Do you play in 1st person only? cuz looking down at your character would remind you its a game :P
Do you play in 1st person only? cuz looking down at your character would remind you its a game :P
if teleport kills immersion dont teleport problem solved :3 no1 is holding a gun to your head n telling you to teleport :3
I have good news for you. There's a fair chance and option to remove teleports for everyone, (not only you):
- Convince 75% of the player base to make a forum thread and post and sign they want teleport off. 75% of all the data centers. Isn't it easy? If 3/4 of the people wants it removed, it would be removed, you just need to convince people! It's the easiest task in the earth!
(You have already a 0.01% convinced to your cause, just the 74.99% remaining!)
Last edited by l---------------l; 02-12-2016 at 06:54 AM.
I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.
Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.I don't think they should get rid of Aetherytes, but I'd like the following:
Increased danger the further away from an aetheryte
Diadem has this.Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
This could bog down slower systems like PS3 or lower end PC's, though.Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.Perhaps require you to be near a crystal to teleport out?
I find plenty of reasons to be in the open world, honestly.Probably most importantly, provide a reason to be in the open world
Ah ok, I get it now. And I can now understand how some would find fast traveling immersion breaking. But I will stay in the camp of "It's Lore supported" anyway as that's still my stance.It seems like you are. No one wants to be "jacked-in" so to speak.
Immersion is a pretty common topic of discussion in fiction generally, in which the term "breaking the fourth wall" refers to the creator deliberately dispelling the audience's sense of immersion in the work. In video games specifically, in an immersive game, the audience "forgets" about the interface and method of inputs generally, allowing them to fully experience the game's world and narrative "in universe" as it were.
But at least now I can understand where others view points are coming from. As long as I understand a way of thinking I can peacfully disagree with it.
I dunno..I kind of like the teleporting as it is. Sure in FFXI times it was different...heh but I remember everyone using the OP cuz it was faster, and most choosing Bastok because it has the quickest teleports. I always auto followed someone and couldnt stand running everywhere..LOL I still do it in FFXIV or ask my BF if he would mind using the 2 person chocobos...haha.
In fact I follow people so much I get lost when I dont >.> I think more open world content would make the world feel more immersive. Maybe open world dungeons or interesting battles (NOT FATES!! lol) or stuff like we had in 1.x, where we had to kill certain mobs to pop coffers...I dunno. But please do not take away the teleports haha
Agreed.
I mean increased danger as in the further away you get, the more dangerous it gets. As in, mobs are higher level, hit harder etc. We kind-of have this already, but in practical terms everything in the open world is not dangerous. Hunts, for example, could spawn only in the dangerous regions - rather than anywhere as currently.Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.
That isn't open world content. Also, diadem, ugh.Diadem has this.
Ah not a bad point. i would assume playing a short video in loading screens would be less hard on PS3 than regular gameplay, but I am no software engineer.This could bog down slower systems like PS3 or lower end PC's, though.
LOL I don't gather, but I guess I can empathize with you there. I was just thinking it would make more 'sense' lore-wise. I don't have a strong opinion on that though.As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.
Hmm, I guess we play very differently, and enjoy different things. I feel very much like I just stand around and use windows to enter content - this includes teleport windows to hunts. Personally, I find beast tribe quests and gathering to be very boring in comparison to similar things in other games (I enjoy dailies in WoW, Wildstar, BnS etc, and enjoy gathering in WoW, Guildwars 2, Wildstar). I'd say that percent wise, I probably have about 50% of my time spent in a town/outpost/goblet, 40% of my time in instanced content, 10% of my time doing hunts - guesstimated.I find plenty of reasons to be in the open world, honestly.
How does it kill immersion?
Even NPCs and story characters use the teleport feature. :|
Even NPCs use it. Roewna uses it too to get between her two out posts. If you noticed, there's a teleport crystal behind her in mor dona
I think if they worked teleportation into the main story more directly or at least more often, it would feel a lot better for me personally. There are a few scattered references to it, but not very many, which makes it feel more like something that exists for the sake of gameplay rather than for the sake of the world itself. NPCs frequently walk off toward where ever they say they're going to meet you in quest scenes, when you would think they would just teleport right in front of you—just like you frequently do.
The gil cost is also sort of dissociated—I mean, who collects my money, if I use one? They do explain that it's a tax levied by the cities or something like that, but it's not as though you get a bill in the mail. It just magically disappears from your gil count. I think I'd prefer some sort of internal cooldown (like Return, or the old Aether cost it had in 1.0).
It's certainly part of the lore in game, but it's not very well integrated into the world itself.
To put it another way:
For me, it just comes down to the fact that, like Kaurie mentioned, a large part of the game feels like using windows to enter content, rather than actually journeying to that content. FFXI actually now has a similar network of "Geofounts" that are essentially Aetheryte crystals, but the crucial difference is that you can't teleport to them from anywhere. They work largely like the in-city Aetheryte networks, meaning you actually interact with something in game to get around. The in-city networks bother me much. It's just the biggies.
If you actually had to go to a city Aetheryte to warp to another one, it would feel a lot better to me personally, as it would involve engaging with the world in a way that we largely don't right now.
Last edited by Alahra; 02-12-2016 at 08:26 AM.
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