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  1. #51
    Player
    Rei_Fails's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Xigbar Luxu
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Syzygian View Post
    My main disappointment with this is now PLD functions fine as MT or OT utility-wise, whereas DRK still brings next-to-nothing as an OT, which is a big deal no matter how people try and play it down.
    It's not that bad, it does roughly the same DPS as WAR (if slashing is supplied) and supplies Delirium with no MNK available, though its utility is definitely behind PLD somewhat due to Clemency/Veil. Overall quite pleased with changes.
    (0)

  2. #52
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Am I the only person disappointed that Warrior did not get a thundercloud proc trait for Fracture ;D

    Jk, glad to see some pally love, not pleased that DRK only received a tp cost reduction; might have to consider swapping tank buddies for progression here on out.
    (1)

  3. #53
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Riki_Namu View Post
    That was with the STR meta, we still have no idea how the tank rebalancing will play out with the vit changes. So to soon to say that.

    Though depending on fights moving forward it feels like PLD/DRK are situational while War can mitigate magic/physical equally well.
    It wasn't just a STR meta though. The fact that WAR brings the only slashing resist debuff still makes them preferable over the other two tanks. That's still something that needs to be remedied imo. Don't get me wrong, I'm not saying the changes are bad by any means. They're a great start, but basically WAR is still almost guaranteed a slot in a raid team and all that's happened is that PLD has been made at least somewhat competitive with DRK for the remaining tank slot.
    (5)
    Last edited by Ashkendor; 02-20-2016 at 02:27 AM.

  4. #54
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rei_Fails View Post
    It's not that bad, it does roughly the same DPS as WAR (if slashing is supplied) and supplies Delirium with no MNK available, though its utility is definitely behind PLD somewhat due to Clemency/Veil. Overall quite pleased with changes.
    I think the idea is that DRK offers nothing specifically as an OT.
    Though, to be honest, the only thing PLD brings "as an OT" is Cover.
    (0)

  5. #55
    Player
    AyoAvacado's Avatar
    Join Date
    Feb 2016
    Posts
    2
    Character
    Rocz Caelum
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Very nice changes so far, but it leaves me to wonder....in the 3.2 Trailer @4:50 untill 5:01 you can see the DRK popping what seems like shadowskin and it leaves a Decoy while he moves to the side. i wonder if that was just a glitch or if DRKs are going to get a Decoy skill. didn't see it in the prelim notes anywhere.
    (0)

  6. 02-20-2016 02:49 AM

  7. #56
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by AyoAvacado View Post
    Very nice changes so far, but it leaves me to wonder....in the 3.2 Trailer @4:50 untill 5:01 you can see the DRK popping what seems like shadowskin and it leaves a Decoy while he moves to the side. i wonder if that was just a glitch or if DRKs are going to get a Decoy skill. didn't see it in the prelim notes anywhere.
    That seems to be a boss mechanic rather than a player ability. It also seems to happen to the MNK too.
    (0)

  8. #57
    Player
    Zadist's Avatar
    Join Date
    Jun 2015
    Posts
    104
    Character
    Zadist Seroquin
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AyoAvacado View Post
    Very nice changes so far, but it leaves me to wonder....in the 3.2 Trailer @4:50 untill 5:01 you can see the DRK popping what seems like shadowskin and it leaves a Decoy while he moves to the side. i wonder if that was just a glitch or if DRKs are going to get a Decoy skill. didn't see it in the prelim notes anywhere.
    It is a boss mechanic. The dark just happened to be using a buff when it happened. It happens with the mnk as well.
    (0)

  9. #58
    Player
    AyoAvacado's Avatar
    Join Date
    Feb 2016
    Posts
    2
    Character
    Rocz Caelum
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dement View Post
    That seems to be a boss mechanic rather than a player ability. It also seems to happen to the MNK too.
    Awww that would have been a great skill to have lol
    (0)

  10. #59
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I've never seen job changes show up in the full patch notes that weren't in the preliminary notes, so I think this is it.
    (0)

  11. #60
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ashkendor View Post
    It wasn't just a STR meta though. The fact that WAR brings the only slashing resist debuff still makes them preferable over the other two tanks. That's still something that needs to be remedied imo. Don't get me wrong, I'm not saying the changes are bad by any means. They're a great start, but basically WAR is still almost guaranteed a slot in a raid team and all that's happened is that PLD has been made at least somewhat competitive with DRK for the remaining tank slot.
    Dancing Edge exists.
    http://ffxiv.gamerescape.com/wiki/Dancing_Edge

    It's mostly just their overall toolkit rather than a singular skill. The WAR toolkit for the most part is universally better in most situations than DRK/PLD in addition to just flat out complimenting them both. It really doesn't help that DRK only wants to be MT to be at its peak and PLD's overall toolkit is far too situational versus flat 10% Damage Down.

    Stackable with Reprisal, Rage of Halone, Delirium and Dragon Kick.


    At all times.

    Top it off with universally better defensive cooldowns for frequent spike damage, actually useable self heals, balls to the walls AoE damage, burst style damage which is probably the best style, and a piss easy damage ceiling that doesn't require anything other than the WAR's own personal input. WAR is everyone's friend.


    Quote Originally Posted by Syzygian View Post
    I've never seen job changes show up in the full patch notes that weren't in the preliminary notes, so I think this is it.
    Hrm... I don't feel like it's enough from just eyeballing it. Perhaps I just set my expectations too high for "big PLD changes".
    (2)
    Last edited by FallenWings; 02-20-2016 at 03:19 AM.

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