Quote Originally Posted by Ashkendor View Post
Dunno. If teleporting is so immersion breaking for people, they can just not use it. If the HUD breaks your immersion, you can turn it off. If mob AoE indicators break your immersion, unfortunately I don't think we can turn those off so I think you're stuck.

I don't think any of this stuff is going anywhere, though. I know I'd be pretty pissed if they suddenly yanked teleportation.
Completely true. I do sometimes just take my mount and ride from Idyllshire to Ul'dah for fun and to experience the world. Where it becomes an issue is that you will miss out on open world content if you are not using teleports when everyone else is. For example, a hunt is called. You can try to run to Churning Mists from Ishgard, but you're not going to make it in time - you have to teleport.

I don't think they should get rid of Aetherytes, but I'd like the following:
  • Increased danger the further away from an aetheryte
  • Areas where you are forced to proceed on foot (i.e. a cave where you cannot fly)
  • Animation while teleporting - such as making the loading screen look more like you are travelling through the aether (maybe Stargate style)
  • Perhaps require you to be near a crystal to teleport out?
  • Probably most importantly, provide a reason to be in the open world