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  1. #1
    Player
    FoxyAreku's Avatar
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    How does it kill immersion?

    Even NPCs and story characters use the teleport feature. :|
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  2. #2
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Quote Originally Posted by FoxyAreku View Post
    Even NPCs and story characters use the teleport feature. :|
    I think if they worked teleportation into the main story more directly or at least more often, it would feel a lot better for me personally. There are a few scattered references to it, but not very many, which makes it feel more like something that exists for the sake of gameplay rather than for the sake of the world itself. NPCs frequently walk off toward where ever they say they're going to meet you in quest scenes, when you would think they would just teleport right in front of you—just like you frequently do.

    The gil cost is also sort of dissociated—I mean, who collects my money, if I use one? They do explain that it's a tax levied by the cities or something like that, but it's not as though you get a bill in the mail. It just magically disappears from your gil count. I think I'd prefer some sort of internal cooldown (like Return, or the old Aether cost it had in 1.0).

    It's certainly part of the lore in game, but it's not very well integrated into the world itself.

    To put it another way:

    For me, it just comes down to the fact that, like Kaurie mentioned, a large part of the game feels like using windows to enter content, rather than actually journeying to that content. FFXI actually now has a similar network of "Geofounts" that are essentially Aetheryte crystals, but the crucial difference is that you can't teleport to them from anywhere. They work largely like the in-city Aetheryte networks, meaning you actually interact with something in game to get around. The in-city networks bother me much. It's just the biggies.

    If you actually had to go to a city Aetheryte to warp to another one, it would feel a lot better to me personally, as it would involve engaging with the world in a way that we largely don't right now.
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    Last edited by Alahra; 02-12-2016 at 08:26 AM.
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  3. #3
    Player
    FoxyAreku's Avatar
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    Quote Originally Posted by Alahra View Post
    NPCs frequently walk off toward where ever they say they're going to meet you in quest scenes, when you would think they would just teleport right in front of you—just like you frequently do.
    NPCs are cheap and don't want to spend gil. Mystery solved. :P
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  4. #4
    Player
    Alahra's Avatar
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    Quote Originally Posted by FoxyAreku View Post
    NPCs are cheap and don't want to spend gil. Mystery solved. :P
    Sure, for the generic nobodies that's fine. But Alphinaud does it all the time and he was apparently rolling in Crystal Braves money for awhile. :P
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  5. #5
    Player
    FoxyAreku's Avatar
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    Quote Originally Posted by Alahra View Post
    Sure, for the generic nobodies that's fine. But Alphinaud does it all the time and he was apparently rolling in Crystal Braves money for awhile. :P
    I swear I've seen him teleport before though, but yeah. I never really put much thought into the animations they use tbh, they probably just use the walk off animation because it's easier or something.
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  6. #6
    Player
    Alahra's Avatar
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    Quote Originally Posted by FoxyAreku View Post
    I swear I've seen him teleport before though, but yeah. I never really put much thought into the animations they use tbh, they probably just use the walk off animation because it's easier or something.
    I don't think they show him doing it, but in at least one quest, he does make an offhand mention about how long it took you to get to him and says something about how he teleported there. But even for that one, he still walks off beforehand. I remember getting sort of irritated (granted, I already greatly dislike Alphinaud) at him for his stupid little comment. >.>
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