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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Pretty sure I said it before but. . . in a magical land heavy with aetherial energy, you evoke a spell to travel aetherial streams between given points with aetheryte crystals acting as focal points for travel. And all at modest costs of the land's currency. . .

    Sounds pretty immersive to me.
    (1)

  2. #2
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    See, it WOULD kill immersion if teleportation magic was not in the lore. But literally everyone can do it, if you attune yourself to an aetheryte, you can travel to it at will. They explained much of how it works when we were fighting titan, and again with shiva.
    (0)

  3. #3
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Limited teleport spots would only work if there was actual open world content, but would not work with the theme park MMO style like XIV is.
    (0)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    (2)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaurie View Post
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    Well this isn't a fully integrated VR simulation. This would be like complaining hotbars ruin your immersion.
    The teleport window is just a prompt for the player, yes an extremely slight disconnect, but as are hotbars, the login screen, and all other UI elements.
    (6)

    http://king.canadane.com

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Canadane View Post
    Well this isn't a fully integrated VR simulation. This would be like complaining hotbars ruin your immersion.
    The teleport window is just a prompt for the player, yes an extremely slight disconnect, but as are hotbars, the login screen, and all other UI elements.
    Indeed, teleportation is not the only thing that ruins immersion. I was simply agreeing with the OP that teleportation does ruin immersion.

    Personally, my issue is less about immersion and more about being removed from the world. I enjoyed travelling in WoW as it felt very epic and you felt like you were in a massive world. FFXIV feels very small, and I spend more time interacting with windows than I do out in the world. This is also a fault of not having much open world content.

    Quote Originally Posted by Ashkendor View Post
    Do you think mob AoE indicators also break immersion? Do you do dungeons/raids with the HUD off?
    Indeed they do. That said, look at my above response to Canadane.

    I think they could simply making the loading screen look like you are travelling through aether - rather than a black screen with the name of the place you went to popping up. This would be more immersive. Granted, as I mentioned, I care less about immersion and more about the lackluster open world and lack of sense of exploration and adventure.
    (1)
    Last edited by Kaurie; 02-12-2016 at 02:22 AM.

  7. #7
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    the teleportation is actually in the Lore of the game itself, so how it breaks immersion i have absolutely no idea what you're talking about, it's literally an immersive element.

    As for 1.x Having Anima, and 2.x not, that's also in the lore, the calamity over saturated Aether in some way to make it to where we didnt have to gather the Aether slowly and expend it for teleporting (im pretty sure thats why it's this way in the lore, someone could correct me though)
    (0)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kaldor View Post
    return to a more FFXI-esque system with limited teleportation using instead boats/airships for travel between regions.
    {Teleport-Holla}{Do you have it?}2000g
    (3)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    I guess I feel matching the lore != immersion. I consider immersion being fully connected with the game. Anything that reminds me that it is a game and disconnects me from the world breaks immersion. Thus a teleportation window popping up and loading screens break immersion.
    Do you think mob AoE indicators also break immersion? Do you do dungeons/raids with the HUD off?
    (1)

  10. #10
    Player
    Datu's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Datu Agimat
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    I can' read all the comments since I'm at work. I imagine your post might have gotten unwarranted negative feedback. Like you, I also find teleportation as incredibly immersion-breaking. In this game, when I once brought it up, I got the predictable, cookie cutter response of "Then don't use it..."

    In Skyrim, I would use a mod to turn off fast travel. I realized that while I enjoyed the initial parts of the game more, all the hundreds of quests that made me go from one end of the map to another, made everything inefficient. FFXIV is quest-city. While I would like nothing more to have no or limited teleportation in Eorzea, I know that I will be setting myself up for failure - because FFXIV is just not that kind of game. It's not a virtual world to explore and exist in, it's a game to complete and excel at. That said, I appreciate your post and you get a thumbs up from me!
    (3)

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