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  1. #211
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tilgung View Post
    But hey, I know, let's be more like XI:
    -Gate content even harder than we currently do.
    I actually like the gating of *some* content. For example, end-game areas. It means that you know that people that reached it have overcome a trial of some kind. In a way, it's a sign of solidarity to see other people randomly running around Sea (or at least, it was back before they allowed you to go in uncapped) and it always sparked me to converse with others.

    Sky, to a lesser extent. Even though it was mcuh easier, you still had to earn your entrance in. And FFXI made up for this gating by having the areas actually be interesting. Compared to Sky and Sea, none of the areas of FFXIV really left much of an impression on me. Regardless of 2.0 or 3.0, they're all so easy and fast to get through, you never truly stop to examine the area, learn the monsters, etc. etc.

    Now, note that I say some. Unlike in FFXI, FFXIV gates jobs behind the story and having an expansion, whereas FFXI only gated it behind having the expansion and being the same level to unlock the job as you neeeded for all other jobs.. Which one sounds like a better system to you?
    -No guaranteed drops, everything has a 1-5% change of dropping to keep content relevant.
    Fake extreme %'s are fake extreme %'s - I recall it being closer to 20-30%, and even if specific items didn't drop, you still got the other ones (Wyrmal Abjurations, shining cloth, etc.) whcih had various uses.

    -Only the party to land the first claim on a hunt get anything from it.
    Only the alliance to land the first hit on a HNM could get anything from it. However, only the alliance with claim could attack it. This meant that there was competition, whcih can be argued to be good or bad. In the case of the Sky gods, it wasn't terrible - most people could get their items together from random drops if they put in a bit of effort.

    -A single relic weapon takes 1 year of dedication from 36+ players to create by doing a 3.5 hour zerg event 2 time a week, after collaborating with every other Dynamis LS on the server for a slot. Also, every entrance requires 1million gil.
    - Yes. It took a ton of dediction from a dynamis linkshell for a completely option but massively overpowered piece of gear. It'd be the equivelent of getting a piece of gear that's 90 item levels higher than our current set - Would it be awesome to run into someone wearing it? HEll yea! Is it required? Deargodno.

    -Best drops come from a nigh unkillable enemy with and RNG spawn, requiring you to gauntlet through 7 other powerful NMs. Ability to kill is RNG dependent on what abilities it decides to use.
    ...Nigh unkillable? Is this because the fights took longer to do? (Kirin I know took some time even with a lot of cycling) but that doesn't make them nigh unkillable. Just meant you had to work for it.

    -Dependable solo is only possible on two, maybe three jobs.
    This is a subject that will always be debatable. Is solo really required in an MMO? Some people loved the community aspect of leveling in FFXI, but it was also slower-paced than FFXIV is. This allowed us to, while fighting, type casually to eachother. Enjoy some laughs. Enjoy some drinks.

    -Break job balance into a million little pieces, only 1/4 of the jobs in the game are considered viable.
    I'm a Pre-WoTG player, so outside of lolPUP there wasn't many 'useless' jobs. Melee (dragoon, warrior, samurai, dark knight) classes often had fodder around they could build TP off to be switched in for Weapo nskills. Black Mages joined the party, dropped all the MP nuking them down, then switched to the Bard party to get their MP back (out of rotation.) Paladins and Ninjas were both effective tanks. Thief was great for doing a spike of damage and securing more threat on tanks, too.

    -Traveling anywhere of significance takes up to an hour.
    Again, this is bad? The world was massive. Everything had a ton of love and detail put into it. I can still remember getting lost in Windurst for the first time. I can't remember any area in FFXIV proving to be anything more than an open field. I remember searching the quicksands and finding the weighted door lever that required either 3 lalafell, 2 hyur, or 1 Galka (Numbers might be off) and thinking that was AWESOME. I remember spelunking into dungouns with my thief friend and exploring around, only to stumble onto an NM and to get our **** royally wrecked by it.


    =============================================

    On that note, I want to say one thing:

    I do not want FFXIV to be more like FFXI. But I do think that FFXIV rehashes content way too freaking much and, more than that, is constantly offering less and less content for the same fee. Three months and a half for this patch, and we're still getting two dungouns, with people saying that "It's ok it's not 3, because we're getting the ... training hall?"

    I'm sorry. we waited more than 3 months for 3.0 to come out - and we had to pay for that game while paying our monthly fee. We waited over 3 months for 3.1, and we paid our monthly fee during that, only to get a dissapointing and over-waited Relic that could never live up to player expectation.

    I don't think it's bad to want to see more unique content. Nor do I think it's bad to want to see more well done content. Regardless of your origins - the OP just was noting that FFXI players don't care for rehashed content because every expansion had some kinda difference.
    (2)

  2. #212
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    People here must seriously intentionally think that everyone here who wants FFXI elements by default also wants the negative stuff like waiting for 6h in jeuno for a party. If the council of Yoshi P white knights in this thread would actually read the valid arguments of most people and not find one thing to complain about then you would understand what alot of us want to see.

    We want this game to feel personal, rewarding and not be like everything else out here.
    Many here are replying with oh it beats wow or other mmorpgs are doing the same. That is when this game will die out way faster than FFXI. Its catering to the hypetrain market who don't care about FF lore or games etc.

    Its very casual friendly and new player friendly wich is fine but with time we will be stuck beeing the "endgame eliteist douchebags" because new players won't come to FFXIV they will go to whatever new MMORPG that out and currently "hot".

    I don't want to see this beautiful game go to waste because this community is slowly getting infested by people who came from WoW to this because its a "break" from WoW and this feels different. I'm paying for a sub as much as the other guy and I'm voicing my opinion.

    I'm not interested in a carrot stick mentality where im going to hunt a 10-20 increase on a ilvl because other games are doing this.

    I'm also not interested in seeing the same content reused over and over and over and over again. We have been seeing this for 2-3 years straight now. We had hopes that HW would give something different to the table instead we got ARR reskinned into HW.

    FYI You guys who followed the last years of FFXI will know that Yoshi P is the creator of Abyssea along side the other FFXI director. Wich is why Diadem got introduced to FFXIV.

    This is not rewarding content people are barely enjoying their gears or progress before new stuff is getting introduced turning current progress useless. I keep repeating myself here but people seem to enjoy this mindless increase of 10-20 ilvl thinking its the most amazing method of gaming of all times.

    Some people here actually think that learning a scripted pattern is something hard? Its not really hard its getting 7 others to figure it out with you. Thats whats hard about it. Plus when you finished this Midas dungeon wich will probably be 4 parts like alex. You are grinding it weekly because of cap trying to gear up everything as usual and then what? I can still do the same content as you but beeing most likely 10 ilvls lower than you.

    But guess what? Whatever you acheived during midas for the past 6 months I can go in as i250 later and do it way easier. This isn't the mentality of how a game should be. It teaches and promotes beeing lazy is fine you can always catch up.

    That mentality is horrible. Even if relic wasnt supposed to be obselete or whatever it could have been done way differently. The relic weapon could have grown with you constantly increasing in ilvl with every chapter it could have been something that could be really time consuming/gilsink/mindless grind and actually be rewarding. Its just 1 thing ONE DAMN THING but everyone here is crying for any bit of horizontal progression that its becoming scary. I'm slowly starting to realize that its the players with this mentality that will be the death of this game.

    The relic could have worked and increased with you without beeing a problem giving you the option example: Midas gives i220 weapon you can also have your relic turn i220 but you have to grind dungeons x amount of times and get items etc I'm not refering to how it is right now but it should require more out of the player teamwork wise and timesink wise. And by next chapter it shouldnt be useless but continue to grow. Just because Yoshi P said he wants it like this we could speak up and say no since we are paying for the product instead we are swalling it up because groups who learn midas patterns seems to be sad if someone else would have an i220 weapon except the person with the i220 had to do dungeons about 50-60 times if not more and waste over 40m gil etc.

    There are ways to go here with using what the actual game has to offer without going out of the comfort zone but its not beeing done all for the same of lazy gamers and SE devaluing casuals.

    They could add something like beseiged that doesn't have to feel like its a fate.

    They could make harder content that requires us farming dungeon x for item x combining it with item from gatherer x and making crafter x create the pop item for the world boss and you go there with an FC or LS group and fight something as a 24 man group.
    That would be fun times for me instead of this unpersonal crap called duty finder.

    You could also make stuff that requires more like Steps of Faith that requires players running around other places pushing stuff than just mindless dodge and zerg dynasty warriors button mash patterns thats ripping the gameplay apart but nah we are getting craftable allagan gear because thats more important?

    We could have more open world content instead of the maps beeing as empty as they are but nope we are stuck with duty finder because people assume by default that the server cant get along to do stuff. You spend more times in cities chatting in FC chat and LS waiting for a damn DF to pop when world content could have been presented so you can do more things outside PF.

    They could make overral game difficulty harder and not always beeing ilvl based so content doesnt feel so easy that we can complete it in 5 days aside from the extreme stuff but nope we are sticking with the patterns cause somewhere here players can't handle difficulty?

    SE needs to stop punishing dedicated players for learning patterns and beating hard content for the sake of casuals and new players all the time. I understand that a company wants customers and people SHOULD always feel like they can catch up and not quit the game. We don't want an unforgiving FFXI game where it only catered to veterans but at the moment FFXIV has no balance.

    Just look at the tank jobs. All 3 tank jobs are pretty much the same play style in abilities the icons just look differently. All 3 jobs got an ability that reduces damage taken by 20% at the price of lowering dps by 20%. A 1 2 3 pattern for holding hate while flash overpowered and unleash have the same function except that overpowered and unleashed does damage while one is tp based and one is magic based. The pattern is the same but with sligh differences.
    To me and imo none of that is unique its the same thing but looks different.

    Here goes the told fart references. PLD and NIN in FFXI where tank jobs eventhough NIN wasnt meant to be tank but they played eacother out differently. It felt unique and it was two different ways of gameplay to hold hate and tank. Here its the same.

    SCH imo should have been like FFXI using the black and white elements with the stacks instead here we got it sharing aetherflow with a summoner?

    Summoner is a WoW warlock ripped off big time.

    Astrologian shouldn't even have been released instead give the cards to the MCH and remove the silly thing called MCH and have it beeing Corsair like it was meant to be in the first place.

    Red Mage should have been introduced not astrologian.

    Bard should have been true support and not a dps support silly thing like it currently is.

    Gears in general are also extremly unpersonal and boring. Its just a bunch of numbers limited to a variation of 6-7 stats depending on the job you play.

    FFXI gears eventhough they where not balanced had alot more happening in them wich made them personal and unique. I miss that ALOT here. Gears just feel one of many instead of personal. The look might be personal i guess if you use esoterics but the content is the same. I would rather see gears that says increases ifrit damage by 10% or damage taken -10% cure potency 10% but a while back Yoshi P said the simplicity was because players wouldn't understand explanations on gears. To me thats devaluing players again unless the newer generation are truly complete morons who can't figure out what 10% more cure potency actually means and need it to be derped into crit and determination.
    (5)
    Last edited by FizzleofHyperion; 02-15-2016 at 04:19 PM.

  3. #213
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I mean, they could go the XI route and not add/balance ANYTHING for up to 6 months. And when they did, it was usually only a bit of story. Looking at you, WotG. Literally took them years to finish up that story line, and updates were very sporadic. Admittedly, they did the same with Seekers of Adoulin.

    At least until ToAU. In which case they spent the next few years slowly adding content, every 3-4 months maybe, that wasn't ready for release. Some of which still doesn't exist to this day. Or it flopped horribly like Pankration and the numerous augmentation systems they attempted until Trials of the Magian was added alongside Abyssea.

    I actually really love XI, but I'm not blind to it's glaring faults. And if you think it's content was actually unique, you're blind.

    Kill trash/gather pop items -> Get access to a boss -> Kill boss -> Possibly get loot -> Proceed to the next tier -> Repeat
    or
    Wait for a 24/72 hour respawn -> try to claim -> if claimed, kill -> Possibly get loot -> Repeat

    Each event had some unique gimics (lamps, cells, zantetsuken, damage immunities) but they were all super similar in every other aspect. And this is exactly how XIV works as well.
    (6)
    Last edited by Tilgung; 02-15-2016 at 03:56 PM.

  4. #214
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by FizzleofHyperion View Post
    snip.
    "I want this game to be unique, not an other wow-clone"
    Then
    "I want it more like FFxi"

    So which one is it ? Unique, or a copy of the MMO you like ?

    If unique, hell yeah go for it, give suggestions that aren't a rehash of other MMOs. Will be hard nowadaus but you can try.

    If a copy of another MMO than wow, well, no. WoW-copy model is the best working model in this day and age (not necessarily the best one, but the one with the best results) and there is no reason to change unless the game starts crumbling apart
    (2)

  5. #215
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by xxvaynxx View Post
    I hope we can wear the dyeable race gear...I would love to wear the miqo'te skirt and the elezen shorts on my au ra.
    So much this. I absolutely despise the female roegadyn starter gear. :S Bouncy boob top and tight leather pants. Yuck.
    (0)

  6. #216
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Haprimac View Post
    So much this. I absolutely despise the female roegadyn starter gear. :S Bouncy boob top and tight leather pants. Yuck.
    Not gonna happen enjoy the bouncy boob top and tight leather pants. :^)
    (2)

  7. #217
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eidolon View Post
    Fake extreme %'s are fake extreme %'s - I recall it being closer to 20-30%, and even if specific items didn't drop, you still got the other ones (Wyrmal Abjurations, shining cloth, etc.) whcih had various uses.
    Those percentages aren't off the mark for a lot of things, actually. Data was collected for the FFXI Wiki for years, and there were plenty of items that had drop rates hovering around 5%, such as the Ochiudo's/Onimusha Kote from Mee Deggi the Punisher or the Defending Ring from King Behemoth. The drops in Sky were more friendly (Kirin's Osode and Byakko's Haidate were like 40%, for instance), but those weren't the only end-game items in FFXI by any means. Then you had the crazy stuff like Kraken Club, which seems to have a drop rate of 1%.

    It's certainly not true that "everything" had a drop rate that low, but plenty of things did—certainly enough for people to remember.
    (3)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  8. #218
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    By everything, I meant everything that matters. Okotes/Fumas, for example, were level 40(?) BiS pieces for PolearmWS/GeneralTP sets until quite a bit later in the game.
    (0)

  9. #219
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm also not interested in seeing the same content reused over and over and over and over again. We have been seeing this for 2-3 years straight now. We had hopes that HW would give something different to the table instead we got ARR reskinned into HW.
    I... I don't really understand this. How are we seeing the same content reused over and over? Do you mean, Hard Mode and Extreme versions of dungeons? That I could see as re-used content, but each one I've done has added new monsters, new mechanics, and new story to them. Same setting, different things. While I agree it's reused, I think it's unfair to say it's 100% the same.

    It's not like each patch hasn't introduced something new either. Last patch we got Verminion, which we didn't have before. This patch we're getting Earth, Sea, and Sky, which is something we didn't have before either. So, we're getting something new added to the game with each patch.

    Then we get actual, consistent updates in each patch that seem to come in every patch, but they add to the core gameplay, and I don't think these should be excluded from a patch. New Dungeons, New Raids, New Gear, New Hairstyles, New PvP stuff, New MSQ, etc...

    I honestly don't see how things are being re-used over and over again. They're expanding on and adding to the core of the game. That's a good thing. They're adding new things with each patch, also a good thing.

    Personally I don't care for everything being added, but I do see some things in the coming patch that I know I will enjoy. I entertain myself with the game outside of what's added, with the community. That's me, but maybe if the content isn't enough, other players should consider the same?
    (4)

  10. #220
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    This game has been out for more than 2 years now. Does anyone honestly think that a patch will somehow wildly change its formula? I understand that this game's formula may not be for you, but honestly, just quit if you're expecting something wildly different with a patch at this point, seeing what all the previous ones have brought. I like this game, I like this game a lot. Each major patch keeps the game from becoming too stale, adds a ton of QoL improvements, gives me cool-looking gear to get, and new raids and primals to challenge; I'm really excited.

    As a sidenote, I always find it really funny how most players that complain about lack of content are people who've barely touched current endgame, or hell, not even completed the Coils at this point. If that's not your thing, and you don't want do to that, that's fine, I'm not saying there's something wrong with that, but just because you don't like content, doesn't mean that the content isn't there. Go dabble with crafting, gathering, learn how to play other jobs. You can have every single class on one character in this game. I'll definitely agree with you if you say that there are things you just don't want to do, but it definitely doesn't count as lack of content; it's there, you just don't want to do it. This is the only MMO I've ever played where we consistently get updates to keep the game fresh.
    (7)

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