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  1. #1
    Player
    Transfinite's Avatar
    Join Date
    Jun 2015
    Posts
    47
    Character
    Kaden Sun
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Claymore022 View Post
    What's a good way to use PB if you've already got gl3? And what is SSS?
    Stone, Sea, Sky Target Dummy for testing your gear and DPS rotation against specific fights.
    (0)

  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    A6s Tips, haven't been to far in the fight since my group has been having some attendance issues (a lot of RL stuff popping up for peeps). But still some things I noticed :

    Blaster
    • Howling Fists : Don't use it in your opener, you can hit 3 of the Blaster Mirages during the DPS check if you back up far enough. This means you get 3 Hits instead of 1 if you just wait ~40 Seconds into the fight.
    • You can hit two of the Blaster Mirages with Rockbreaker if you back up far enough.
    • You can hit all 5 Blaster Mirages with Elixir Field if you stack on top of the middle one.
    • I wouldn't put any dots on the mirages (maybe Demo but I haven't counted the tics yet)
    • Don't end up being the person doing the Mind Blast mechanic
    • Since I do not think TP will be an issue, you can look into using Arm of the Destroyer instead of Bootshine to hit all 5 of the Blaster Mirages (Only worth it while all 5 are alive). 5 X 50 Potency = 250, (1 Crit ~275 Potency, 2 Crits ~300 Potency, 3 Crits ~ 325 Potency, 4 Crits ~ 350 Potency, 5 Crits ~ 375 Potency). Compared to Bootshines 225 Potency (150 * 1.5 Crit Modifier) Of course this changes a bit due to the Crit Damage Modifier added in 3.0 but this is close enough to show my point.

    Brawler
    • Try and end up being the person baiting the closest Stun Lock attack, so you don't need to move away from the boss.
    • I suggest you just hold shoulder tackle to handle the mechanics where you do need to back away from the boss.
    • This is a pretty straight forward fight until the end so there isn't much you can do but try and sneak back in early for mechanics. You don't need to actually wait for the single target missile to go off before you go back in btw, you can run back in when he starts turning and you shouldn't get one shotted. (Just don't Shoulder Tackle immediately after he starts to turn, wait like half a second or so).

    I do wonder though if it would be better to do the full rotation from Arm of Destroy > Twin Snakes > Rock Breaker, or just spam Arm of the Destroyer until the first Mirage Blaster dies or you are about to lose GL and need to then finish out the rotation.
    (0)
    Last edited by Ossom; 03-15-2016 at 09:05 PM.

  3. #3
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ossom View Post
    Brawler
    • Try and end up being the person baiting the closest Stun Lock attack, so you don't need to move away from the boss.
    Both melee can stay on the boss (if you run a double melee comp) on the left and right of the boss at max range within striking distance. You could also bait this so 1 melee is always closer and have all melee based classes on the boss.
    (2)

  4. #4
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ossom View Post
    A6s Tips, haven't been to far in the fight since my group has been having some attendance issues (a lot of RL stuff popping up for peeps). But still some things I noticed :

    Blaster[LIST][*]Howling Fists : Don't use it in your opener, you can hit 3 of the Blaster Mirages during the DPS check if you back up far enough. This means you get 3 Hits instead of 1 if you just wait ~40 Seconds into the fight.
    I don't understand how you're getting 3 of them. it seems too far. Which one are you targeting when you're doing it?
    (0)

  5. #5
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Claymore022 View Post
    I don't understand how you're getting 3 of them. it seems too far. Which one are you targeting when you're doing it?
    I'm pretty sure you can hit 3, target the middle one and clip into the closest one, it should clip the further one also. I might be wrong, but I'm pretty sure I'm hitting 3.

    Quote Originally Posted by Craiger View Post
    Snip
    I know other classes, that rely heavily on lining up their buffs can cheese their 3min parse on the dummies but if they would to go for longer after that their dps would start to drop off because they are holding their cooldowns for so long.

    For instance, MCH's Wildifire is 90 Second Cooldown, so no matter what they do they can only use it twice in the SSS, so instead of using it immediately when it comes back up like you do for the normal rotation, you can just hold it until when the majority of your buffs are back up for it. Which is a huge temporary dps boost.
    (0)
    Last edited by Ossom; 03-24-2016 at 09:24 PM.

  6. #6
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Ossom View Post
    snip
    I'll add this when i get home from work. Thanks ossom. I've just recently downed a5s and unluckily we downed it while i wasnt recording so may need to wait another week or so for the visual guide lol.

    Plus to everyone if your looking for more accurate guide for a3s and a4s i wont be putting that since i never downed the fight due to raid group and latency issues by members. I dont even wana talk about it... If you want to submit your own guide here i will post it.
    (0)

  7. #7
    Player
    MonkDace's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Dacien Chevalier
    World
    Brynhildr
    Main Class
    Monk Lv 60
    I know that MNK is already all about being the kings of sustained, but anyone find that sometimes you start a fight a little off some nights but then get your act back together and really get in the "zone" and suddenly you plow past everyone else where previously you were lagging behind? Minor note but always curious when it happens to me.
    (0)

  8. #8
    Player
    Zafran's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    37
    Character
    Zafran Lamanera
    World
    Cerberus
    Main Class
    Warrior Lv 70
    Is it worth it to use PB for damage after opener, or should I just save it in case I need it?
    if its the first, then what would be the highest output duration during PB? (I think this was asked in a previous page, but never was answered)
    (0)

  9. #9
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    The thing is there are far too few fights that allow you to simply burn off PB mid rotation without the consequence of losing stacks later on due to mechanics. Most like myself will just save it. I haven't practiced much with a set non opener PB but I would probably just go with using a modified opener rotation that replaces the initial snap punches with more crit bootshines or true strikes (note do not try to be fancy using Tornado Kick - it's not worth it). The only other times I recommend using non opener PB is for spamming rock breaker in dungeons or certain guantlet type fights.
    (0)

  10. #10
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Zafran View Post
    Is it worth it to use PB for damage after opener, or should I just save it in case I need it?
    if its the first, then what would be the highest output duration during PB? (I think this was asked in a previous page, but never was answered)
    I don't do real raids anymore but when I did I liked to save PB. Without fail when I use PB to do extra damage I will get shafted on mechanics and lose GL...
    (0)

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