False. A good healer will top you off before many key moments in every fight.
Absolutely none. Zero. The only fight where MP is an issue is A4S and that has absolutely nothing to do with parry, over-healing or the fight being a marathon.
You admit it is low even with an assumed 100% parry rate. What happens when we're looking at reality and you don't have anywhere close to 100% parry rate? How do you say that and still not realize the flaw in your reasoning and how far are you stretching things to prove you are not delusional? Yea, you can save a GCD worth of healing if in that span of time that mitigated damage can accumulate into a sum amount that isn't disrupted by fairy healing, HoT ticks, self-healing (DA SE, IB, Bloodbath, Equilibrium, SW), or any situation where the tank needs to be topped off regardless. Is that going to happen in reality? No.
Except there is zero indication of that. From the most recent Famitsu interview --
Tanks: Buffs to job(s) that didn't meet the desired numbers for 3.2. No nerfs to any particular job's numbers.
WAR: Fell Cleave is definitely strong but it's NOT going to be nerfed.
Tank adjustments will involve making stance-switching equally convenient for all tank jobs
They are stream-lining tank stat scaling so that it isn't a counter intuitive mess that results in numerous god awful situations (tanks dropping millions of gil every time new meldable right sides are released, raid groups praying NOT to get fending accessories, novice tanks getting bashed for doing what seems logical).
Just because the DPS checks aren't going to be as tight or as punishing doesn't mean that every single competent tank is suddenly going to be resting on their laurels and not pushing their performance. What defines an elite tank is not changing.
You're right. It is just you. It's you failing to realize that everything you just listed off results in parry not changing how a tank is healed which was my opening point about parry.
Just look at Raw Intuition. It fixes your point about lack of reliability and when your baseline is 20% damage reduction with 22% up-time, it's suddenly not very lackluster. But, what is the actual meaning and result of this? Your healers will be able to heal you differently. That is the point.
 
			 
			 
			 
			 Originally Posted by Jpec07
 Originally Posted by Jpec07
					
 
			 
					
					
					
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