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  1. #11
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaurie View Post
    Ah no sorry, tbh my experience is similar to yours. By overhauls I mean things like changing how talent trees work completely, reducing skill bloat and adding new stats to gear.
    I guess you could see the tank Vit stat change in 3.2 as an overhaul. I'm looking forward to not having to compete with DPS over gear that's often considered BiS if you're an aggressive tank.

    Quote Originally Posted by Alberel View Post
    Indeed major gameplay system overhauls usually come with expansions. That's partly why players have been so tired of the game since 3.0 launched as none of the existing game systems were improved and very little truly new was added. We just got more content added to the same old systems.
    The way we play our jobs has been completely changed with lv 60, we have flying, a crafting specialization system, FC workshops, and a casual tier to endgame raids, and then more of the things that were present in ARR (dungeons, primals, raid). I'm sorry, but I wouldn't call all that, as well as new zones, and the promise of adding more content over a steady basis "very little". Something I've noticed about the development team, however, is that they often have really cool ideas, but poor implementations of them, like hunts and the Diadem.

    Quote Originally Posted by Warlyx View Post
    flying mounts arent used in endgame content sadly or combat for that matter , is nice to have flying but....since u cant mount in ANY dungeon not even outdoors dungeons let u use mounts , diadem could have been AMAZING , Company workshops are retainer 2.0 but for a few in the FC....

    u cant compare TBC to heavensward....the 1 raid in wow had what? 12 bosses karazhan rocked, plus the zone was HUGE...add 2 "trials" to that with magtheridon and Gruul.

    then u get SSC , with tons of bosses plus elevator boss :P , the eye was small yeah , but then Mount Hyjal....and Black temple both amazing in Content , size , lore ....

    oh and Zul Aman......and Sunwell....damn ,the amount of content in tbc was huge at least for raiding.

    Dailys in the isle was kinda cool too (tons of outdoor pvp :P)

    too bad Blizz got lazy and started milking the cow so badly is almost dry. 1 year of "nothing " doesnt help at all...
    None of those things were added overnight, though. You can't compare an expansion at the end of its cycle to one that has had one major patch so far. While we're at it, go back to WoW's dungeons (not raids) and realize how many of them are simple tank n' spank. WoW's dungeon system had a more "quantity over quality" approach, at the very least, FFXIV's dungeons all feel unique, and even the Hard Modes are completely different in map layout, enemies, as well as bosses, whereas WoW's heroic modes were like "it's the same thing but STRONGER!".

    WoW has a much better open world, though, by leaps and bounds. I don't think any MMO will come close to rivaling WoW's open world.

    I'd rather not have flying mounts as a gimmick in a dungeon either. Look at the Oculus in WoW, where they had flying mounts, and how horrible that dungeon was.
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    Last edited by Odett; 02-17-2016 at 03:17 AM.