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  1. #1
    Player
    Azor_Ahai_'s Avatar
    Join Date
    Jan 2016
    Posts
    4
    Character
    Azor A'hai
    World
    Sargatanas
    Main Class
    Warrior Lv 60
    If that set doesn't resemble Ravana, who or what is it based off then? Sure doesn't look like Midas set.
    (0)

  2. #2
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    You're Ifrit, he's Ifrit, we're all Ifrit, son, except for drg, he's a special child with special treatments.
    (6)

  3. #3
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    You're Ifrit, he's Ifrit, we're all Ifrit, son, except for drg, he's a special child with special treatments.
    You get an Ifrit, and YOU get an Ifrit, EVERYBODY gets an Ifrit.
    (2)

  4. #4
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Its Ifrit. They share the same primal as MNK.
    (1)

  5. #5
    Player
    Azor_Ahai_'s Avatar
    Join Date
    Jan 2016
    Posts
    4
    Character
    Azor A'hai
    World
    Sargatanas
    Main Class
    Warrior Lv 60
    Ravana for tanks would have been way more appropriate. Way to drop the ball SE.

    Oh well, my DRG will definitely be happy.
    (0)

  6. #6
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Antitower looks awesome.
    I'm really looking forward to seeing where the main story goes next and seeing Hildebrand again.
    I'm actually excited for the Gnath Quests too. I find it satisfying to rank up with the beast tribes and I've found their stories enjoyable for the most part.

    I'll go through Midus normal and the Hall of the Novice stuff at least once most likely. I qualify to be a mentor for battle classes so I'll give that a try as well.

    Not interested in PVP/Midus Savage/Stone, Sky, Sea.

    The XIV forumula doesn't bother me since I enjoy the core of the game. I do think it's a problem when new content doesn't take off (like Diadem and Verminion) and I hope SE has more success with introducing fun new ideas to the game in the future.
    (4)

  7. #7
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    People here must seriously intentionally think that everyone here who wants FFXI elements by default also wants the negative stuff like waiting for 6h in jeuno for a party. If the council of Yoshi P white knights in this thread would actually read the valid arguments of most people and not find one thing to complain about then you would understand what alot of us want to see.

    We want this game to feel personal, rewarding and not be like everything else out here.
    Many here are replying with oh it beats wow or other mmorpgs are doing the same. That is when this game will die out way faster than FFXI. Its catering to the hypetrain market who don't care about FF lore or games etc.

    Its very casual friendly and new player friendly wich is fine but with time we will be stuck beeing the "endgame eliteist douchebags" because new players won't come to FFXIV they will go to whatever new MMORPG that out and currently "hot".

    I don't want to see this beautiful game go to waste because this community is slowly getting infested by people who came from WoW to this because its a "break" from WoW and this feels different. I'm paying for a sub as much as the other guy and I'm voicing my opinion.

    I'm not interested in a carrot stick mentality where im going to hunt a 10-20 increase on a ilvl because other games are doing this.

    I'm also not interested in seeing the same content reused over and over and over and over again. We have been seeing this for 2-3 years straight now. We had hopes that HW would give something different to the table instead we got ARR reskinned into HW.

    FYI You guys who followed the last years of FFXI will know that Yoshi P is the creator of Abyssea along side the other FFXI director. Wich is why Diadem got introduced to FFXIV.

    This is not rewarding content people are barely enjoying their gears or progress before new stuff is getting introduced turning current progress useless. I keep repeating myself here but people seem to enjoy this mindless increase of 10-20 ilvl thinking its the most amazing method of gaming of all times.

    Some people here actually think that learning a scripted pattern is something hard? Its not really hard its getting 7 others to figure it out with you. Thats whats hard about it. Plus when you finished this Midas dungeon wich will probably be 4 parts like alex. You are grinding it weekly because of cap trying to gear up everything as usual and then what? I can still do the same content as you but beeing most likely 10 ilvls lower than you.

    But guess what? Whatever you acheived during midas for the past 6 months I can go in as i250 later and do it way easier. This isn't the mentality of how a game should be. It teaches and promotes beeing lazy is fine you can always catch up.

    That mentality is horrible. Even if relic wasnt supposed to be obselete or whatever it could have been done way differently. The relic weapon could have grown with you constantly increasing in ilvl with every chapter it could have been something that could be really time consuming/gilsink/mindless grind and actually be rewarding. Its just 1 thing ONE DAMN THING but everyone here is crying for any bit of horizontal progression that its becoming scary. I'm slowly starting to realize that its the players with this mentality that will be the death of this game.

    The relic could have worked and increased with you without beeing a problem giving you the option example: Midas gives i220 weapon you can also have your relic turn i220 but you have to grind dungeons x amount of times and get items etc I'm not refering to how it is right now but it should require more out of the player teamwork wise and timesink wise. And by next chapter it shouldnt be useless but continue to grow. Just because Yoshi P said he wants it like this we could speak up and say no since we are paying for the product instead we are swalling it up because groups who learn midas patterns seems to be sad if someone else would have an i220 weapon except the person with the i220 had to do dungeons about 50-60 times if not more and waste over 40m gil etc.

    There are ways to go here with using what the actual game has to offer without going out of the comfort zone but its not beeing done all for the same of lazy gamers and SE devaluing casuals.

    They could add something like beseiged that doesn't have to feel like its a fate.

    They could make harder content that requires us farming dungeon x for item x combining it with item from gatherer x and making crafter x create the pop item for the world boss and you go there with an FC or LS group and fight something as a 24 man group.
    That would be fun times for me instead of this unpersonal crap called duty finder.

    You could also make stuff that requires more like Steps of Faith that requires players running around other places pushing stuff than just mindless dodge and zerg dynasty warriors button mash patterns thats ripping the gameplay apart but nah we are getting craftable allagan gear because thats more important?

    We could have more open world content instead of the maps beeing as empty as they are but nope we are stuck with duty finder because people assume by default that the server cant get along to do stuff. You spend more times in cities chatting in FC chat and LS waiting for a damn DF to pop when world content could have been presented so you can do more things outside PF.

    They could make overral game difficulty harder and not always beeing ilvl based so content doesnt feel so easy that we can complete it in 5 days aside from the extreme stuff but nope we are sticking with the patterns cause somewhere here players can't handle difficulty?

    SE needs to stop punishing dedicated players for learning patterns and beating hard content for the sake of casuals and new players all the time. I understand that a company wants customers and people SHOULD always feel like they can catch up and not quit the game. We don't want an unforgiving FFXI game where it only catered to veterans but at the moment FFXIV has no balance.

    Just look at the tank jobs. All 3 tank jobs are pretty much the same play style in abilities the icons just look differently. All 3 jobs got an ability that reduces damage taken by 20% at the price of lowering dps by 20%. A 1 2 3 pattern for holding hate while flash overpowered and unleash have the same function except that overpowered and unleashed does damage while one is tp based and one is magic based. The pattern is the same but with sligh differences.
    To me and imo none of that is unique its the same thing but looks different.

    Here goes the told fart references. PLD and NIN in FFXI where tank jobs eventhough NIN wasnt meant to be tank but they played eacother out differently. It felt unique and it was two different ways of gameplay to hold hate and tank. Here its the same.

    SCH imo should have been like FFXI using the black and white elements with the stacks instead here we got it sharing aetherflow with a summoner?

    Summoner is a WoW warlock ripped off big time.

    Astrologian shouldn't even have been released instead give the cards to the MCH and remove the silly thing called MCH and have it beeing Corsair like it was meant to be in the first place.

    Red Mage should have been introduced not astrologian.

    Bard should have been true support and not a dps support silly thing like it currently is.

    Gears in general are also extremly unpersonal and boring. Its just a bunch of numbers limited to a variation of 6-7 stats depending on the job you play.

    FFXI gears eventhough they where not balanced had alot more happening in them wich made them personal and unique. I miss that ALOT here. Gears just feel one of many instead of personal. The look might be personal i guess if you use esoterics but the content is the same. I would rather see gears that says increases ifrit damage by 10% or damage taken -10% cure potency 10% but a while back Yoshi P said the simplicity was because players wouldn't understand explanations on gears. To me thats devaluing players again unless the newer generation are truly complete morons who can't figure out what 10% more cure potency actually means and need it to be derped into crit and determination.
    (5)
    Last edited by FizzleofHyperion; 02-15-2016 at 04:19 PM.

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by FizzleofHyperion View Post
    snip.
    "I want this game to be unique, not an other wow-clone"
    Then
    "I want it more like FFxi"

    So which one is it ? Unique, or a copy of the MMO you like ?

    If unique, hell yeah go for it, give suggestions that aren't a rehash of other MMOs. Will be hard nowadaus but you can try.

    If a copy of another MMO than wow, well, no. WoW-copy model is the best working model in this day and age (not necessarily the best one, but the one with the best results) and there is no reason to change unless the game starts crumbling apart
    (2)

  9. #9
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I mean, they could go the XI route and not add/balance ANYTHING for up to 6 months. And when they did, it was usually only a bit of story. Looking at you, WotG. Literally took them years to finish up that story line, and updates were very sporadic. Admittedly, they did the same with Seekers of Adoulin.

    At least until ToAU. In which case they spent the next few years slowly adding content, every 3-4 months maybe, that wasn't ready for release. Some of which still doesn't exist to this day. Or it flopped horribly like Pankration and the numerous augmentation systems they attempted until Trials of the Magian was added alongside Abyssea.

    I actually really love XI, but I'm not blind to it's glaring faults. And if you think it's content was actually unique, you're blind.

    Kill trash/gather pop items -> Get access to a boss -> Kill boss -> Possibly get loot -> Proceed to the next tier -> Repeat
    or
    Wait for a 24/72 hour respawn -> try to claim -> if claimed, kill -> Possibly get loot -> Repeat

    Each event had some unique gimics (lamps, cells, zantetsuken, damage immunities) but they were all super similar in every other aspect. And this is exactly how XIV works as well.
    (6)
    Last edited by Tilgung; 02-15-2016 at 03:56 PM.

  10. #10
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    By everything, I meant everything that matters. Okotes/Fumas, for example, were level 40(?) BiS pieces for PolearmWS/GeneralTP sets until quite a bit later in the game.
    (0)

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