Quote Originally Posted by Kaurie View Post
Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.
I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.

I don't think they should get rid of Aetherytes, but I'd like the following:
Increased danger the further away from an aetheryte
Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.

Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
Diadem has this.

Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
This could bog down slower systems like PS3 or lower end PC's, though.

Perhaps require you to be near a crystal to teleport out?
As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.

Probably most importantly, provide a reason to be in the open world
I find plenty of reasons to be in the open world, honestly.