
Originally Posted by
Kaurie
Oh I do see that as a change. Even the upcoming materia change is something different. I was just pointing out that expecting FFXIV to change its formula is not far-fetched. That said, a certain sense of realism needs to be considered. It's perfectly reasonable to assume that we will have materia slots on gear (something I've seen proposed on threads in this forum prior to the announced change), while requesting a complete removal of vertical progression is probably less realistic.
I tend to provide requests that walk the line between realistic and not-realistic. I do this, because I feel that SE tends to want to take baby-steps in their adjustments, so if they are taking a baby step towards a big change, the baby step will be much bigger. Whereas if they take a baby-step towards a small change, then it may be effectively unnoticeable.
I also hope that some of the bigger changes are things they think about while they work on their next expansion - where larger changes are more accepted and expected.
You and Alahra both pointed this out. It's a good point for sure, lots of stuff was added. The issue is that most of that new stuff goes largely unnoticed by end-game, combat focused players. With the way Relic was added, ARR hunts are better than FFXIV hunts - so I actually use my Shiva mount more than my flying mount. Specializations are great for crafters, I guess? I personally don't craft and have mostly heard complaints, but have no real idea. The casual tier to end-game raids merely made the challenging content less desirable - this helped a lot for the non raiding community but was a huge hit to the raiding community.
In terms of dungeons, with the level increase, we effectively lost more dungeons than we gained. Many dungeons became obsolete, and most of the new dungeons were between 51-59. We have 5 dungeons now for our end-game currency, vs the 17 we had at 50. This is to be expected, but we do have less in a sense.
The biggest addition would be the new skills obtained between 50 and 60, and this is debatable, but I find they again took away from the game. I went from enjoying the following jobs and worked to gear all of them in 2.x: BRD, BLM, PLD, SCH, WHM, SMN, NIN, DRG to enjoying the following jobs in 3.x: SMN, WHM, SCH. For me, the changes took away the fun of a lot of jobs, and now I have less reason to obtain tomestones for gearing, less reasons to run the 24-man to gear alts etc. etc. This, of course, is personal opinion and experiences will vary.