Page 135 of 192 FirstFirst ... 35 85 125 133 134 135 136 137 145 185 ... LastLast
Results 1,341 to 1,350 of 1911
  1. #1341
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Padding your number is doing damage that does not need to be done. I.e, Dotting Legs in AS4 that your group isn't focusing, or dotting the big Jagd doll when your group doesn't plan to kill it.

    Hitting multiple adds with the intention of killing them with one oGCD is not padding your number at all, it is maximizing your skill set. If you call that padding your number, then I would call holding your oGCDS to line up with buffs another (albeit more ineffective) way to pad your numbers also.
    (0)

  2. #1342
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    As for examples in A1, I'll list a few:

    1st set of Alarums: Elixir #2 (Delayed) + Howling #1 (Delayed). Doing this frees up the person tagging the adds from having to cast or use additional skills executing them. Probably 2-3 GCDs worth. If your party all focused on the boss as you're advocating, this could be the difference between the tagger getting mini'd or not as well.

    Split: If you delayed Elixir #2 for the adds, #3 will line up with BFB when Oppressor splits into 2. If your tank keeps the boss north, the 0.5 and original will intersect, allowing you to tag both with a buffed Elixir Field. (This same strategy applies to SCH/SMN bane, Geirskogul, Decimate, etc and is extremely potent).

    2nd + 3rd set of Alarums: If the DPS attacking the boss with you is a melee or a really nice ranged, you can have them tag their add with 1 GCD (preferably a DoT), then stack at a predetermined bait spot where you would then use your Elixir + Howling to nuke both your add and theirs as well as the boss. Just these 2 skills alone will get both adds down to ~30% which is basically the equivalent of saving you & your partner 2-3 GCDs which can now be expended on the boss. Even more importantly is, if they managed to DoT it, they can now continue their rotation on the boss & kite the add to its death without breaking continuity (think of Dragon Kick/Disembowel/Dancing Edge not falling off) which is a pretty substantial gain.
    (0)
    Last edited by valsemiel; 02-14-2016 at 08:03 PM.

  3. #1343
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Brief comparison of 5 minute runs:

    MNK who delayed OGCDs for maximizing DPS:
    8 Elixir Field casts, 14 targets hit, 36,000 damage total
    4 Howling Fist casts, 9 targets hit, 17,8000 damage total

    MNK who spammed OGCDs on CD:
    8 Elixir Field casts, 10 targets hit, 21,300 damage total (~40+ DPS less than the MNK who delayed)
    4 Howling Fist casts, 4 targets hit, 7,500 damage total (~20+ DPS less than the MNK who delayed)

    As you can see, both Monks received an equal number of uses and all uses hit the boss. The only difference was, the guy who delayed his OGCDs to hit adds inadvertently helped out his raid members (less damage spent on adds is more damage on the boss) while also boosting his own individual DPS.
    (0)
    Last edited by valsemiel; 02-14-2016 at 08:35 PM.

  4. #1344
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    This imo is how you break the threashold in a1s and similar fights in terms of dps. If you dont see how helping ads does more than your own dps buffered, wait til your raid members notice and thank you.
    (0)

  5. #1345
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by valsemiel View Post
    Brief comparison of 5 minute runs:

    MNK who delayed OGCDs for maximizing DPS:
    8 Elixir Field casts, 14 targets hit, 36,000 damage total
    4 Howling Fist casts, 9 targets hit, 17,8000 damage total

    MNK who spammed OGCDs on CD:
    8 Elixir Field casts, 10 targets hit, 21,300 damage total (~40+ DPS less than the MNK who delayed)
    4 Howling Fist casts, 4 targets hit, 7,500 damage total (~20+ DPS less than the MNK who delayed)

    As you can see, both Monks received an equal number of uses and all uses hit the boss. The only difference was, the guy who delayed his OGCDs to hit adds inadvertently helped out his raid members (less damage spent on adds is more damage on the boss) while also boosting his own individual DPS.
    makes sense. i'll try it out
    (0)
    Last edited by Claymore022; 02-15-2016 at 03:34 AM.

  6. #1346
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Also, for any nerds like me who like looking at this stuff. Here's a 1513 MNK parse in A3S. It's basically full mastery of Momo Ten's strategies (same Opener, RB adds, TK > PB) and being augmented by a shit ton of Diadem gear (797 Crit, 657 Det, 615 SkS). Still really impressive though. I always knew MNKs had the potential to outdo BLMs there (it currently beats the highest non-AST BLM parse by around 10).

    NIN also looks to be magnitudes above DRG for a MNK's personal DPS. Some of his bursts during the Trick Attack + Hypercharge combo are crazy high and Goad is really a lifesaver for both you and your BRD/MCH- perhaps even negating or dampening the blow of having no Disembowel by lowering the amount of Paeon/Promotion played. It makes me question whether the MNK/MNK/NIN/MCH or MNK/DRG/NIN/MCH meta will come into play next tier after the Chinese group used it to great effect in their i190 A4S kill as well as Lucrezia in their A3S speed kill to an extent (MNK, NIN, MCH, BLM). Barring any obvious benefit of a caster (LB3, physical damage invulnerability/resistance, or spatial restrictions), I honestly think this is one of the better compositions which groups unfortunately do not build around. I think if the MCH buffs are good enough, we'll start to see more diverse lineups rather than the current gold standard of DRG, NIN, BRD, BLM.
    (1)
    Last edited by valsemiel; 02-15-2016 at 06:45 AM.

  7. #1347
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by valsemiel View Post
    Also, for any nerds like me who like looking at this stuff. Here's a 1513 MNK parse in A3S. It's basically full mastery of Momo Ten's strategies (same Opener, RB adds, TK > PB) and being augmented by a shit ton of Diadem gear (797 Crit, 657 Det, 615 SkS). Still really impressive though. I always knew MNKs had the potential to outdo BLMs there (it currently beats the highest non-AST BLM parse by around 10).
    NIN also looks to be magnitudes above DRG for a MNK's personal DPS. Some of his bursts during the Trick Attack + Hypercharge combo are crazy high and Goad is really a lifesaver for both you and your BRD/MCH- perhaps even negating or dampening the blow of having no Disembowel by lowering the amount of Paeon/Promotion played. It makes me question whether the MNK/MNK/NIN/MCH or MNK/DRG/NIN/MCH meta will come into play next tier after the Chinese group used it to great effect in their i190 A4S kill as well as Lucrezia in their A3S speed kill to an extent (MNK, NIN, MCH, BLM). Barring any obvious benefit of a caster (LB3, physical damage invulnerability/resistance, or spatial restrictions), I honestly think this is one of the better compositions which groups unfortunately do not build around. I think if the MCH buffs are good enough, we'll start to see more diverse lineups rather than the current gold standard of DRG, NIN, BRD, BLM.
    MNK/MNK/NIN/MCH is probably a non starter, at least for progression, the DPS gain of a MNK/MNK is probably not big enough to offset the DRG/MCH buff and how the double classes will effect the LB gain.

    I think the biggest thing that will be good for MNKs is the PLD buff. If PLD/WAR becomes a good go to for Midas then a Mnk will be a good addition for Dragon Kick, since there is no delirium.

    Personally I'm trying to see the potential of Smn/Blm/Drg/Brd. From the video shown, it looks like the actually battle maps for Midas might be much bigger than Gordias, so ranged might be good when you have to handle a mechanic on the other side of the arena.

    I think we'll see MCH/NIN/DRG/MNKs push for world first though if groups start getting stuck at DPS checks.
    (0)

  8. #1348
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Also, Ossom this is completely unrelated to MNKs but would it be possible to have your static BLM, Count Brusef, respond to the questions in the Black Mage Sanctuary thread starting on page 108? People are really mind blown at the things he's able to do ATM so having the man himself speak could really clear things up.
    (4)

  9. #1349
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Are there any PvPing Monks around? I'm having a lot of trouble really being of any use at all in PvP - specifically Frontlines. I never seem to be able to put out enough burst to out damage anyone before I'm nuked. I try to stun players in place but they wear off before I've got them down to even 50%, by that point a second DPS is breathing down my neck and I'm obliterated.

    Should I be heading into skirmishes? I usually end up being focused down by multiple DPS, but if I hang back I do nothing. Who should I focus my attack on? I generally find healers invincible, tanks have too much HP/mitigation to bother with and I'm out-classed by other DPS.

    At the end of the match I see multiple battle high players, 10+ kills each while I struggle to snag a killing blow on 1 or 2. It's very demoralising.
    (0)

  10. #1350
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Tbh as far as PVP I don't do it much but I had fun playing around with One-Ilm Punch and just tearing buffs off people. I think you can even take tank stances? Lol It's just funny to mess with.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

Page 135 of 192 FirstFirst ... 35 85 125 133 134 135 136 137 145 185 ... LastLast