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  1. #1331
    Player
    Lavitz_'s Avatar
    Join Date
    Jul 2014
    Posts
    100
    Character
    Lavitz Bale
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Hey all, I've recently been playing MNK to get ready for 3.2 in case I decide to switch mains. I think I've got the opener figured out and the rotation flows pretty smoothly. I seem to do around 1520-1540 over 4 minutes on a dummy with party bonus, food and x-pot at i210. I also tried for 3 minutes and my best was 1568.

    Is that normal or do I need some more improvement? Any 1600+ MNK videos? I tried looking on YouTube but couldn't find any.
    (0)

  2. #1332
    Player
    Ykronix's Avatar
    Join Date
    Oct 2015
    Posts
    77
    Character
    Gryphon Fyre
    World
    Tonberry
    Main Class
    Monk Lv 80
    Question about sustained rotations: do you use ogcd as soon as they refresh or do you wait for B4B and IR to go up to do a burst round? I don't parse so I'm not sure if either is good or bad.
    (0)

  3. #1333
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    I use ogcd's as soon as they refresh. It's better to use them as often as possible instead on lining them up with buffs all the time. They will naturally line up with buffs eventually anyway. Though during DPS checks you would want to hold on to them and use everything with buffs anyway.
    (0)

  4. #1334
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Ykronix View Post
    Question about sustained rotations: do you use ogcd as soon as they refresh or do you wait for B4B and IR to go up to do a burst round? I don't parse so I'm not sure if either is good or bad.
    Two oGCDs you might find yourself holding for a different reason. Elixir Field/Drive & Howling Fists. The reason these two oGCDs might be held, are because they are AoE.

    So the question is, "When should I hold these two skills?"

    Howling Fists
    : Hold this oGCD if in the next 59 Seconds you know for certain there will be a time when you can hit 2 or more monsters with it and you also know that at 60 Seconds you won't be able to hit 2 Monsters with it. This is without a doubt a DPS increase, it does more dmg to hit two monsters with this skill than to hit this skill on one monster, no matter what buffs you have up. The only way I would see myself using this skill knowing I could hit 2 monsters with it in the next 59 Seconds is if I had B4B up, knew it was going to Crit 100%, had Trick Attack Debuff up & Mch Hypercharge Debuff up. Even then its still probably a DPS lost to use it prematurely instead of holding it for 2+ Monsters in the next 59 Seconds

    Elixir Field : Reread the Howling Fists reason above, replace any instance of 59 seconds with 29 seconds.

    Other than this case, I rarely (pretty much never) hold skills for when buffs come back up. The only one I would do is holding Forbidden Chakra.

    Elixir Drive, Steel Peak and Shoulder Tackle's Cooldowns are too short for you to be holding these skills unless you need their stun/quick movement or their AoE.

    Howling Fists, it might be worth holding for a buff, but don't hold it for too long.

    Forbidden Chakra : Hold it for as long as you want as long as you do not hold it long enough for it to stop you from gaining chakra.
    (0)
    Last edited by Ossom; 02-11-2016 at 09:10 AM.

  5. #1335
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ykronix View Post
    Question about sustained rotations: do you use ogcd as soon as they refresh or do you wait for B4B and IR to go up to do a burst round? I don't parse so I'm not sure if either is good or bad.
    It depends on your opener and rotation. I save howling fists for when b4b comes up. Like the other posts said, you don't want to wait too long but in my rotation it's about 10sec (give or take a few. idk tbh) of holding onto howling fists and i'd definitely rather have b4b up for that. I think as long as you aren't really holding onto anything for more than like 15sec then it should be fine. I usually do 1 elixer field and then save the next one to go along with howling fists and b4b. Shoulder tackle and steel peak always end up coming up sometime during b4b but i use shoulder tackle, steel peak, b4b, and IR all as they come off cool down. So to answer your question, howling fists is the only one i hold onto but i don't think it would be justified if i had to wait 20+ seconds. This is for trials and raids tho, dungeons are more situational, depending on if you want to save something for the boss or the mobs and how slow the dungeon is going and what not.
    (0)

  6. #1336
    Player
    Ykronix's Avatar
    Join Date
    Oct 2015
    Posts
    77
    Character
    Gryphon Fyre
    World
    Tonberry
    Main Class
    Monk Lv 80
    Thanks Ossom and Claymore! Sorry I should have mentioned I was looking more towards bosses like Oppressor (just started going through A1S) where you have a good chunk of time to burn and shift targets and whether it was better to use skills as they come or save them for bursts. What I do is use ogcds as they come back up, but when I see B4B about a quarter of the way back up I start saving them to use with IR.
    (0)

  7. #1337
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Ykronix View Post
    Thanks Ossom and Claymore! Sorry I should have mentioned I was looking more towards bosses like Oppressor (just started going through A1S) where you have a good chunk of time to burn and shift targets and whether it was better to use skills as they come or save them for bursts. What I do is use ogcds as they come back up, but when I see B4B about a quarter of the way back up I start saving them to use with IR.
    This is a good fight to highlight my example actually :

    The first set of adds spawn at about 55-57seconds into the fight, so it would be a huge dps increase to hold Howling Fists for this, especially since the second set of adds spawn at about the 2minute mark.

    So holding the first Howling Fists until 55 Seconds, and then using the second Howling fists at 60 Seconds gives you the potency of 3-6 Depending on the number of monsters you hit, for the price of 2.

    Elixir Field is similar, except you can use it in your opening rotation and it will be back up before the 55 second mark. So you should hold your second Elixir Field, until 55 seconds, and then hold you can either hold your 3rd Elixir Field for about ~30 Seconds or try and get your 3rd one off immediately and get your 4th one off in time to hit monsters in the second set of adds.

    Timing stuff like this is a far far far far far bigger dps increase over timing buffs with oGCDs.

    For example, if you held howling fists for B4B, it will do 1.1x dmg, say it hits for 2k, thats only 200 more dmg you gained for holding it w/e amount of seconds. But say you hold it to hit 2 Monsters, thats 4,000 dmg. Which is 10 times more potential (extra) damage compared to holding it for b4b.
    (0)

  8. 02-12-2016 11:39 AM

  9. #1338
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ossom View Post
    This is a good fight to highlight my example actually :

    The first set of adds spawn at about 55-57seconds into the fight, so it would be a huge dps increase to hold Howling Fists for this, especially since the second set of adds spawn at about the 2minute mark.

    So holding the first Howling Fists until 55 Seconds, and then using the second Howling fists at 60 Seconds gives you the potency of 3-6 Depending on the number of monsters you hit, for the price of 2.

    Timing stuff like this is a far far far far far bigger dps increase over timing buffs with oGCDs.

    For example, if you held howling fists for B4B, it will do 1.1x dmg, say it hits for 2k, thats only 200 more dmg you gained for holding it w/e amount of seconds. But say you hold it to hit 2 Monsters, thats 4,000 dmg. Which is 10 times more potential (extra) damage compared to holding it for b4b.
    This is a good way to pad your numbers if that's all you're looking at but this doesn't increase the damage done to the boss at all. I dont really see the point unless you're using a strategy that requires you to grab both adds or you're going for highest parse for ff logs or something. Unless I'm missing something here. I can see the point in doing it in a2/3 but it seems pointless in a1
    (1)
    Last edited by Claymore022; 02-14-2016 at 09:22 AM.

  10. #1339
    Player
    PFM's Avatar
    Join Date
    Sep 2015
    Posts
    41
    Character
    Laekhiya Ghenna
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Claymore022 View Post
    This is a good way to pad your numbers if that's all you're looking at but this doesn't increase the damage done to the boss at all. I dont really see the point unless you're using a strategy that requires you to grab both adds or you're going for highest parse for ff logs or something. Unless I'm missing something here. I can see the point in doing it in a2/3 but it seems pointless in a1
    Always pad. Always.
    (1)

  11. #1340
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Claymore022 View Post
    This is a good way to pad your numbers if that's all you're looking at but this doesn't increase the damage done to the boss at all. I dont really see the point unless you're using a strategy that requires you to grab both adds or you're going for highest parse for ff logs or something. Unless I'm missing something here. I can see the point in doing it in a2/3 but it seems pointless in a1
    Eh, I think it's silly to call it padding when there's really nothing in Alexander Savage that can be considered irrelevant damage besides the legs in A4 and certain Straf Dolls. Everything else you'll need to damage/kill anyway (i.e. Alarums, Pistons, Lubricants, Liquid Gaols, Jagd Dolls) and using your OGCDs to do so actually frees up your group from wasting time & their own GCDs executing them which in turn contributes to MORE boss DPS. Potency wise, it's the equivalent of dealing double or triple the effective damage. If waiting allows you to hit 2-3 targets in less than the 30/60 second window of these skills, then delaying it for that moment will almost always be worth it unless you need it for a particular reason (think burn phases, or A1s speed kills which require you to deal as much damage as possible before the split). At worst you break even, but calling it padding in these situations is far from the truth.
    (0)
    Last edited by valsemiel; 02-14-2016 at 07:47 PM.

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