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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.
    I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.

    I don't think they should get rid of Aetherytes, but I'd like the following:
    Increased danger the further away from an aetheryte
    Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.

    Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
    Diadem has this.

    Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
    This could bog down slower systems like PS3 or lower end PC's, though.

    Perhaps require you to be near a crystal to teleport out?
    As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.

    Probably most importantly, provide a reason to be in the open world
    I find plenty of reasons to be in the open world, honestly.
    (2)

  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    I run/fly places too sometimes, just because. There's a point at which immersion has to give way to gameplay or you lose huge chunks of your audience though. I'm not interested in enforced time spent traveling. If I do it, it's because I feel like it.
    Agreed.
    Define 'increased danger' though. Mobs that hit harder? Higher level? We pretty much already have that.
    I mean increased danger as in the further away you get, the more dangerous it gets. As in, mobs are higher level, hit harder etc. We kind-of have this already, but in practical terms everything in the open world is not dangerous. Hunts, for example, could spawn only in the dangerous regions - rather than anywhere as currently.

    Diadem has this.
    That isn't open world content. Also, diadem, ugh.

    This could bog down slower systems like PS3 or lower end PC's, though.
    Ah not a bad point. i would assume playing a short video in loading screens would be less hard on PS3 than regular gameplay, but I am no software engineer.

    As a gatherer, I'm going to have to give a 'hell no' to this, especially with the 55 minute nodes for HW areas.
    LOL I don't gather, but I guess I can empathize with you there. I was just thinking it would make more 'sense' lore-wise. I don't have a strong opinion on that though.

    I find plenty of reasons to be in the open world, honestly.
    Hmm, I guess we play very differently, and enjoy different things. I feel very much like I just stand around and use windows to enter content - this includes teleport windows to hunts. Personally, I find beast tribe quests and gathering to be very boring in comparison to similar things in other games (I enjoy dailies in WoW, Wildstar, BnS etc, and enjoy gathering in WoW, Guildwars 2, Wildstar). I'd say that percent wise, I probably have about 50% of my time spent in a town/outpost/goblet, 40% of my time in instanced content, 10% of my time doing hunts - guesstimated.
    (1)