Quote Originally Posted by MiniTyra View Post
You also switch around IR and BFB. Whilst that is slightly more Potency in the opener, it effectively pushes your BFB in a very tight spot where you're using it before PH. With higher levels of skillspeed which I now run, this will 100% definitely force me to clip my GCD, or end up delaying it by a further GCD, both of which are dramatic DPS losses. If you're running a 600SS set, then putting BFB where you've put it, Jack, is pretty solid, and was a complete oversight by myself.

As for me, personally, I'll stick to using it before ID, as I now rock 690+ SS on all of my gear sets.
Yeah, I run 604 skill speed. The thing for me is that having B4B come back up just after Phlebotomize works out well for me, since the way my Jumps roll, my fourth Jump comes up just after B4B falls off if I use it before Phlebotomize, but just before it falls off if I use it after. In that particular instance, I actually get a gain from having it delayed that additional gcd. Granted, it's likely set up that way because my Jump timings are bad or something (1 after 1st 4th hit; 2 after 2nd Vorpal Thrust; 3 after 4th Heavy Thrust, 4 after 2nd B4B Chaos Thrust) which seems consistent at +3 gcds from the previous one, so I dunno. I did number crunching for it a page or two back. Please correct me if I'm doing something outright wrong here. Trading Phleb for a 4th hit + Jump turned out to be a net gain of B4B potency, in general.