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  1. #1
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Question. Is all tome gear getting materia slots or is it really only going to be the new tome gear that is getting slots in 3.2?
    (0)

  2. #2
    Player
    Ironos's Avatar
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    Oct 2015
    Posts
    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MagiusNecros View Post
    Question. Is all tome gear getting materia slots or is it really only going to be the new tome gear that is getting slots in 3.2?
    I doubt they're going to make it retroactive, so probably just the new tome/raid gear. I could be wrong though.
    (0)

  3. #3
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ironos View Post
    I doubt they're going to make it retroactive, so probably just the new tome/raid gear. I could be wrong though.
    If I am reading you correctly that would imply the Primal gear has materia slots and Esoterics will not? Just want some clarification.
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  4. #4
    Player
    Ironos's Avatar
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    Oct 2015
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    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    b
    Quote Originally Posted by MagiusNecros View Post
    If I am reading you correctly that would imply the Primal gear has materia slots and Esoterics will not? Just want some clarification.
    Based on what they've said, yes that's what I've gathered. Lore gear and Midas gear will have materia slots, though it's all just guesswork based on what they've said until we see the patch notes, or the patch itself.
    (0)

  5. #5
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    If I'm accuracy capped, and I get a piece with say, Crit/Det and manage to cap SkS on that same piece using materia with slots to spare, guess whats going in those last slots?

    Parry. #dealwithit

    On a serious note, I really wish they would come out and address parry in some fashion. People have been complaining about it longer than almost anything else in the game, everything there is to complain about that people have collectively complained about, they've fixed, Parry they actually screwed up -more- (although I'm glad they put a cap on Dexadins, because that was utterly idiotic). And there are so many threads like this where all people can talk about is how bad it is (like they're having the same discussion for the first time that they've been having on every one of these threads for 2 years). Isn't anyone interested in figuring out rare scenarios where it might be useful? And then of course there's the fact that 35 Parry = 1% parry rate which I'm almost certain is false nowadays, but no one cares enough about the stat to do accurate testing.

    They also should make some more tanking secondary stats that are practically no-brainers/inexcusable for us not to have. For instance, why isn't there a stat equivalent of Convalescence that contributes to healing received? Why isn't there a stat for Parry strength (We have Crit strength and rate now, in one stat no less)? Why isn't there a stat version of Awareness that guards against being hit critically? Why don't we have a stat that benefits both magic and physical mitigation (Det affects magic and physical DPS...)? Hell, why isn't there a (visible) stat for evasion? We have cooldowns that boost all of these invisible stats but no way of seeing or modifying them ourselves.

    Why isn't Parry a Weapon stat? You parry with your weapon. That's what you use to parry, that's what parry means. Having parry on rings and pants makes ZERO sense. You wouldn't put block rate/strength on your feet or choker would you? Hell, why don't blocks and parries deal recoil damage?

    These are all "DUH" stats it really feels like we should have. If we got to stack these instead of crit/det/sks and still had the same high overall attack power and weapon damage it would really go a long way to making tanks feel more like tanks while not removing their potential for high DPS. It'd make the game more interesting, imo.
    (2)
    Last edited by Syzygian; 02-17-2016 at 08:48 AM.

  6. #6
    Player Violette's Avatar
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    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    fuk ur long quote
    Except so far they've implied that all pieces for raid are going to have 1 (1) materia slot, maybe 2 on body pieces because you cannot overmeld them (that one is guaranteed).

    As for a stat that increases both magical and physical mitigation (hello mdef/def stats).

    Parry was useful in T1,T4 and T5 because those mofo's hit hard and you took every bit of protection you could.
    Then we got Scob.....yaaaaaaaaaaaaaaaaaaaay.

    Also, why are people still discussing this. Took me like 2 minutes to write up a post answering the question
    (1)

  7. #7
    Player
    Grux's Avatar
    Join Date
    Dec 2013
    Posts
    61
    Character
    Locke Cole
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Wonderful insights.

    Quote Originally Posted by Syzygian View Post
    They also should make some more tanking secondary stats that are practically no-brainers/inexcusable for us not to have. For instance, why isn't there a stat equivalent of Convalescence that contributes to healing received? Why isn't there a stat for Parry strength (We have Crit strength and rate now, in one stat no less)? Why isn't there a stat version of Awareness that guards against being hit critically? Why don't we have a stat that benefits both magic and physical mitigation (Det affects magic and physical DPS...)? Hell, why isn't there a (visible) stat for evasion? We have cooldowns that boost all of these invisible stats but no way of seeing or modifying them ourselves.
    Brother of light, these are excellent points. The invisible stat makes it difficult to see diminishing returns of mitigation stats. But it seemed structured that way from the start. Since the only way we can mitigate further (passively) is by increasing gear ilvls - a little one track.

    In WoW, there was a stat called 'Resilience' - the more you have it the more damage reduction you get (if I remembered correctly) but I digress.
    It would be quite cool if they revamp Parry to have a bit of a Counter damage everytime you parry.

    For eg:
    Each parry would counter 1-5% of damage taken back to the attacker.

    Or each successful parry would reduce next incoming damage by 5%.

    I think the problem with FFXIV in regards to stat customization, materia and whatnot, is that the scaling is linear.
    This means that each point of stat has already a fixed amount of weight.

    That's why it is a structured in such a way that:
    1) You are not able to calculate or see the diminishing returns.
    2) There will only be one "best" materia, given all other materias out there.

    Now, imagine if diminishing returns are in place. Now that would make things a hell lot more interesting.

    Quote Originally Posted by Syzygian View Post
    Why isn't Parry a Weapon stat? You parry with your weapon. That's what you use to parry, that's what parry means. Having parry on rings and pants makes ZERO sense. You wouldn't put block rate/strength on your feet or choker would you? Hell, why don't blocks and parries deal recoil damage?
    Too much truth in this.

    Quote Originally Posted by Violette View Post
    Also, why are people still discussing this. Took me like 2 minutes to write up a post answering the question
    I was reviving a topic that SE has dodged for a long time. I think discussions like these would help spark some innovation and creativity from SE when it comes to stat customization and damage design.

    We can only hope. Quoting another brother of light:
    Quote Originally Posted by SpookyGhost View Post
    One day they'll fix Parry. One day...
    (0)
    Last edited by Grux; 02-17-2016 at 04:09 PM.

  8. #8
    Player
    Awful's Avatar
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    Jul 2015
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    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Grux View Post
    In WoW, there was a stat called 'Resilience' - the more you have it the more damage reduction you get (if I remembered correctly) but I digress.
    It would be quite cool if they revamp Parry to have a bit of a Counter damage everytime you parry.
    :
    Resilience affected PvP the more you had the less dmg you took in PvP/ chance to be critically hit it wasn't a tanking stat. Now on live they don't have it they have you wear PvP gear in PvP it increases it's ilvl in PvP (arenas, BGs, rated BGs, etc).
    (0)

  9. #9
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Syzygian View Post
    Post.
    I sorta wish dex was still around for parry rate. Just to see how DRK and NIN would operate.

    And parrying with your neck is the new craze in 2016. Takes blood tanking to a new level.
    (0)

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