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  1. #11
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Tanks have been avoiding parry and stacking dps Stats since people started hitting 50. In first coil you starting pealing your fending off for striking or maiming as soon as you could meet the hp mins for cadaceus. The savage Alex just exemplified the effort as hp pools swelled you were losing potential in damage for no gain.

    Parry has always been a poor stat because of scaling, even worse for paladins. physical? Yes. Miss? No. Crit? No. Dodge? No. Block? No. Roll for parry.

    So the already poorly scaling stat become less economical because it only works against physical avoidable Attacks. Its good for speed runs or trash raid encounters where there is lots of stuff to block and few tank busters to mitigate.

    Parry is even less useful due to rng in scripted fights. As a healer you cast this spell at this time regardless of a parry or block because you cant depend on them.

    So a stat that scales poorly, usable against 1of2 possible attack types, and cant be relied on to reduce healing out put. Vs a stat that scales well and is effective all the time. You judge which is better for your stat allowance.
    (2)
    Last edited by Einheri; 02-17-2016 at 04:07 AM.

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