the other hand I haven't needed to use it that often (not a progression raider, so by the time I do the raids, they tend to be nerfed and echoed).

    Like I said, I haven't had time to level DRK yet (though I intend to), nor do I really play PLD after I switched to WAR, so my comprehension of these skills is very biased. I admit that. I might very well have missed something with HG or LD, or misunderstood stuff. But even looking at this, it seems fairly obvious that both Holmgang and LD suffer several drawbacks compared to HG, and if WAR hadn't had so many self-heals, it'd have the exact same dependency on healers as DRK does. Though... from what I remember, Holmgang was even worse during 2.0, when they tried to combine three different skills into one. Hallowed, Tempered Will and... I forget what the last one was, tbh, since I didn't pick up WAR until later.

    I'm not saying Holmgang and LD aren't useful in their current state, but I think that there's a lot that could be done with both of them to remove or at least mitigate some of their drawbacks.
    (1)

  4. #104
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    The only fix that Living Dead needed was alredy applied(which was walking Dead not dispelling at Benediction Cast). Warrior needs to have a target to Holmgang, Hallowed Ground has a Huge CD. Please stop complaining and quoting every single person trying to prove your ideal on "how it was supposed to be" would be better. Living Dead is OK.



    Tyvm. =D.

    Moving on.
    (3)

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