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  1. #61
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Well, to be honest, we've had our immersion. Remember starting the game in your city-state? Not being able to teleport anywhere, giant fog-covered maps filled with various levels of content. No teleportation? Your only option was the chocobo Porter, except as you explored you could then find more Aetheryte to attune to and thus expand your reach. That being said, I have had my immersion. Imagine having to do a relic book in 2.x without teleportation - no.
    (4)

  2. #62
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    So where is everyone going that teleportation is an issue? :P
    (0)

  3. #63
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Duty Finder also ruins immersion. Honestly though its the game.
    (0)

  4. #64
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gunspec View Post
    So where is everyone going that teleportation is an issue? :P
    Makes me wonder if they also opt not to use fast travel in other games like Zelda.
    (0)

  5. #65
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaiser-Ace View Post
    Perhaps I'm miss understanding the definition of immersion.
    It seems like you are. No one wants to be "jacked-in" so to speak.

    Immersion is a pretty common topic of discussion in fiction generally, in which the term "breaking the fourth wall" refers to the creator deliberately dispelling the audience's sense of immersion in the work. In video games specifically, in an immersive game, the audience "forgets" about the interface and method of inputs generally, allowing them to fully experience the game's world and narrative "in universe" as it were.
    (1)
    Last edited by Alahra; 02-12-2016 at 04:57 AM.
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  6. #66
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I thought this topic would be about NPCs teleporting in cutscenes which I actually hate as well. It looks quite silly and I tend to imagine that teleporting doesn't actually work as easily and conveniently as the in-game visuals would have you believe.

    In any case, I need my teleports. I like walking and trekking and flying around a lot in my spare time and still use ground mounts in HW areas now and then, but sometimes I am not interested in wasting a ton of time taking a very long route to my destination as though there were anything along the way that I haven't seen a thousand times before already.
    (0)
    Last edited by Knahli; 02-12-2016 at 06:29 AM.

  7. #67
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.

    I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
    (5)

  8. #68
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Forums Kill Immersion
    (5)

  9. #69
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashkendor View Post
    Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.

    I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
    Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.

    I don't think they should get rid of Aetherytes, but I'd like the following:
    • Increased danger the further away from an aetheryte
    • Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
    • Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
    • Perhaps require you to be near a crystal to teleport out?
    • Probably most importantly, provide a reason to be in the open world
    (2)

  10. #70
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Remember when WoW removed flying mounts and there was a crazy amount of backlash and rage? Yeah, uh, taking something away that is an integral system in an MMORPG is a bad idea.
    (3)

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