Quote Originally Posted by AlexiIvaniskavich View Post
@jpec -

The biggest reason why parry suffers in this community also has to do with the ridiculous amount of it you need to equal 1% more parry. Why put 35 points into parry for an abysmal 1% growth, when you could add the same amount of CRIT to a PLD and get a growth of 5 in your main stat (for damage purposes)? While yes Parry is RNG based, it scales horrifically, and there are wiser ways to spend your limited number of slots.
The main reason why parry suffers is the boss design of the endgame encounters. Parry (and block) are good for a steady stream of incoming damage, where healers can work with it. In this game, where bosses do huge amount of spike damage and good healers plan every heal on the tanks beforehand, a parried attack will just end up as overheal most of the time.