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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm also not interested in seeing the same content reused over and over and over and over again. We have been seeing this for 2-3 years straight now. We had hopes that HW would give something different to the table instead we got ARR reskinned into HW.
    I... I don't really understand this. How are we seeing the same content reused over and over? Do you mean, Hard Mode and Extreme versions of dungeons? That I could see as re-used content, but each one I've done has added new monsters, new mechanics, and new story to them. Same setting, different things. While I agree it's reused, I think it's unfair to say it's 100% the same.

    It's not like each patch hasn't introduced something new either. Last patch we got Verminion, which we didn't have before. This patch we're getting Earth, Sea, and Sky, which is something we didn't have before either. So, we're getting something new added to the game with each patch.

    Then we get actual, consistent updates in each patch that seem to come in every patch, but they add to the core gameplay, and I don't think these should be excluded from a patch. New Dungeons, New Raids, New Gear, New Hairstyles, New PvP stuff, New MSQ, etc...

    I honestly don't see how things are being re-used over and over again. They're expanding on and adding to the core of the game. That's a good thing. They're adding new things with each patch, also a good thing.

    Personally I don't care for everything being added, but I do see some things in the coming patch that I know I will enjoy. I entertain myself with the game outside of what's added, with the community. That's me, but maybe if the content isn't enough, other players should consider the same?
    (4)

  2. #2
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    This game has been out for more than 2 years now. Does anyone honestly think that a patch will somehow wildly change its formula? I understand that this game's formula may not be for you, but honestly, just quit if you're expecting something wildly different with a patch at this point, seeing what all the previous ones have brought. I like this game, I like this game a lot. Each major patch keeps the game from becoming too stale, adds a ton of QoL improvements, gives me cool-looking gear to get, and new raids and primals to challenge; I'm really excited.

    As a sidenote, I always find it really funny how most players that complain about lack of content are people who've barely touched current endgame, or hell, not even completed the Coils at this point. If that's not your thing, and you don't want do to that, that's fine, I'm not saying there's something wrong with that, but just because you don't like content, doesn't mean that the content isn't there. Go dabble with crafting, gathering, learn how to play other jobs. You can have every single class on one character in this game. I'll definitely agree with you if you say that there are things you just don't want to do, but it definitely doesn't count as lack of content; it's there, you just don't want to do it. This is the only MMO I've ever played where we consistently get updates to keep the game fresh.
    (7)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Odett View Post
    This game has been out for more than 2 years now. Does anyone honestly think that a patch will somehow wildly change its formula? I understand that this game's formula may not be for you, but honestly, just quit if you're expecting something wildly different with a patch at this point, seeing what all the previous ones have brought. I like this game, I like this game a lot. Each major patch keeps the game from becoming too stale, adds a ton of QoL improvements, gives me cool-looking gear to get, and new raids and primals to challenge; I'm really excited.
    It's not unusual for overhauls, both FFXIV 1.0 and WoW have had major overhauls to their systems over the years.
    (1)

  4. #4
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaurie View Post
    It's not unusual for overhauls, both FFXIV 1.0 and WoW have had major overhauls to their systems over the years.
    That's true, but FFXIV's overhaul came in the form of a brand new game. My experience with WoW wasn't very far-reaching, so if I'm wrong, please feel free to correct me :3
    I started towards the end of TBC, and played endgame through Wrath, Cataclysm, and a little bit of MoP before I got tired of the game; i took a lot of long breaks in-between. If by overhauls, you mean the change from 40 person raiding, into 25, into the option for 10, or not having to do reputation quests to unlock the heroic version of a dungeon, those all came with expansions. I'm not sure when they implemented raid finder feature, I wasn't playing by then, but all those things haven't been a wild change to the game's formula in terms of endgame objectives. You still did your daily and weekly heroics, and raided if you liked raiding.

    If this game's endgame is being redefined, I would expect that to happen with the coming of a new expansion, not with a patch that happens every 3 months.
    (3)
    Last edited by Odett; 02-17-2016 at 01:17 AM.

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Odett View Post
    That's true, but FFXIV's overhaul came in the form of a brand new game. My experience with WoW wasn't very far-reaching, so if I'm wrong, please feel free to correct me :3 I started towards the end of TBC, and played endgame through Wrath, Cataclysm, and a little bit of MoP before I got tired of the game; i took a lot of long breaks in-between. If by overhauls, you mean the change from 40 person raiding, into 25, into the option for 10, or not having to do reputation quests to unlock the heroic version of a dungeon, those all came with expansions. I'm not sure when they implemented raid finder feature, I wasn't playing by then, but all those things haven't been a wild change to the game's formula in terms of endgame objectives. You still did your daily and weekly heroics, and raided if you liked raiding.

    If this game's endgame is being redefined, I would expect that to happen with the coming of a new expansion, not with a patch that happens every 3 months.
    Ah no sorry, tbh my experience is similar to yours. By overhauls I mean things like changing how talent trees work completely, reducing skill bloat and adding new stats to gear.
    (2)

  6. #6
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaurie View Post
    Ah no sorry, tbh my experience is similar to yours. By overhauls I mean things like changing how talent trees work completely, reducing skill bloat and adding new stats to gear.
    I guess you could see the tank Vit stat change in 3.2 as an overhaul. I'm looking forward to not having to compete with DPS over gear that's often considered BiS if you're an aggressive tank.

    Quote Originally Posted by Alberel View Post
    Indeed major gameplay system overhauls usually come with expansions. That's partly why players have been so tired of the game since 3.0 launched as none of the existing game systems were improved and very little truly new was added. We just got more content added to the same old systems.
    The way we play our jobs has been completely changed with lv 60, we have flying, a crafting specialization system, FC workshops, and a casual tier to endgame raids, and then more of the things that were present in ARR (dungeons, primals, raid). I'm sorry, but I wouldn't call all that, as well as new zones, and the promise of adding more content over a steady basis "very little". Something I've noticed about the development team, however, is that they often have really cool ideas, but poor implementations of them, like hunts and the Diadem.

    Quote Originally Posted by Warlyx View Post
    flying mounts arent used in endgame content sadly or combat for that matter , is nice to have flying but....since u cant mount in ANY dungeon not even outdoors dungeons let u use mounts , diadem could have been AMAZING , Company workshops are retainer 2.0 but for a few in the FC....

    u cant compare TBC to heavensward....the 1 raid in wow had what? 12 bosses karazhan rocked, plus the zone was HUGE...add 2 "trials" to that with magtheridon and Gruul.

    then u get SSC , with tons of bosses plus elevator boss :P , the eye was small yeah , but then Mount Hyjal....and Black temple both amazing in Content , size , lore ....

    oh and Zul Aman......and Sunwell....damn ,the amount of content in tbc was huge at least for raiding.

    Dailys in the isle was kinda cool too (tons of outdoor pvp :P)

    too bad Blizz got lazy and started milking the cow so badly is almost dry. 1 year of "nothing " doesnt help at all...
    None of those things were added overnight, though. You can't compare an expansion at the end of its cycle to one that has had one major patch so far. While we're at it, go back to WoW's dungeons (not raids) and realize how many of them are simple tank n' spank. WoW's dungeon system had a more "quantity over quality" approach, at the very least, FFXIV's dungeons all feel unique, and even the Hard Modes are completely different in map layout, enemies, as well as bosses, whereas WoW's heroic modes were like "it's the same thing but STRONGER!".

    WoW has a much better open world, though, by leaps and bounds. I don't think any MMO will come close to rivaling WoW's open world.

    I'd rather not have flying mounts as a gimmick in a dungeon either. Look at the Oculus in WoW, where they had flying mounts, and how horrible that dungeon was.
    (1)
    Last edited by Odett; 02-17-2016 at 03:17 AM.

  7. #7
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Odett View Post
    That's true, but FFXIV's overhaul came in the form of a brand new game. My experience with WoW wasn't very far-reaching, so if I'm wrong, please feel free to correct me :3
    I started towards the end of TBC, and played endgame through Wrath, Cataclysm, and a little bit of MoP before I got tired of the game; i took a lot of long breaks in-between. If by overhauls, you mean the change from 40 person raiding, into 25, into the option for 10, or not having to do reputation quests to unlock the heroic version of a dungeon, and those all came with expansions. I'm not sure when they implemented raid finder feature, I wasn't playing by then, but all those things haven't been a wild change to the game's formula in terms of endgame objectives. You still did your daily and weekly heroics, and raided if you liked raiding.

    If this game's endgame is being redefined, I would expect that to happen with the coming of a new expansion, not with a patch that happens every 3 months.
    Indeed major gameplay system overhauls usually come with expansions. That's partly why players have been so tired of the game since 3.0 launched as none of the existing game systems were improved and very little truly new was added. We just got more content added to the same old systems.

    In my experience with MMOs every expansion needs to add a new form of core gameplay to keep players interested long-term. Something new to do alongside all the other core progression systems. In FFXI each expansion included something like this, with wildly differing forms of endgame content. We got things like Besieged wherein the beast tribes invaded Aht Urghan and players had to defend the city, and Nyzul Isle which was essentially an endless tower dungeon.

    The devs need to sit down and think of a new core gameplay mechanic to add to the game. Something besides dungeons, fates and hunts...
    (5)

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Alberel View Post
    The devs need to sit down and think of a new core gameplay mechanic to add to the game. Something besides dungeons, fates and hunts...
    New core elements that were added in Heavensward include Flying Mounts, Company Workshops, and Diadem. They also restructured the end-game difficulties, introducing a new "story mode" for the game's main raid.

    Just because not all of those new things have been successful doesn't mean they didn't add something new. What they've added can roughly be compared to the additions WoW saw in its first expansion, which was largely the same as Vanilla WoW, much as Heavensward is largely the same as A Realm Reborn.

    FFXI didn't add a great deal with its first expansion (RoZ) with its first expansion either. The main additions were Sky and the Prime Avatar battles (the latter of which weren't significantly different from Burning Circle NMs—they were both the equivalent of Trial battles in FFXIV, really).
    (2)
    Last edited by Alahra; 02-17-2016 at 01:37 AM.

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    flying mounts arent used in endgame content sadly or combat for that matter , is nice to have flying but....since u cant mount in ANY dungeon not even outdoors dungeons let u use mounts , diadem could have been AMAZING , Company workshops are retainer 2.0 but for a few in the FC....

    u cant compare TBC to heavensward....the 1 raid in wow had what? 12 bosses karazhan rocked, plus the zone was HUGE...add 2 "trials" to that with magtheridon and Gruul.

    then u get SSC , with tons of bosses plus elevator boss :P , the eye was small yeah , but then Mount Hyjal....and Black temple both amazing in Content , size , lore ....

    oh and Zul Aman......and Sunwell....damn ,the amount of content in tbc was huge at least for raiding.

    Dailys in the isle was kinda cool too (tons of outdoor pvp :P)

    too bad Blizz got lazy and started milking the cow so badly is almost dry. 1 year of "nothing " doesnt help at all...
    (2)
    Last edited by Warlyx; 02-17-2016 at 01:56 AM.

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Warlyx View Post
    u cant compare TBC to heavensward....the 1 raid in wow had what? 12 bosses karazhan rocked, plus the zone was HUGE...add 2 "trials" to that with magtheridon and Gruul.
    I was only comparing them in the sense that they have (so far) added the same sorts of "new" content. Most of BC followed the same structure as original WoW did. It didn't really add any new elements outside of Flight until later in the expansion's life.
    (1)
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