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  1. #41
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Donaria View Post
    This just be an over site but has anyone else thought about food and they way it's stats add up. When we look at food it gives no main stat bonus except vit. Will SE change the way vit on food is calculated, will it just be an overall hp% gain? I bring this up because they way things are a vit tank could just bring the highest vit food and get a dps gain.
    Your thoughts?
    Most people including myself think it's very likely, given food would be the equivalent of a 170 bracelet at 2star
    (0)

  2. #42
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jpec07 View Post
    The effect of Parry is cumulative over the duration of a fight. A good healer will never top you off all the way, and will wait to heal you until the full effect of their heal can be played onto your HP bar.
    False. A good healer will top you off before many key moments in every fight.

    Quote Originally Posted by Jpec07 View Post
    Minimizing overhealing is the best way to conserve MP, which is absolutely essential for some of the marathon fights out there (how many 5% wipes happen because of healers going OOM?).
    Absolutely none. Zero. The only fight where MP is an issue is A4S and that has absolutely nothing to do with parry, over-healing or the fight being a marathon.

    Quote Originally Posted by Jpec07 View Post
    In this case, the 400 less damage you take adds up for each 400 damage mitigated. Assuming your numbers are right and Cure I heals for ~3,000 HP, a Cure I can be foregone for every 8 parried AAs, which add up to 3,200 damage mitigated. I'll admit that this seems low - assuming a 100% Parry rate, this will take 24 seconds to be felt (barring any haste effects or specia attacks). However, when fights run 5-10 minutes long, getting 8 parried autoattacks becomes increasingly possible.
    You admit it is low even with an assumed 100% parry rate. What happens when we're looking at reality and you don't have anywhere close to 100% parry rate? How do you say that and still not realize the flaw in your reasoning and how far are you stretching things to prove you are not delusional? Yea, you can save a GCD worth of healing if in that span of time that mitigated damage can accumulate into a sum amount that isn't disrupted by fairy healing, HoT ticks, self-healing (DA SE, IB, Bloodbath, Equilibrium, SW), or any situation where the tank needs to be topped off regardless. Is that going to happen in reality? No.

    Quote Originally Posted by Jpec07 View Post
    And especially since the aggressive meta is, by all indications, disappearing in 3.2 (and because healer DPS isn't calculated in the item-level-appropriate tuning of fights), it stands to reason that slotting Parry might be in everyone's best interest.
    Except there is zero indication of that. From the most recent Famitsu interview --

    Tanks: Buffs to job(s) that didn't meet the desired numbers for 3.2. No nerfs to any particular job's numbers.

    WAR: Fell Cleave is definitely strong but it's NOT going to be nerfed.

    Tank adjustments will involve making stance-switching equally convenient for all tank jobs

    They are stream-lining tank stat scaling so that it isn't a counter intuitive mess that results in numerous god awful situations (tanks dropping millions of gil every time new meldable right sides are released, raid groups praying NOT to get fending accessories, novice tanks getting bashed for doing what seems logical).

    Just because the DPS checks aren't going to be as tight or as punishing doesn't mean that every single competent tank is suddenly going to be resting on their laurels and not pushing their performance. What defines an elite tank is not changing.


    Quote Originally Posted by Violette View Post
    I don't think the reason parry is bad is because it doesn't let your healer dps. Could just be me though. Could also be its low % damage reduction in specific situations, the lack of reliability, lack of ways to increase meaningfully (negative scaling and all) and lacklustre base line. It must be because it doesn't let healers dps.
    You're right. It is just you. It's you failing to realize that everything you just listed off results in parry not changing how a tank is healed which was my opening point about parry.

    Just look at Raw Intuition. It fixes your point about lack of reliability and when your baseline is 20% damage reduction with 22% up-time, it's suddenly not very lackluster. But, what is the actual meaning and result of this? Your healers will be able to heal you differently. That is the point.
    (1)

  3. #43
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brian_ View Post
    You're right. It is just you. It's you failing to realize that everything you just listed off results in parry not changing how a tank is healed which was my opening point about parry.

    Just look at Raw Intuition. It fixes your point about lack of reliability and when your baseline is 20% damage reduction with 22% up-time, it's suddenly not very lackluster. But, what is the actual meaning and result of this? Your healers will be able to heal you differently. That is the point.
    The guy you're responding to seems to have made it his mission to make us all overdose on his sarcasm judging from his most recent posts. I.E. he doesn't mean what he's saying there and is being passive-aggressive.
    (1)

  4. #44
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Brian_ View Post
    Just look at Raw Intuition. It fixes your point about lack of reliability and when your baseline is 20% damage reduction with 22% up-time, it's suddenly not very lackluster. But, what is the actual meaning and result of this? Your healers will be able to heal you differently. That is the point.
    While I have to say Violette is a baiter, RI is a bad example of Parry being utility. For one, I have no Parry stacked on my gear, yet I receive the exact same damage reduction during RI that someone who has stacked Parry receives. Parry results in nothing but an overheal. 9/10 Healers will not take into account your parried attacks ever.
    (1)

  5. #45
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Iagainsti View Post
    While I have to say Violette is a baiter, RI is a bad example of Parry being utility. For one, I have no Parry stacked on my gear, yet I receive the exact same damage reduction during RI that someone who has stacked Parry receives. Parry results in nothing but an overheal. 9/10 Healers will not take into account your parried attacks ever.
    Shhh, don't let them know. It's part of the mystery of whether I'll contribute properly or just bait someone because they're not going to comprehend anyway.

    But yes, I agree with RI not being proper parry representation, due to RI working at 40% parry or 0%. It's just a much better foresight with a lower cooldown that has an easily dealt with downside.

    @Syzygian: No, only a few choice people. The rest are adults I can have adult discussions with.
    (0)

  6. #46
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I'm going to just throw this out there...

    Good Players Min/Max stats.

    Given your own best player skill and perfect CD rotations, ask yourself... Do we really need the extra mitigation points for Parry?

    With the new melding to gear coming soon, going Full VIT will be the obvious go-to choice. If you decided to make a MT build, in my opinion, the best option would be to meld DET/SS (idk...you could be goofy and meld spell speed if you are a PLD...lol).

    As OT, the best option would be Full VIT melding Crit/SS to your gear.

    Given the current meta forcing tanks to be more like DPS, it seems more viable than stacking Parry, because tanks already get great parry ratings when they become max ilvl.
    (0)

  7. #47
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aaliyahrose View Post
    I'm going to just throw this out there...

    Good Players Min/Max stats.

    Given your own best player skill and perfect CD rotations, ask yourself... Do we really need the extra mitigation points for Parry?

    With the new melding to gear coming soon, going Full VIT will be the obvious go-to choice. If you decided to make a MT build, in my opinion, the best option would be to meld DET/SS (idk...you could be goofy and meld spell speed if you are a PLD...lol).

    As OT, the best option would be Full VIT melding Crit/SS to your gear.

    Given the current meta forcing tanks to be more like DPS, it seems more viable than stacking Parry, because tanks already get great parry ratings when they become max ilvl.
    Crit>Det>SS for both MT and OT is king.

    SS only works on Warrior due to Infinite TP, and even then unless there's enough SkS to get to the 10 GCD berserk (#FRACTURE), as crit/det will outweigh the potential dps gain.
    (0)

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